Aatrox - League of Legends Champion
Win Rate
48.8%
Pick Rate
2.7%
Ban Rate
5.6%

Aatroxvs Viego

Aatrox D TierFighter
Patch26.19
Games2,457
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Aatrox vs Viego is a very close matchup in LoL patch 26.19. Aatrox wins with a 50.0% win rate (+0.0%) over Viego based on 14 games. Aatrox wins the early laning phase while Viego scales better into the late game. Below you'll find the best Aatrox build, runes, laning stats, and strategies for the Aatrox vs Viego matchup.

Aatrox Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aatrox performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aatrox
Aatrox
44.8%
VS
Viego
55.2%
Viego

Who wins Aatrox vs Viego?

Slight Viego edgeLow confidence

Aatrox wins 44.8% of these games. With this many games the true rate is most likely between 28.4% and 62.5% (95% range).

Expected
51.3%
From both champions' overall Jungle win rates
Matchup effect
−6.5 pts
Observed minus expected
Sample
29 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Aatrox wins 44.8% of 29 games (95% range 28.4–62.5%).
  • Both champions' overall Jungle win rates predict 51.3% for Aatrox; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Aatrox players pick Death's Dance far more often against Viego: 49.0% of their other Jungle games, 72.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aatrox and Viego played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aatrox's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aatrox vs Viego Laning Stats

AatroxViego

Only 29 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

0.9
CS / min
1.1
677
DMG / min
801
13,315
Gold / game
14,297
624
Heal / min
457
1,031
DMG Mitigated / min
809
0.6
CC / min
0.6

Aatrox vs Viego Win Rate by Game Length

Aatrox's win rate against Viego by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
0 games
Too few games
25–30 min
10 games
Too few games
30–35 min
11 games
Too few games
35+ min
5 games
Aatrox vs Viego95% rangeAatrox usual (Jungle)

No game length stands out: Aatrox's results against Viego in short and long games are within the margin of error of each other.

Aatrox vs Viego Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Aatrox Changes Against Viego

Choices Aatrox players make noticeably more or less often in this matchup than in their other Jungle games.

  • Death's Dance
    Usually
    49.0%
    vs Viego
    72.4%
    +23.4 pts42.9% WR here
  • Scorchclaw PupHealth Potion
    Scorchclaw Pup + Health PotionStarting items
    Usually
    6.7%
    vs Viego
    17.2%
    +10.5 pts
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    1.6%
    vs Viego
    6.9%
    +5.3 pts
  • Mosstomper SeedlingHealth PotionStealth WardStealth Ward
    Mosstomper Seedling + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Viego
    3.4%
    +3.4 pts
  • Press the Attack
    Usually
    under 0.5%
    vs Viego
    3.4%
    +3.4 pts

Best Aatrox Build vs Viego

Usual Aatrox build (Jungle)

80.0% win rate · 10 games

Against Viego

Not enough matchup-specific build data: only 7 of 23 Aatrox games against Viego carried a complete build, which is too few to recommend an item path from. Use Aatrox's standard build instead.

  • Aatrox usually completes Scorchclaw Pup first, at 0.2 min (median of 22 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aatrox Runes vs Viego

Usual Aatrox runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: HasteLast Stand
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

56.9% win rate · 65 games

Against Viego

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Aatrox draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aatrox matchup data for League of Legends patch 26.19. The table below shows Aatrox's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aatrox build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aatrox Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Aatrox vs Viego FAQ - Patch 26.19

Who wins Aatrox vs Viego?

Current data slightly favors Viego, but the sample is too limited for a strong conclusion: Aatrox wins 44.8% of 29 games (95% range 28.4–62.5%).

What is Aatrox's win rate against Viego?

Aatrox wins 44.8% of 29 Jungle games against Viego on patch 26.19 (95% range 28.4–62.5%). Based on both champions' overall Jungle win rates, 51.3% would be expected.

Does Aatrox counter Viego?

Not clearly. Aatrox wins 44.8% of 29 games against Viego, and the 95% range (28.4–62.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aatrox or Viego?

There are not enough games with a 15-minute snapshot yet (29) to say who wins lane.

Does Aatrox outscale Viego?

There are too few games of each length to tell yet.

When is Viego strongest against Aatrox?

On current data there is no stage of the game where Viego is ahead of Aatrox beyond the margin of error.

What should Aatrox build against Viego?

There are not enough games for a matchup-specific core, so use Aatrox's usual Jungle core: Sundered Sky, Death's Dance, Spear of Shojin. The biggest change against Viego: Death's Dance (49.0% usually, 72.4% here).

What runes should Aatrox use against Viego?

Use Aatrox's usual Conqueror page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Viego: Move Speed (flex) (1.6% usually, 6.9% here).