Aurelion Sol - League of Legends Champion
Win Rate
49.5%
Pick Rate
1.8%
Ban Rate
1.1%

Aurelion Solvs Azir

Aurelion Sol C TierMage
Patch26.19
Games1,603
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Aurelion Sol vs Azir is a decisive matchup in LoL patch 26.19. Aurelion Sol wins with a 63.6% win rate (+27.3%) over Azir based on 11 games. Aurelion Sol holds the advantage in both the early and late game. Below you'll find the best Aurelion Sol build, runes, laning stats, and strategies for the Aurelion Sol vs Azir matchup.

Aurelion Sol Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Aurelion Sol performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Aurelion Sol
Aurelion Sol
56.0%
VS
Azir
44.0%
Azir

Who wins Aurelion Sol vs Azir?

Slight Aurelion Sol edgeLow confidence

Aurelion Sol wins 56.0% of these games. With this many games the true rate is most likely between 37.1% and 73.3% (95% range).

Expected
53.6%
From both champions' overall Mid win rates
Matchup effect
+2.4 pts
Observed minus expected
Sample
25 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 56.0% of 25 games (95% range 37.1–73.3%).
  • Both champions' overall Mid win rates predict 53.6% for Aurelion Sol; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Aurelion Sol players pick the Q > E > W skill order much less often against Azir: 71.3% of their other Mid games, 48.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Aurelion Sol and Azir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Aurelion Sol's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Aurelion Sol vs Azir Laning Stats

Aurelion SolAzir

Only 24 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

7.0
CS / min
7.3
880
DMG / min
998
13,103
Gold / game
14,011
121
Heal / min
96
409
DMG Mitigated / min
541
0.7
CC / min
0.4

Aurelion Sol vs Azir Win Rate by Game Length

Aurelion Sol's win rate against Azir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
2 games
Too few games
25–30 min
4 games
Too few games
30–35 min
6 games
Too few games
35+ min
10 games
Aurelion Sol vs Azir95% rangeAurelion Sol usual (Mid)

No game length stands out: Aurelion Sol's results against Azir in short and long games are within the margin of error of each other.

Aurelion Sol vs Azir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Aurelion Sol Changes Against Azir

Choices Aurelion Sol players make noticeably more or less often in this matchup than in their other Mid games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    71.3%
    vs Azir
    48.0%
    −23.3 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    26.4%
    vs Azir
    48.0%
    +21.6 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    89.5%
    vs Azir
    72.0%
    −17.5 pts
  • Bloodletter's Curse
    Usually
    7.7%
    vs Azir
    20.0%
    +12.3 pts
  • Health (defense)
    Health (defense)Stat shard
    Usually
    7.8%
    vs Azir
    20.0%
    +12.2 pts
  • Void Staff
    Usually
    4.1%
    vs Azir
    16.0%
    +11.9 pts
  • Manaflow Band
    Usually
    96.8%
    vs Azir
    88.0%
    −8.8 pts54.5% WR here
  • Doran's RingStealth Ward
    Doran's Ring + Stealth WardStarting items
    Usually
    under 0.5%
    vs Azir
    4.0%
    +4.0 pts

Best Aurelion Sol Build vs Azir

Usual Aurelion Sol build (Mid)

66.0% win rate · 94 games

Against Azir

Not enough matchup-specific build data: only 3 of 15 Aurelion Sol games against Azir carried a complete build, which is too few to recommend an item path from. Use Aurelion Sol's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 10.8 min (median of 22 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Aurelion Sol Runes vs Azir

Usual Aurelion Sol runes (Mid)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandAbsolute FocusScorch
Resolve
Bone PlatingOvergrowth
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.5% win rate · 773 games

Against Azir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Aurelion Sol draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Aurelion Sol matchup data for League of Legends patch 26.19. The table below shows Aurelion Sol's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Aurelion Sol build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Aurelion Sol Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Aurelion Sol vs Azir FAQ - Patch 26.19

Who wins Aurelion Sol vs Azir?

Current data slightly favors Aurelion Sol, but the sample is too limited for a strong conclusion: Aurelion Sol wins 56.0% of 25 games (95% range 37.1–73.3%).

What is Aurelion Sol's win rate against Azir?

Aurelion Sol wins 56.0% of 25 Mid games against Azir on patch 26.19 (95% range 37.1–73.3%). Based on both champions' overall Mid win rates, 53.6% would be expected.

Does Aurelion Sol counter Azir?

Not clearly. Aurelion Sol wins 56.0% of 25 games against Azir, and the 95% range (37.1–73.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Aurelion Sol or Azir?

There are not enough games with a 15-minute snapshot yet (24) to say who wins lane.

Does Aurelion Sol outscale Azir?

There are too few games of each length to tell yet.

When is Azir strongest against Aurelion Sol?

On current data there is no stage of the game where Azir is ahead of Aurelion Sol beyond the margin of error.

What should Aurelion Sol build against Azir?

There are not enough games for a matchup-specific core, so use Aurelion Sol's usual Mid core: Rod of Ages, Liandry's Torment, Rylai's Crystal Scepter. The biggest change against Azir: Bloodletter's Curse (7.7% usually, 20.0% here).

What runes should Aurelion Sol use against Azir?

Use Aurelion Sol's usual Deathfire Touch page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Azir: Health Scaling (defense) (89.5% usually, 72.0% here).