Azir - League of Legends Champion
Win Rate
47.4%
Pick Rate
1.1%
Ban Rate
0.4%

Azirvs Ekko

Azir F TierMageMarksman
Patch26.19
Games960
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Azir vs Ekko is a very close matchup in LoL patch 26.19. Azir wins with a 50.0% win rate (+0.0%) over Ekko based on 28 games. Azir holds the advantage in both the early and late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Ekko matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
30.6%
VS
Ekko
69.4%
Ekko

Who wins Azir vs Ekko?

Ekko favoredLow confidence

Azir wins 30.6% of these games. With this many games the true rate is most likely between 19.5% and 44.5% (95% range).

Expected
48.2%
From both champions' overall Mid win rates
Matchup effect
−17.6 pts
Observed minus expected
Sample
49 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Ekko is favored in this matchup: Azir wins 30.6% of 49 games, and the whole 95% range (19.5–44.5%) is on the same side of 50%.
  • That is 17.6 points worse for Azir than both champions' overall Mid win rates predict (48.2%), so the matchup itself works against this pick.
  • Ekko usually wins the lane: 732 gold ahead of Azir at 15 minutes on average (49 games with a 15-minute snapshot).
  • Azir players pick Unflinching far more often against Ekko: 1.3% of their other Mid games, 10.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Ekko played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Ekko Laning Stats

AzirEkko

At 15 minutes

Gold difference
−732
Ekko ahead
95% range −1,104 to −359
XP difference
−331
Ekko ahead
95% range −646 to −17
CS difference
+5.7
Within the margin of error
95% range −1.1 to +12.6
1.29
Kills before 15 min
3.22
2.55
Deaths before 15 min
1.73
0.57
Solo kills before 15 min
1.20
0.0%
First blood
14.3%

Whole-game averages

7.0
CS / min
6.2
918
DMG / min
960
11,679
Gold / game
12,830
88
Heal / min
352
503
DMG Mitigated / min
763
0.4
CC / min
0.6

Azir vs Ekko Win Rate by Game Length

Azir's win rate against Ekko by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
6 games
Too few games
25–30 min
16 games
Too few games
30–35 min
12 games
Too few games
35+ min
10 games
Azir vs Ekko95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Ekko in short and long games are within the margin of error of each other.

Azir vs Ekko Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EkkoAzir gold at 15: −732
  2. First itemEvenAzir: 11.7 min · Ekko: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Ekko

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

Best Azir Build vs Ekko

Usual Azir build (Mid)

86.7% win rate · 15 games

Against Ekko

Not enough matchup-specific build data: only 5 of 25 Azir games against Ekko carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 11.7 min (median of 39 games).
  • Ekko usually completes Dusk and Dawn first, at 11.8 min (median of 29 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Ekko

Usual Azir runes (Mid)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Gathering StormManaflow Band
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 262 games

Against Ekko

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.19. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Azir vs Ekko FAQ - Patch 26.19

Who wins Azir vs Ekko?

Ekko is favored in this matchup: Azir wins 30.6% of 49 games, and the whole 95% range (19.5–44.5%) is on the same side of 50%.

What is Azir's win rate against Ekko?

Azir wins 30.6% of 49 Mid games against Ekko on patch 26.19 (95% range 19.5–44.5%). Based on both champions' overall Mid win rates, 48.2% would be expected.

Does Azir counter Ekko?

No — it is the other way around: Azir wins only 30.6% of 49 games against Ekko, and the whole 95% range is below 50%.

Who wins lane, Azir or Ekko?

Ekko usually wins the lane: 732 gold ahead of Azir at 15 minutes on average (49 games with a 15-minute snapshot).

Does Azir outscale Ekko?

There are too few games of each length to tell yet.

When is Ekko strongest against Azir?

Ekko is measurably ahead in: Lane (15 min).

What should Azir build against Ekko?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Shadowflame, Nashor's Tooth, Lich Bane. The biggest change against Ekko: Nashor's Tooth (93.7% usually, 85.7% here).

What runes should Azir use against Ekko?

Use Azir's usual Lethal Tempo page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Ekko: Unflinching (1.3% usually, 10.2% here).