Azir - League of Legends Champion
Win Rate
47.4%
Pick Rate
1.1%
Ban Rate
0.4%

Azirvs Kassadin

Azir F TierMageMarksman
Patch26.19
Games960
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Azir vs Kassadin is a decisive matchup in LoL patch 26.19. Kassadin wins with a 54.5% win rate (+9.1%) over Azir based on 11 games. Azir wins the early laning phase while Kassadin scales better into the late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Kassadin matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
52.2%
VS
Kassadin
47.8%
Kassadin

Who wins Azir vs Kassadin?

Slight Azir edgeLow confidence

Azir wins 52.2% of these games. With this many games the true rate is most likely between 33.0% and 70.8% (95% range).

Expected
47.5%
From both champions' overall Mid win rates
Matchup effect
+4.7 pts
Observed minus expected
Sample
23 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Azir, but the sample is too limited for a strong conclusion: Azir wins 52.2% of 23 games (95% range 33.0–70.8%).
  • Both champions' overall Mid win rates predict 47.5% for Azir; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Azir players pick Lethal Tempo far more often against Kassadin: 36.2% of their other Mid games, 56.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Kassadin played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Kassadin Laning Stats

AzirKassadin

Only 23 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.8
CS / min
6.5
972
DMG / min
914
11,936
Gold / game
12,920
110
Heal / min
252
515
DMG Mitigated / min
818
0.5
CC / min
0.2

Azir vs Kassadin Win Rate by Game Length

Azir's win rate against Kassadin by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
5 games
Too few games
25–30 min
9 games
Too few games
30–35 min
6 games
Too few games
35+ min
3 games
Azir vs Kassadin95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Kassadin in short and long games are within the margin of error of each other.

Azir vs Kassadin Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Kassadin

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

  • Lethal Tempo
    Lethal TempoKeystone
    Usually
    36.2%
    vs Kassadin
    56.5%
    +20.3 pts
  • Wit's End
    Usually
    under 0.5%
    vs Kassadin
    4.3%
    +4.3 pts
  • Cash Back
    Usually
    0.5%
    vs Kassadin
    4.3%
    +3.9 pts
  • Cosmic Insight
    Usually
    0.5%
    vs Kassadin
    4.3%
    +3.9 pts
  • Doran's RingHealth PotionHealth PotionStealth WardOracle Lens
    Doran's Ring + Health Potion + Health Potion + Stealth Ward + Oracle LensStarting items
    Usually
    0.7%
    vs Kassadin
    4.3%
    +3.7 pts

Best Azir Build vs Kassadin

Usual Azir build (Mid)

86.7% win rate · 15 games

Against Kassadin

Not enough matchup-specific build data: only 4 of 11 Azir games against Kassadin carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 10.9 min (median of 22 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Kassadin

Usual Azir runes (Mid)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Gathering StormManaflow Band
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 262 games

Against Kassadin

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.19. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Azir vs Kassadin FAQ - Patch 26.19

Who wins Azir vs Kassadin?

Current data slightly favors Azir, but the sample is too limited for a strong conclusion: Azir wins 52.2% of 23 games (95% range 33.0–70.8%).

What is Azir's win rate against Kassadin?

Azir wins 52.2% of 23 Mid games against Kassadin on patch 26.19 (95% range 33.0–70.8%). Based on both champions' overall Mid win rates, 47.5% would be expected.

Does Azir counter Kassadin?

Not clearly. Azir wins 52.2% of 23 games against Kassadin, and the 95% range (33.0–70.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Azir or Kassadin?

There are not enough games with a 15-minute snapshot yet (23) to say who wins lane.

Does Azir outscale Kassadin?

There are too few games of each length to tell yet.

When is Kassadin strongest against Azir?

On current data there is no stage of the game where Kassadin is ahead of Azir beyond the margin of error.

What should Azir build against Kassadin?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Shadowflame, Nashor's Tooth, Lich Bane. The biggest change against Kassadin: Wit's End (under 0.5% usually, 4.3% here).

What runes should Azir use against Kassadin?

Use Azir's usual Lethal Tempo page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Kassadin: Lethal Tempo (36.2% usually, 56.5% here).