
- Win Rate
- 46.9%
- Pick Rate
- 1.6%
- Ban Rate
- 1.0%
Bard vs Seraphine
- Patch
- 26.22
- Games
- 3,073
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Bard vs Seraphine (Support): Bard wins 47.5% of 282 ranked games over the last 2 patches (gold diff at 15: -15). Patch 26.22 build & runes.
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Bard wins 47.5% of 282 games (95% range 41.8–53.3%).
Bard Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Bard performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Bard vs Seraphine?
Bard wins 47.5% of these games. With this many games the true rate is most likely between 41.8% and 53.3% (95% range).
- Expected
- 46.3% From both champions' overall Support win rates
- Matchup effect
- +1.2 pts Observed minus expected
- Sample
- 282 games Lane: Support · Patch 26.21–26.22
- vs patch 26.21
- +1.5 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13
The headline win rate covers patches 26.21–26.22 (282 games). The lane, game-length, build and rune sections below use patch 26.22 only (143 games).
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Bard wins 47.5% of 282 games (95% range 41.8–53.3%).
- Both champions' overall Support win rates predict 46.3% for Bard; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 15, within the margin of error (141 games).
- Bard players pick Health Potion + Health Potion + Stealth Ward far more often against Seraphine: 54.5% of their other Support games, 64.8% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Bard and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Bard's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Bard vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Bard vs Seraphine Win Rate by Game Length
Bard's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Bard's results against Seraphine in short and long games are within the margin of error of each other.
Bard vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenBard gold at 15: −15
- First itemSeraphineBard: 13.8 min · Seraphine: 12.1 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenBard wins 43.5% of 69 games
- 30+ min gamesEvenBard wins 52.5% of 61 games
What Bard Changes Against Seraphine
Choices Bard players make noticeably more or less often in this matchup than in their other Support games.


Health Potion + Health Potion + Stealth WardStarting itemsUsually54.5%vs Seraphine64.8%+10.3 pts43.5% WR here
Biscuit DeliveryRuneUsually4.7%vs Seraphine9.1%+4.4 pts
Best Bard Build vs Seraphine
Usual Bard build (Support)
58.6% win rate · 111 games
Against Seraphine
Not enough matchup-specific build data: only 10 of 58 Bard games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Bard's standard build instead.
- Bard usually completes Dead Man's Plate first, at 13.8 min (median of 85 games).
- Seraphine usually completes Echoes of Helia first, at 12.1 min (median of 64 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Bard Runes vs Seraphine
Plan your Bard draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Bard matchup data for League of Legends patch 26.22. The table below shows Bard's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Bard build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Bard Matchups
Hardest for Bard
Easiest for Bard
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Bard vs Seraphine FAQ - Patch 26.21–26.22
Who wins Bard vs Seraphine?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Bard wins 47.5% of 282 games (95% range 41.8–53.3%).
What is Bard's win rate against Seraphine?
Bard wins 47.5% of 282 Support games against Seraphine on patch 26.21–26.22 (95% range 41.8–53.3%). Based on both champions' overall Support win rates, 46.3% would be expected.
Does Bard counter Seraphine?
Not clearly. Bard wins 47.5% of 282 games against Seraphine, and the 95% range (41.8–53.3%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Bard or Seraphine?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 15, within the margin of error (141 games).
Does Bard outscale Seraphine?
There are too few games of each length to tell yet.
When is Seraphine strongest against Bard?
Seraphine is measurably ahead in: First item.
What should Bard build against Seraphine?
There are not enough games for a matchup-specific core, so use Bard's usual Support core: Liandry's Torment, Dead Man's Plate, Locket of the Iron Solari. The biggest change against Seraphine: Health Potion + Health Potion + Stealth Ward (54.5% usually, 64.8% here).
What runes should Bard use against Seraphine?
Use Bard's usual Electrocute page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Seraphine: Biscuit Delivery (4.7% usually, 9.1% here).
