
- Win Rate
- 50.2%
- Pick Rate
- 4.5%
- Ban Rate
- 7.4%
Seraphine vs Bard
- Patch
- 26.22
- Games
- 8,881
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Seraphine vs Bard (Support): Seraphine wins 52.6% of 291 ranked games over the last 2 patches (gold diff at 15: +46). Patch 26.22 build & runes.
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.6% of 291 games (95% range 46.8–58.2%).
Seraphine Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Seraphine vs Bard?
Seraphine wins 52.6% of these games. With this many games the true rate is most likely between 46.8% and 58.2% (95% range).
- Expected
- 52.4% From both champions' overall Support win rates
- Matchup effect
- +0.2 pts Observed minus expected
- Sample
- 291 games Lane: Support · Patch 26.21–26.22
- vs patch 26.21
- −1.3 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14
The headline win rate covers patches 26.21–26.22 (291 games). The lane, game-length, build and rune sections below use patch 26.22 only (152 games).
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.6% of 291 games (95% range 46.8–58.2%).
- Both champions' overall Support win rates predict 52.4% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Neither side reliably wins the lane: the average gold difference at 15 minutes is 46, within the margin of error (151 games).
- Seraphine players pick the W > Q > E skill order much less often against Bard: 11.4% of their other Support games, under 2% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Seraphine and Bard played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Seraphine vs Bard Laning Stats
At 15 minutes
Whole-game averages
Seraphine vs Bard Win Rate by Game Length
Seraphine's win rate against Bard by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Seraphine's results against Bard in short and long games are within the margin of error of each other.
Seraphine vs Bard Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)EvenSeraphine gold at 15: +46
- First itemSeraphineSeraphine: 12.2 min · Bard: 14.6 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenSeraphine wins 53.4% of 73 games
- 30+ min gamesEvenSeraphine wins 52.2% of 67 games
What Seraphine Changes Against Bard
Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.
- W > Q > Ethe W > Q > E skill orderSkill priorityUsually11.4%vs Bardunder 2%−11.4 pts
Echoes of HeliaItemUsually59.1%vs Bard69.7%+10.6 pts51.9% WR here- W > E > Qthe W > E > Q skill orderSkill priorityUsuallyunder 0.5%vs Bard9.9%+9.9 pts

Flash + HealSummoner spellsUsually81.4%vs Bard88.2%+6.7 pts51.5% WR here
Luden's EchoItemUsually8.2%vs Bard3.3%−4.9 pts
Move Speed (flex)Stat shardUsually5.2%vs Bard9.9%+4.6 pts
Adaptive Force (flex)Stat shardUsually94.1%vs Bard89.5%−4.6 pts52.9% WR here
Boots of SwiftnessBootsUsually2.9%vs Bard5.9%+3.1 pts
Best Seraphine Build vs Bard
Usual Seraphine build (Support)
92.9% win rate · 14 games
Against Bard
Not enough matchup-specific build data: only 9 of 56 Seraphine games against Bard carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.
- Seraphine usually completes Echoes of Helia first, at 12.2 min (median of 92 games).
- Bard usually completes Dead Man's Plate first, at 14.6 min (median of 67 games).
- Skill priority: Q > W > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Seraphine Runes vs Bard
Plan your Seraphine draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Seraphine matchup data for League of Legends patch 26.22. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Seraphine Matchups
Hardest for Seraphine
Easiest for Seraphine
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Seraphine vs Bard FAQ - Patch 26.21–26.22
Who wins Seraphine vs Bard?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.6% of 291 games (95% range 46.8–58.2%).
What is Seraphine's win rate against Bard?
Seraphine wins 52.6% of 291 Support games against Bard on patch 26.21–26.22 (95% range 46.8–58.2%). Based on both champions' overall Support win rates, 52.4% would be expected.
Does Seraphine counter Bard?
Not clearly. Seraphine wins 52.6% of 291 games against Bard, and the 95% range (46.8–58.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Seraphine or Bard?
Neither side reliably wins the lane: the average gold difference at 15 minutes is 46, within the margin of error (151 games).
Does Seraphine outscale Bard?
Not measurably: Seraphine's win rate against Bard in games of 25 minutes or less and in longer games is within the margin of error of each other.
When is Bard strongest against Seraphine?
On current data there is no stage of the game where Bard is ahead of Seraphine beyond the margin of error.
What should Seraphine build against Bard?
There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Imperial Mandate, Rylai's Crystal Scepter, Mejai's Soulstealer. The biggest change against Bard: Echoes of Helia (59.1% usually, 69.7% here).
What runes should Seraphine use against Bard?
Summon Aery with Sorcery and Resolve — 50.0% over 60 games against Bard. The biggest change against Bard: Flash + Heal (81.4% usually, 88.2% here).
