Brand, League of Legends champion
Win Rate
50.3%
Pick Rate
3.3%
Ban Rate
7.5%

Brandvs Pantheon

Brand B TierMageSupport
Patch26.19
Games2,980
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Brand vs Pantheon is a decisive matchup in LoL patch 26.19. Brand wins with a 54.8% win rate (+9.7%) over Pantheon based on 31 games. Brand wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Brand build, runes, laning stats, and strategies for the Brand vs Pantheon matchup.

Brand Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Brand performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Brand
Brand
50.0%
VS
Pantheon
50.0%
Pantheon

Who wins Brand vs Pantheon?

Even matchupLow confidence

Brand wins 50.0% of these games. With this many games the true rate is most likely between 39.3% and 60.7% (95% range).

Expected
51.4%
From both champions' overall Support win rates
Matchup effect
−1.4 pts
Observed minus expected
Sample
80 games
Lane: Support
vs patch 26.18
+6.8 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 4 games, Brand won 50.0%.

They also met in another lane (Top): 3 games, Brand won 100.0%.

Key takeaways

  • Brand vs Pantheon is an even matchup: Brand wins 50.0% of 80 games, and the 95% range (39.3–60.7%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 51.4% for Brand; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 35, within the margin of error (79 games).
  • Brand players pick Deathfire Touch much less often against Pantheon: 67.3% of their other Support games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Brand and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Brand's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Brand vs Pantheon Laning Stats

BrandPantheon

At 15 minutes

Gold difference
−35
Within the margin of error
95% range −259 to +190
XP difference
+199
Brand ahead
95% range +22 to +376
CS difference
+2.0
Within the margin of error
95% range −0.6 to +4.6
2.29
Kills before 15 min
2.95
3.41
Deaths before 15 min
3.54
0.15
Solo kills before 15 min
0.15
6.3%
First blood
11.3%

Whole-game averages

2.1
CS / min
1.7
876
DMG / min
645
11,817
Gold / game
11,601
87
Heal / min
144
313
DMG Mitigated / min
638
1.1
CC / min
0.8

Brand vs Pantheon Win Rate by Game Length

Brand's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
9 games
Too few games
25–30 min
12 games
46.4%
30–35 min
28 games
42.3%
35+ min
26 games
Brand vs Pantheon95% rangeBrand usual (Support)

No game length stands out: Brand's results against Pantheon in short and long games are within the margin of error of each other.

Brand vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenBrand gold at 15: −35
  2. First itemPantheonBrand: 13.8 min · Pantheon: 12.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenBrand wins 44.4% of 54 games

What Brand Changes Against Pantheon

Choices Brand players make noticeably more or less often in this matchup than in their other Support games.

  • Deathfire Touch
    Usually
    67.3%
    vs Pantheon
    50.0%
    −17.3 pts62.5% WR here
  • Presence of Mind
    Usually
    61.4%
    vs Pantheon
    46.3%
    −15.2 pts67.6% WR here
  • Cut Down
    Usually
    58.1%
    vs Pantheon
    43.8%
    −14.4 pts65.7% WR here
  • Precision
    PrecisionSecondary tree
    Usually
    63.7%
    vs Pantheon
    50.0%
    −13.7 pts62.5% WR here
  • Biscuit Delivery
    Usually
    7.9%
    vs Pantheon
    18.8%
    +10.9 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    9.2%
    vs Pantheon
    18.8%
    +9.5 pts
  • Arcane Comet
    Arcane CometKeystone
    Usually
    9.5%
    vs Pantheon
    18.8%
    +9.2 pts
  • Malignance
    Usually
    15.3%
    vs Pantheon
    23.8%
    +8.4 pts

Best Brand Build vs Pantheon

Usual Brand build (Support)

62.0% win rate · 158 games

Against Pantheon

Not enough matchup-specific build data: only 7 of 42 Brand games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Brand's standard build instead.

  • Brand usually completes Liandry's Torment first, at 13.8 min (median of 28 games).
  • Pantheon usually completes Umbral Glaive first, at 12.7 min (median of 29 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Brand Runes vs Pantheon

Usual Brand runes (Support)

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCut Down
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 352 games

Against Pantheon

Deathfire TouchDeathfire Touch
Sorcery
Manaflow BandTranscendenceScorch
Precision
Cut DownPresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

68.0% win rate · 25 games

MetaBot Desktop

Plan your Brand draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Brand matchup data for League of Legends patch 26.19. The table below shows Brand's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Brand build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Brand Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Brand vs Pantheon FAQ - Patch 26.19

Who wins Brand vs Pantheon?

Brand vs Pantheon is an even matchup: Brand wins 50.0% of 80 games, and the 95% range (39.3–60.7%) comfortably includes 50%.

What is Brand's win rate against Pantheon?

Brand wins 50.0% of 80 Support games against Pantheon on patch 26.19 (95% range 39.3–60.7%). Based on both champions' overall Support win rates, 51.4% would be expected.

Does Brand counter Pantheon?

Not clearly. Brand wins 50.0% of 80 games against Pantheon, and the 95% range (39.3–60.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Brand or Pantheon?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 35, within the margin of error (79 games).

Does Brand outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Brand?

Pantheon is measurably ahead in: First item.

What should Brand build against Pantheon?

There are not enough games for a matchup-specific core, so use Brand's usual Support core: Liandry's Torment, Malignance, Rylai's Crystal Scepter. The biggest change against Pantheon: Malignance (15.3% usually, 23.8% here).

What runes should Brand use against Pantheon?

Deathfire Touch with Sorcery and Precision — 68.0% over 25 games against Pantheon. The biggest change against Pantheon: Deathfire Touch (67.3% usually, 50.0% here).