Pantheon, League of Legends champion
Win Rate
49.5%
Pick Rate
4.2%
Ban Rate
2.8%

Pantheonvs Brand

Pantheon C TierFighterAssassin
Patch26.19
Games3,808
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Pantheon vs Brand is a decisive matchup in LoL patch 26.19. Brand wins with a 54.8% win rate (+9.7%) over Pantheon based on 31 games. Brand wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Pantheon build, runes, laning stats, and strategies for the Pantheon vs Brand matchup.

Pantheon Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Pantheon performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Pantheon
Pantheon
50.0%
VS
Brand
50.0%
Brand

Who wins Pantheon vs Brand?

Even matchupLow confidence

Pantheon wins 50.0% of these games. With this many games the true rate is most likely between 39.3% and 60.7% (95% range).

Expected
48.6%
From both champions' overall Support win rates
Matchup effect
+1.4 pts
Observed minus expected
Sample
80 games
Lane: Support
vs patch 26.18
−6.8 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 4 games, Pantheon won 50.0%.

They also met in another lane (Top): 3 games, Pantheon won 0.0%.

Key takeaways

  • Pantheon vs Brand is an even matchup: Pantheon wins 50.0% of 80 games, and the 95% range (39.3–60.7%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 48.6% for Pantheon; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 35, within the margin of error (79 games).
  • Pantheon players pick the Q > W > E skill order much less often against Brand: 89.1% of their other Support games, 80.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Pantheon and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Pantheon's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Pantheon vs Brand Laning Stats

PantheonBrand

At 15 minutes

Gold difference
+35
Within the margin of error
95% range −190 to +259
XP difference
−199
Brand ahead
95% range −376 to −22
CS difference
−2.0
Within the margin of error
95% range −4.6 to +0.6
2.95
Kills before 15 min
2.29
3.54
Deaths before 15 min
3.41
0.15
Solo kills before 15 min
0.15
11.3%
First blood
6.3%

Whole-game averages

1.7
CS / min
2.1
645
DMG / min
876
11,601
Gold / game
11,817
144
Heal / min
87
638
DMG Mitigated / min
313
0.8
CC / min
1.1

Pantheon vs Brand Win Rate by Game Length

Pantheon's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
9 games
Too few games
25–30 min
12 games
53.6%
30–35 min
28 games
57.7%
35+ min
26 games
Pantheon vs Brand95% rangePantheon usual (Support)

No game length stands out: Pantheon's results against Brand in short and long games are within the margin of error of each other.

Pantheon vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenPantheon gold at 15: +35
  2. First itemPantheonPantheon: 12.7 min · Brand: 13.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenPantheon wins 55.6% of 54 games

What Pantheon Changes Against Brand

Choices Pantheon players make noticeably more or less often in this matchup than in their other Support games.

  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    89.1%
    vs Brand
    80.0%
    −9.1 pts50.0% WR here
  • Mercury's Treads
    Usually
    18.5%
    vs Brand
    27.5%
    +9.0 pts59.1% WR here
  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    6.4%
    vs Brand
    13.8%
    +7.4 pts
  • The Collector
    Usually
    2.4%
    vs Brand
    6.3%
    +3.8 pts
  • Berserker's Greaves
    Usually
    under 0.5%
    vs Brand
    3.8%
    +3.8 pts

Best Pantheon Build vs Brand

Usual Pantheon build (Support)

63.3% win rate · 60 games

Against Brand

Not enough matchup-specific build data: only 7 of 40 Pantheon games against Brand carried a complete build, which is too few to recommend an item path from. Use Pantheon's standard build instead.

  • Pantheon usually completes Umbral Glaive first, at 12.7 min (median of 29 games).
  • Brand usually completes Liandry's Torment first, at 13.8 min (median of 28 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Pantheon Runes vs Brand

Usual Pantheon runes (Support)

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

49.2% win rate · 1,789 games

Against Brand

Press the AttackPress the Attack
Precision
TriumphLegend: HasteCoup de Grace
Domination
Cheap ShotRelentless Hunter
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 32 games

MetaBot Desktop

Plan your Pantheon draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Pantheon matchup data for League of Legends patch 26.19. The table below shows Pantheon's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Pantheon build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Pantheon Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Pantheon vs Brand FAQ - Patch 26.19

Who wins Pantheon vs Brand?

Pantheon vs Brand is an even matchup: Pantheon wins 50.0% of 80 games, and the 95% range (39.3–60.7%) comfortably includes 50%.

What is Pantheon's win rate against Brand?

Pantheon wins 50.0% of 80 Support games against Brand on patch 26.19 (95% range 39.3–60.7%). Based on both champions' overall Support win rates, 48.6% would be expected.

Does Pantheon counter Brand?

Not clearly. Pantheon wins 50.0% of 80 games against Brand, and the 95% range (39.3–60.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Pantheon or Brand?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 35, within the margin of error (79 games).

Does Pantheon outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Pantheon?

On current data there is no stage of the game where Brand is ahead of Pantheon beyond the margin of error.

What should Pantheon build against Brand?

There are not enough games for a matchup-specific core, so use Pantheon's usual Support core: Eclipse, Sundered Sky, Umbral Glaive. The biggest change against Brand: Mercury's Treads (18.5% usually, 27.5% here).

What runes should Pantheon use against Brand?

Press the Attack with Precision and Domination — 50.0% over 32 games against Brand.