Ekko - League of Legends Champion
Win Rate
48.5%
Pick Rate
4.7%
Ban Rate
3.2%

Ekkovs Rek'Sai

Ekko F TierAssassinMage
Patch26.19
Games4,225
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Ekko vs Rek'Sai is a decisive matchup in LoL patch 26.19. Rek'Sai wins with a 55.6% win rate (+11.1%) over Ekko based on 9 games. Rek'Sai wins the early laning phase while Ekko scales better into the late game. Below you'll find the best Ekko build, runes, laning stats, and strategies for the Ekko vs Rek'Sai matchup.

Ekko Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ekko performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ekko
Ekko
50.0%
VS
Rek'Sai
50.0%
Rek'Sai

Who wins Ekko vs Rek'Sai?

Even matchupLow confidence

Ekko wins 50.0% of these games. With this many games the true rate is most likely between 32.6% and 67.4% (95% range).

Expected
50.9%
From both champions' overall Jungle win rates
Matchup effect
−0.9 pts
Observed minus expected
Sample
28 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Ekko vs Rek'Sai is an even matchup: Ekko wins 50.0% of 28 games, and the 95% range (32.6–67.4%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 50.9% for Ekko; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Ekko players pick Conqueror far more often against Rek'Sai: 0.8% of their other Jungle games, 7.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ekko and Rek'Sai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ekko's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ekko vs Rek'Sai Laning Stats

EkkoRek'Sai

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.3
CS / min
0.7
804
DMG / min
624
13,723
Gold / game
12,361
501
Heal / min
657
800
DMG Mitigated / min
916
0.8
CC / min
1.1

Ekko vs Rek'Sai Win Rate by Game Length

Ekko's win rate against Rek'Sai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
4 games
Too few games
25–30 min
11 games
Too few games
30–35 min
5 games
Too few games
35+ min
6 games
Ekko vs Rek'Sai95% rangeEkko usual (Jungle)

No game length stands out: Ekko's results against Rek'Sai in short and long games are within the margin of error of each other.

Ekko vs Rek'Sai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ekko Changes Against Rek'Sai

Choices Ekko players make noticeably more or less often in this matchup than in their other Jungle games.

  • Conqueror
    ConquerorKeystone
    Usually
    0.8%
    vs Rek'Sai
    7.1%
    +6.4 pts
  • Hextech Gunblade
    Usually
    under 0.5%
    vs Rek'Sai
    3.6%
    +3.6 pts
  • Gustwalker HatchlingHealth PotionStealth WardStealth Ward
    Gustwalker Hatchling + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Rek'Sai
    3.6%
    +3.6 pts
  • Dark SealMosstomper Seedling
    Dark Seal + Mosstomper SeedlingStarting items
    Usually
    under 0.5%
    vs Rek'Sai
    3.6%
    +3.6 pts

Best Ekko Build vs Rek'Sai

Usual Ekko build (Jungle)

100.0% win rate · 11 games

Against Rek'Sai

Not enough matchup-specific build data: only 3 of 19 Ekko games against Rek'Sai carried a complete build, which is too few to recommend an item path from. Use Ekko's standard build instead.

  • Rek'Sai usually completes Scorchclaw Pup first, at 0.1 min (median of 23 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ekko Runes vs Rek'Sai

Usual Ekko runes (Jungle)

Dark HarvestDark Harvest
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.1% win rate · 435 games

Against Rek'Sai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ekko draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ekko matchup data for League of Legends patch 26.19. The table below shows Ekko's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ekko build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ekko Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ekko vs Rek'Sai FAQ - Patch 26.19

Who wins Ekko vs Rek'Sai?

Ekko vs Rek'Sai is an even matchup: Ekko wins 50.0% of 28 games, and the 95% range (32.6–67.4%) comfortably includes 50%.

What is Ekko's win rate against Rek'Sai?

Ekko wins 50.0% of 28 Jungle games against Rek'Sai on patch 26.19 (95% range 32.6–67.4%). Based on both champions' overall Jungle win rates, 50.9% would be expected.

Does Ekko counter Rek'Sai?

Not clearly. Ekko wins 50.0% of 28 games against Rek'Sai, and the 95% range (32.6–67.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ekko or Rek'Sai?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Ekko outscale Rek'Sai?

There are too few games of each length to tell yet.

When is Rek'Sai strongest against Ekko?

On current data there is no stage of the game where Rek'Sai is ahead of Ekko beyond the margin of error.

What should Ekko build against Rek'Sai?

There are not enough games for a matchup-specific core, so use Ekko's usual Jungle core: Nashor's Tooth, Mejai's Soulstealer, Dusk and Dawn. The biggest change against Rek'Sai: Hextech Gunblade (under 0.5% usually, 3.6% here).

What runes should Ekko use against Rek'Sai?

Use Ekko's usual Dark Harvest page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Rek'Sai: Conqueror (0.8% usually, 7.1% here).