Fizz - League of Legends Champion
Win Rate
51.4%
Pick Rate
3.9%
Ban Rate
14.4%

Fizzvs Diana

Fizz A TierAssassinFighter
Patch26.19
Games3,501
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 30, 2026 UTC
MethodologyData Methodology

Fizz vs Diana is a very close matchup in LoL patch 26.19. Fizz wins with a 50.0% win rate (+0.0%) over Diana based on 60 games. Fizz wins the early laning phase while Diana scales better into the late game. Below you'll find the best Fizz build, runes, laning stats, and strategies for the Fizz vs Diana matchup.

Fizz Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Fizz performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Fizz
Fizz
52.4%
VS
Diana
47.6%
Diana

Who wins Fizz vs Diana?

Slight Fizz edgeLow confidence

Fizz wins 52.4% of these games. With this many games the true rate is most likely between 44.3% and 60.5% (95% range).

Expected
51.7%
From both champions' overall Mid win rates
Matchup effect
+0.8 pts
Observed minus expected
Sample
143 games
Lane: Mid
vs patch 26.18
+5.5 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 7 games, Fizz won 42.9%.

Key takeaways

  • Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Fizz wins 52.4% of 143 games (95% range 44.3–60.5%).
  • Both champions' overall Mid win rates predict 51.7% for Fizz; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 292, within the margin of error (140 games).
  • Fizz players pick Spellslinger's Shoes much less often against Diana: 72.5% of their other Mid games, 63.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Fizz and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Fizz's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Fizz vs Diana Laning Stats

FizzDiana

At 15 minutes

Gold difference
−292
Within the margin of error
95% range −590 to +6
XP difference
−332
Diana ahead
95% range −590 to −73
CS difference
−5.1
Diana ahead
95% range −9.3 to −0.9
3.49
Kills before 15 min
3.89
2.99
Deaths before 15 min
3.11
0.97
Solo kills before 15 min
1.69
15.4%
First blood
18.2%

Whole-game averages

5.7
CS / min
5.9
770
DMG / min
985
12,941
Gold / game
13,169
115
Heal / min
83
420
DMG Mitigated / min
925
0.4
CC / min
0.2

Fizz vs Diana Win Rate by Game Length

Fizz's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
17 games
Too few games
20–25 min
8 games
58.5%
25–30 min
41 games
44.2%
30–35 min
43 games
61.8%
35+ min
34 games
Fizz vs Diana95% rangeFizz usual (Mid)

No game length stands out: Fizz's results against Diana in short and long games are within the margin of error of each other.

Fizz vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenFizz gold at 15: −292
  2. First itemDianaFizz: 11.7 min · Diana: 10.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenFizz wins 55.1% of 49 games
  5. 30+ min gamesEvenFizz wins 51.9% of 77 games

What Fizz Changes Against Diana

Choices Fizz players make noticeably more or less often in this matchup than in their other Mid games.

Best Fizz Build vs Diana

Usual Fizz build (Mid)

81.8% win rate · 66 games

Against Diana

Not enough matchup-specific build data: only 19 of 95 Fizz games against Diana carried a complete build, which is too few to recommend an item path from. Use Fizz's standard build instead.

  • Fizz usually completes Lich Bane first, at 11.7 min (median of 91 games).
  • Diana usually completes Stormsurge first, at 10.6 min (median of 78 games).
  • Skill priority: E > W > Q — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Fizz Runes vs Diana

Usual Fizz runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
TriumphCoup de Grace
Adaptive Force (offense)Adaptive Force (flex)Tenacity and Slow Resist (defense)

81.3% win rate · 16 games

Against Diana

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Coup de GraceTriumph
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

57.1% win rate · 35 games

MetaBot Desktop

Plan your Fizz draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Fizz matchup data for League of Legends patch 26.19. The table below shows Fizz's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Fizz build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Fizz Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Fizz vs Diana FAQ - Patch 26.19

Who wins Fizz vs Diana?

Current data slightly favors Fizz, but the sample is too limited for a strong conclusion: Fizz wins 52.4% of 143 games (95% range 44.3–60.5%).

What is Fizz's win rate against Diana?

Fizz wins 52.4% of 143 Mid games against Diana on patch 26.19 (95% range 44.3–60.5%). Based on both champions' overall Mid win rates, 51.7% would be expected.

Does Fizz counter Diana?

Not clearly. Fizz wins 52.4% of 143 games against Diana, and the 95% range (44.3–60.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Fizz or Diana?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 292, within the margin of error (140 games).

Does Fizz outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Fizz?

Diana is measurably ahead in: First item.

What should Fizz build against Diana?

There are not enough games for a matchup-specific core, so use Fizz's usual Mid core: Zhonya's Hourglass, Lich Bane, Mejai's Soulstealer. The biggest change against Diana: Spellslinger's Shoes (72.5% usually, 63.6% here).

What runes should Fizz use against Diana?

Electrocute with Domination and Precision — 57.1% over 35 games against Diana.