Jarvan IV - League of Legends Champion
Win Rate
49.1%
Pick Rate
1.9%
Ban Rate
0.7%

Jarvan IVvs Zac

Jarvan IV D TierFighterTank
Patch26.19
Games1,699
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Jarvan IV vs Zac is a decisive matchup in LoL patch 26.19. Zac wins with a 69.0% win rate (+37.9%) over Jarvan IV based on 29 games. Zac holds the advantage in both the early and late game. Below you'll find the best Jarvan IV build, runes, laning stats, and strategies for the Jarvan IV vs Zac matchup.

Jarvan IV Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Jarvan IV performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Jarvan IV
Jarvan IV
47.4%
VS
Zac
52.6%
Zac

Who wins Jarvan IV vs Zac?

Slight Zac edgeLow confidence

Jarvan IV wins 47.4% of these games. With this many games the true rate is most likely between 35.0% and 60.1% (95% range).

Expected
49.7%
From both champions' overall Jungle win rates
Matchup effect
−2.3 pts
Observed minus expected
Sample
57 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Zac, but the sample is too limited for a strong conclusion: Jarvan IV wins 47.4% of 57 games (95% range 35.0–60.1%).
  • Both champions' overall Jungle win rates predict 49.7% for Jarvan IV; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 17, within the margin of error (57 games).
  • Jarvan IV players pick Plated Steelcaps much less often against Zac: 52.3% of their other Jungle games, 35.1% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Jarvan IV and Zac played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Jarvan IV's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Jarvan IV vs Zac Laning Stats

Jarvan IVZac

At 15 minutes

Gold difference
+17
Within the margin of error
95% range −226 to +260
XP difference
+98
Within the margin of error
95% range −189 to +386
CS difference
+5.7
Jarvan IV ahead
95% range +0.4 to +11.1
2.39
Kills before 15 min
2.26
2.21
Deaths before 15 min
1.75
0.02
Solo kills before 15 min
0.09
1.8%
First blood
5.3%

Whole-game averages

1.0
CS / min
1.0
656
DMG / min
579
12,774
Gold / game
12,470
337
Heal / min
1,676
1,334
DMG Mitigated / min
1,486
0.9
CC / min
1.6

Jarvan IV vs Zac Win Rate by Game Length

Jarvan IV's win rate against Zac by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
8 games
Too few games
25–30 min
18 games
Too few games
30–35 min
19 games
Too few games
35+ min
10 games
Jarvan IV vs Zac95% rangeJarvan IV usual (Jungle)

No game length stands out: Jarvan IV's results against Zac in short and long games are within the margin of error of each other.

Jarvan IV vs Zac Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenJarvan IV gold at 15: +17
  2. First itemEvenJarvan IV: 0.1 min · Zac: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Jarvan IV Changes Against Zac

Choices Jarvan IV players make noticeably more or less often in this matchup than in their other Jungle games.

Best Jarvan IV Build vs Zac

Usual Jarvan IV build (Jungle)

70.3% win rate · 74 games

Against Zac

Not enough matchup-specific build data: only 2 of 35 Jarvan IV games against Zac carried a complete build, which is too few to recommend an item path from. Use Jarvan IV's standard build instead.

  • Jarvan IV usually completes Scorchclaw Pup first, at 0.1 min (median of 34 games).
  • Zac usually completes Scorchclaw Pup first, at 0.2 min (median of 29 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Jarvan IV Runes vs Zac

Usual Jarvan IV runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.3% win rate · 361 games

Against Zac

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Jarvan IV draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Jarvan IV matchup data for League of Legends patch 26.19. The table below shows Jarvan IV's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Jarvan IV build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Jarvan IV Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Jarvan IV vs Zac FAQ - Patch 26.19

Who wins Jarvan IV vs Zac?

Current data slightly favors Zac, but the sample is too limited for a strong conclusion: Jarvan IV wins 47.4% of 57 games (95% range 35.0–60.1%).

What is Jarvan IV's win rate against Zac?

Jarvan IV wins 47.4% of 57 Jungle games against Zac on patch 26.19 (95% range 35.0–60.1%). Based on both champions' overall Jungle win rates, 49.7% would be expected.

Does Jarvan IV counter Zac?

Not clearly. Jarvan IV wins 47.4% of 57 games against Zac, and the 95% range (35.0–60.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Jarvan IV or Zac?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 17, within the margin of error (57 games).

Does Jarvan IV outscale Zac?

There are too few games of each length to tell yet.

When is Zac strongest against Jarvan IV?

On current data there is no stage of the game where Zac is ahead of Jarvan IV beyond the margin of error.

What should Jarvan IV build against Zac?

There are not enough games for a matchup-specific core, so use Jarvan IV's usual Jungle core: Voltaic Cyclosword, Profane Hydra, Axiom Arc. The biggest change against Zac: Plated Steelcaps (52.3% usually, 35.1% here).

What runes should Jarvan IV use against Zac?

Use Jarvan IV's usual Conqueror page (Precision + Inspiration); there are too few games for a matchup-specific page. The biggest change against Zac: Absorb Life (under 0.5% usually, 3.5% here).