Jarvan IV, League of Legends champion
Win Rate
49.1%
Pick Rate
1.9%
Ban Rate
0.7%

Jarvan IVvs Vi

Jarvan IV D TierFighterTank
Patch26.19
Games1,699
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Jarvan IV vs Vi is a decisive matchup in LoL patch 26.19. Vi wins with a 52.8% win rate (+5.6%) over Jarvan IV based on 36 games. Jarvan IV wins the early laning phase while Vi scales better into the late game. Below you'll find the best Jarvan IV build, runes, laning stats, and strategies for the Jarvan IV vs Vi matchup.

Jarvan IV Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Jarvan IV performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Jarvan IV
Jarvan IV
52.2%
VS
Vi
47.8%
Vi

Who wins Jarvan IV vs Vi?

Slight Jarvan IV edgeLow confidence

Jarvan IV wins 52.2% of these games. With this many games the true rate is most likely between 40.6% and 63.5% (95% range).

Expected
51.1%
From both champions' overall Jungle win rates
Matchup effect
+1.0 pts
Observed minus expected
Sample
69 games
Lane: Jungle
vs patch 26.18
+6.1 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Jarvan IV, but the sample is too limited for a strong conclusion: Jarvan IV wins 52.2% of 69 games (95% range 40.6–63.5%).
  • Both champions' overall Jungle win rates predict 51.1% for Jarvan IV; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 138, within the margin of error (67 games).
  • Jarvan IV players pick Scorchclaw Pup + Health Potion far more often against Vi: 9.1% of their other Jungle games, 18.8% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Jarvan IV and Vi played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Jarvan IV's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Jarvan IV vs Vi Laning Stats

Jarvan IVVi

At 15 minutes

Gold difference
+138
Within the margin of error
95% range −108 to +384
XP difference
−11
Within the margin of error
95% range −250 to +228
CS difference
−1.0
Within the margin of error
95% range −5.3 to +3.3
2.66
Kills before 15 min
2.42
2.13
Deaths before 15 min
2.19
0.13
Solo kills before 15 min
0.13
8.7%
First blood
5.8%

Whole-game averages

0.9
CS / min
0.9
664
DMG / min
605
13,257
Gold / game
12,988
325
Heal / min
281
1,360
DMG Mitigated / min
1,157
0.9
CC / min
1.0

Jarvan IV vs Vi Win Rate by Game Length

Jarvan IV's win rate against Vi by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
5 games
Too few games
25–30 min
24 games
Too few games
30–35 min
16 games
Too few games
35+ min
18 games
Jarvan IV vs Vi95% rangeJarvan IV usual (Jungle)

No game length stands out: Jarvan IV's results against Vi in short and long games are within the margin of error of each other.

Jarvan IV vs Vi Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenJarvan IV gold at 15: +138
  2. First itemEvenJarvan IV: 0.2 min · Vi: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Jarvan IV Changes Against Vi

Choices Jarvan IV players make noticeably more or less often in this matchup than in their other Jungle games.

  • Scorchclaw PupHealth Potion
    Scorchclaw Pup + Health PotionStarting items
    Usually
    9.1%
    vs Vi
    18.8%
    +9.8 pts
  • Sterak's Gage
    Usually
    1.8%
    vs Vi
    5.8%
    +4.0 pts

Best Jarvan IV Build vs Vi

Usual Jarvan IV build (Jungle)

70.3% win rate · 74 games

Against Vi

Not enough matchup-specific build data: only 4 of 51 Jarvan IV games against Vi carried a complete build, which is too few to recommend an item path from. Use Jarvan IV's standard build instead.

  • Jarvan IV usually completes Scorchclaw Pup first, at 0.2 min (median of 41 games).
  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 33 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Jarvan IV Runes vs Vi

Usual Jarvan IV runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Magical FootwearCosmic Insight
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.3% win rate · 361 games

Against Vi

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Domination
Relentless HunterSudden Impact
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

55.0% win rate · 20 games

MetaBot Desktop

Plan your Jarvan IV draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Jarvan IV matchup data for League of Legends patch 26.19. The table below shows Jarvan IV's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Jarvan IV build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Jarvan IV Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Jarvan IV vs Vi FAQ - Patch 26.19

Who wins Jarvan IV vs Vi?

Current data slightly favors Jarvan IV, but the sample is too limited for a strong conclusion: Jarvan IV wins 52.2% of 69 games (95% range 40.6–63.5%).

What is Jarvan IV's win rate against Vi?

Jarvan IV wins 52.2% of 69 Jungle games against Vi on patch 26.19 (95% range 40.6–63.5%). Based on both champions' overall Jungle win rates, 51.1% would be expected.

Does Jarvan IV counter Vi?

Not clearly. Jarvan IV wins 52.2% of 69 games against Vi, and the 95% range (40.6–63.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Jarvan IV or Vi?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 138, within the margin of error (67 games).

Does Jarvan IV outscale Vi?

There are too few games of each length to tell yet.

When is Vi strongest against Jarvan IV?

On current data there is no stage of the game where Vi is ahead of Jarvan IV beyond the margin of error.

What should Jarvan IV build against Vi?

There are not enough games for a matchup-specific core, so use Jarvan IV's usual Jungle core: Voltaic Cyclosword, Profane Hydra, Axiom Arc. The biggest change against Vi: Scorchclaw Pup + Health Potion (9.1% usually, 18.8% here).

What runes should Jarvan IV use against Vi?

Conqueror with Precision and Domination — 55.0% over 20 games against Vi.