Jayce, League of Legends champion
Win Rate
47.6%
Pick Rate
4.5%
Ban Rate
9.2%

Jayce vs Gangplank

Jayce F TierFighterMarksman
Patch
26.22
Games
8,897
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Jayce vs Gangplank (Top): Jayce wins 45.5% of 187 ranked games over the last 2 patches (gold diff at 15: -33). Patch 26.22 build & runes.

Jayce – League of Legends champion iconJayce45.5%
No clear favoriteModerate confidence · 187 games · Patch 26.21–26.22
54.5%GangplankGangplank – League of Legends champion icon

Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Jayce wins 45.5% of 187 games (95% range 38.5–52.6%).

Jayce Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Jayce performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Jayce – League of Legends champion icon
Jayce
45.5%
VS
Gangplank
54.5%
Gangplank – League of Legends champion icon

Who wins Jayce vs Gangplank?

No clear favoriteModerate confidence

Jayce wins 45.5% of these games. With this many games the true rate is most likely between 38.5% and 52.6% (95% range).

Expected
47.7%
From both champions' overall Top win rates
Matchup effect
−2.2 pts
Observed minus expected
Sample
187 games
Lane: Top · Patch 26.21–26.22
vs patch 26.21
+2.9 pts
Within normal patch-to-patch noise

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (187 games). The lane, game-length, build and rune sections below use patch 26.22 only (134 games).

Key takeaways

  • Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Jayce wins 45.5% of 187 games (95% range 38.5–52.6%).
  • Both champions' overall Top win rates predict 47.7% for Jayce; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 33, within the margin of error (134 games).
  • Jayce players pick Voltaic Cyclosword far more often against Gangplank: 40.8% of their other Top games, 59.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Jayce and Gangplank played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Jayce's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Jayce vs Gangplank Laning Stats

JayceGangplank

At 15 minutes

Gold difference
−33
Within the margin of error
95% range −303 to +238
XP difference
−58
Within the margin of error
95% range −342 to +227
CS difference
+8.8
Jayce ahead
95% range +4.3 to +13.3
2.49
Kills before 15 min
2.49
3.11
Deaths before 15 min
2.98
1.46
Solo kills before 15 min
1.38
14.2%
First blood
12.7%

Whole-game averages

7.4
CS / min
7.2
902
DMG / min
893
12,380
Gold / game
13,260
152
Heal / min
291
616
DMG Mitigated / min
646
0.5
CC / min
0.4

Jayce vs Gangplank Win Rate by Game Length

Jayce's win rate against Gangplank by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
17 games
Too few games
20–25 min
22 games
53.3%
25–30 min
30 games
42.9%
30–35 min
42 games
Too few games
35+ min
23 games
Jayce vs Gangplank95% rangeJayce usual (Top)

No game length stands out: Jayce's results against Gangplank in short and long games are within the margin of error of each other.

Jayce vs Gangplank Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenJayce gold at 15: −33
  2. First itemJayceJayce: 11.1 min · Gangplank: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenJayce wins 50.0% of 52 games
  5. 30+ min gamesEvenJayce wins 46.2% of 65 games

What Jayce Changes Against Gangplank

Choices Jayce players make noticeably more or less often in this matchup than in their other Top games.

  • Voltaic Cyclosword – League of Legends item
    Usually
    40.8%
    vs Gangplank
    59.7%
    +18.9 pts56.3% WR here
  • Youmuu's Ghostblade – League of Legends item
    Usually
    62.5%
    vs Gangplank
    75.4%
    +12.9 pts48.5% WR here
  • Black Cleaver – League of Legends item
    Usually
    11.2%
    vs Gangplank
    under 2%
    −11.2 pts
  • Grasp of the Undying – League of Legends rune
    Usually
    29.2%
    vs Gangplank
    19.4%
    −9.8 pts53.8% WR here
  • Plated Steelcaps – League of Legends item
    Usually
    27.1%
    vs Gangplank
    36.6%
    +9.4 pts51.0% WR here
  • Doran's Blade – League of Legends itemHealth Potion – League of Legends item
    Doran's Blade + Health PotionStarting items
    Usually
    43.0%
    vs Gangplank
    33.6%
    −9.4 pts48.9% WR here
  • Demolish – League of Legends rune
    Usually
    30.7%
    vs Gangplank
    22.4%
    −8.3 pts56.7% WR here
  • Electrocute – League of Legends rune
    ElectrocuteKeystone
    Usually
    4.0%
    vs Gangplank
    11.2%
    +7.2 pts

Best Jayce Build vs Gangplank

Usual Jayce build (Top)

90.9% win rate · 11 games

Against Gangplank

Not enough matchup-specific build data: only 10 of 94 Jayce games against Gangplank carried a complete build, which is too few to recommend an item path from. Use Jayce's standard build instead.

  • Jayce usually completes Youmuu's Ghostblade first, at 11.1 min (median of 95 games).
  • Gangplank usually completes Essence Reaver first, at 11.8 min (median of 131 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Jayce Runes vs Gangplank

Usual Jayce runes (Top)

Stormraider's Surge – League of Legends runeStormraider's Surge
Sorcery
Nimbus Cloak – League of Legends runeAbsolute Focus – League of Legends runeScorch – League of Legends rune
Inspiration
Triple Tonic – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

74.3% win rate · 35 games

Against Gangplank

Stormraider's Surge – League of Legends runeStormraider's Surge
Sorcery
Manaflow Band – League of Legends runeAbsolute Focus – League of Legends runeGathering Storm – League of Legends rune
Inspiration
Biscuit Delivery – League of Legends runeMagical Footwear – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

48.0% win rate · 25 games

MetaBot Desktop

Plan your Jayce draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Jayce matchup data for League of Legends patch 26.22. The table below shows Jayce's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Jayce build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Jayce Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Jayce vs Gangplank FAQ - Patch 26.21–26.22

Who wins Jayce vs Gangplank?

Current data slightly favors Gangplank, but the sample is too limited for a strong conclusion: Jayce wins 45.5% of 187 games (95% range 38.5–52.6%).

What is Jayce's win rate against Gangplank?

Jayce wins 45.5% of 187 Top games against Gangplank on patch 26.21–26.22 (95% range 38.5–52.6%). Based on both champions' overall Top win rates, 47.7% would be expected.

Does Jayce counter Gangplank?

Not clearly. Jayce wins 45.5% of 187 games against Gangplank, and the 95% range (38.5–52.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Jayce or Gangplank?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 33, within the margin of error (134 games).

Does Jayce outscale Gangplank?

There are too few games of each length to tell yet.

When is Gangplank strongest against Jayce?

On current data there is no stage of the game where Gangplank is ahead of Jayce beyond the margin of error.

What should Jayce build against Gangplank?

There are not enough games for a matchup-specific core, so use Jayce's usual Top core: Voltaic Cyclosword, Serpent's Fang, Maw of Malmortius. The biggest change against Gangplank: Voltaic Cyclosword (40.8% usually, 59.7% here).

What runes should Jayce use against Gangplank?

Stormraider's Surge with Sorcery and Inspiration — 48.0% over 25 games against Gangplank. The biggest change against Gangplank: Grasp of the Undying (29.2% usually, 19.4% here).