Jinx, League of Legends champion
Win Rate
52.5%
Pick Rate
9.0%
Ban Rate
13.3%

Jinx vs Lux

Jinx S TierMarksman
Patch
26.19
Games
8,191
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 6, 2026 UTC
Methodology
Data Methodology

Jinx vs Lux is a decisive matchup in LoL patch 26.19. Lux wins with a 61.0% win rate (+22.0%) over Jinx based on 41 games. Jinx wins the early laning phase while Lux scales better into the late game. Below you'll find the best Jinx build, runes, laning stats, and strategies for the Jinx vs Lux matchup.

Jinx Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Jinx performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Jinx
Jinx
38.9%
VS
Lux
61.1%
Lux

Who wins Jinx vs Lux?

Slight Lux edgeLow confidence

Jinx wins 38.9% of these games. With this many games the true rate is most likely between 28.5% and 50.4% (95% range).

Expected
48.8%
From both champions' overall Bot win rates
Matchup effect
−9.9 pts
Observed minus expected
Sample
72 games
Lane: Bot
vs patch 26.18
−7.8 pts
Within normal patch-to-patch noise

Lane: Bot · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Jinx wins 38.9% of 72 games (95% range 28.5–50.4%).
  • Both champions' overall Bot win rates predict 48.8% for Jinx; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 575 gold ahead of Jinx at 15 minutes on average (70 games with a 15-minute snapshot).
  • Jinx players pick Health Scaling (defense) much less often against Lux: 49.5% of their other Bot games, 33.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Jinx and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Jinx's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Jinx vs Lux Laning Stats

JinxLux

At 15 minutes

Gold difference
−575
Lux ahead
95% range −974 to −176
XP difference
−671
Lux ahead
95% range −920 to −422
CS difference
−7.4
Lux ahead
95% range −13.4 to −1.5
2.16
Kills before 15 min
3.69
3.33
Deaths before 15 min
2.09
0.11
Solo kills before 15 min
0.24
6.9%
First blood
11.1%

Whole-game averages

6.9
CS / min
6.6
713
DMG / min
1,013
13,789
Gold / game
14,257
179
Heal / min
64
373
DMG Mitigated / min
449
0.6
CC / min
1.5

Jinx vs Lux Win Rate by Game Length

Jinx's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
5 games
Too few games
25–30 min
21 games
Too few games
30–35 min
15 games
Too few games
35+ min
22 games
Jinx vs Lux95% rangeJinx usual (Bot)

No game length stands out: Jinx's results against Lux in short and long games are within the margin of error of each other.

Jinx vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxJinx gold at 15: −575
  2. First itemLuxJinx: 13.0 min · Lux: 10.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Jinx Changes Against Lux

Choices Jinx players make noticeably more or less often in this matchup than in their other Bot games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    49.5%
    vs Lux
    33.3%
    −16.1 pts25.0% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    48.4%
    vs Lux
    62.5%
    +14.1 pts48.9% WR here
  • Rapid Firecannon
    Usually
    1.6%
    vs Lux
    5.6%
    +4.0 pts
  • Mercurial Scimitar
    Usually
    1.8%
    vs Lux
    5.6%
    +3.8 pts

Best Jinx Build vs Lux

Against Lux

Not enough matchup-specific build data: only 7 of 50 Jinx games against Lux carried a complete build, which is too few to recommend an item path from. Use Jinx's standard build instead.

  • Jinx usually completes Hexoptics C44 first, at 13.0 min (median of 47 games).
  • Lux usually completes Luden's Echo first, at 10.7 min (median of 36 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Jinx Runes vs Lux

Usual Jinx runes (Bot)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: BloodlineCoup de Grace
Sorcery
Absolute FocusGathering Storm
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.3% win rate · 5,805 games

Against Lux

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: BloodlineCut Down
Inspiration
Cash BackTriple Tonic
Attack Speed (offense)Adaptive Force (flex)Health (defense)

50.0% win rate · 26 games

MetaBot Desktop

Plan your Jinx draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Jinx matchup data for League of Legends patch 26.19. The table below shows Jinx's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Jinx build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Jinx Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Jinx vs Lux FAQ - Patch 26.19

Who wins Jinx vs Lux?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Jinx wins 38.9% of 72 games (95% range 28.5–50.4%).

What is Jinx's win rate against Lux?

Jinx wins 38.9% of 72 Bot games against Lux on patch 26.19 (95% range 28.5–50.4%). Based on both champions' overall Bot win rates, 48.8% would be expected.

Does Jinx counter Lux?

Not clearly. Jinx wins 38.9% of 72 games against Lux, and the 95% range (28.5–50.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Jinx or Lux?

Lux usually wins the lane: 575 gold ahead of Jinx at 15 minutes on average (70 games with a 15-minute snapshot).

Does Jinx outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Jinx?

Lux is measurably ahead in: Lane (15 min), First item.

What should Jinx build against Lux?

There are not enough games for a matchup-specific core, so use Jinx's usual Bot core: Mercurial Scimitar, Runaan's Hurricane, Lord Dominik's Regards. The biggest change against Lux: Rapid Firecannon (1.6% usually, 5.6% here).

What runes should Jinx use against Lux?

Lethal Tempo with Precision and Inspiration — 50.0% over 26 games against Lux. The biggest change against Lux: Health Scaling (defense) (49.5% usually, 33.3% here).