Karma - League of Legends Champion
Win Rate
49.1%
Pick Rate
2.5%
Ban Rate
1.9%

Karmavs Brand

Karma D TierMageSupport
Patch26.19
Games2,257
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Karma vs Brand is a moderate matchup in LoL patch 26.19. Brand wins with a 51.4% win rate (+2.7%) over Karma based on 37 games. Karma wins the early laning phase while Brand scales better into the late game. Below you'll find the best Karma build, runes, laning stats, and strategies for the Karma vs Brand matchup.

Karma Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Karma performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Karma
Karma
53.2%
VS
Brand
46.8%
Brand

Who wins Karma vs Brand?

Slight Karma edgeLow confidence

Karma wins 53.2% of these games. With this many games the true rate is most likely between 43.2% and 63.0% (95% range).

Expected
48.8%
From both champions' overall Support win rates
Matchup effect
+4.4 pts
Observed minus expected
Sample
94 games
Lane: Support
vs patch 26.18
−8.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Karma, but the sample is too limited for a strong conclusion: Karma wins 53.2% of 94 games (95% range 43.2–63.0%).
  • Both champions' overall Support win rates predict 48.8% for Karma; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 104, within the margin of error (93 games).
  • Karma players pick Malignance far more often against Brand: 31.0% of their other Support games, 41.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Karma and Brand played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Karma's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Karma vs Brand Laning Stats

KarmaBrand

At 15 minutes

Gold difference
−104
Within the margin of error
95% range −274 to +66
XP difference
+54
Within the margin of error
95% range −92 to +200
CS difference
−3.1
Brand ahead
95% range −5.3 to −0.9
1.04
Kills before 15 min
1.52
2.47
Deaths before 15 min
3.15
0.07
Solo kills before 15 min
0.12
6.4%
First blood
3.2%

Whole-game averages

1.4
CS / min
2.0
422
DMG / min
754
9,897
Gold / game
10,690
200
Heal / min
92
493
DMG Mitigated / min
324
0.9
CC / min
1.2

Karma vs Brand Win Rate by Game Length

Karma's win rate against Brand by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
7 games
54.8%
25–30 min
31 games
48.0%
30–35 min
25 games
53.6%
35+ min
28 games
Karma vs Brand95% rangeKarma usual (Support)

No game length stands out: Karma's results against Brand in short and long games are within the margin of error of each other.

Karma vs Brand Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenKarma gold at 15: −104
  2. First itemBrandKarma: 14.6 min · Brand: 12.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenKarma wins 50.9% of 53 games

What Karma Changes Against Brand

Choices Karma players make noticeably more or less often in this matchup than in their other Support games.

Best Karma Build vs Brand

Usual Karma build (Support)

85.7% win rate · 14 games

Against Brand

Not enough matchup-specific build data: only 6 of 54 Karma games against Brand carried a complete build, which is too few to recommend an item path from. Use Karma's standard build instead.

  • Karma usually completes Moonstone Renewer first, at 14.6 min (median of 29 games).
  • Brand usually completes Rylai's Crystal Scepter first, at 12.8 min (median of 45 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Karma Runes vs Brand

Usual Karma runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

50.6% win rate · 1,812 games

Against Brand

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
Font of LifeRevitalize
Ability Haste (offense)Adaptive Force (flex)Health (defense)

51.4% win rate · 35 games

MetaBot Desktop

Plan your Karma draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Karma matchup data for League of Legends patch 26.19. The table below shows Karma's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Karma build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Karma Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Karma vs Brand FAQ - Patch 26.19

Who wins Karma vs Brand?

Current data slightly favors Karma, but the sample is too limited for a strong conclusion: Karma wins 53.2% of 94 games (95% range 43.2–63.0%).

What is Karma's win rate against Brand?

Karma wins 53.2% of 94 Support games against Brand on patch 26.19 (95% range 43.2–63.0%). Based on both champions' overall Support win rates, 48.8% would be expected.

Does Karma counter Brand?

Not clearly. Karma wins 53.2% of 94 games against Brand, and the 95% range (43.2–63.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Karma or Brand?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 104, within the margin of error (93 games).

Does Karma outscale Brand?

There are too few games of each length to tell yet.

When is Brand strongest against Karma?

Brand is measurably ahead in: First item.

What should Karma build against Brand?

There are not enough games for a matchup-specific core, so use Karma's usual Support core: Moonstone Renewer, Locket of the Iron Solari, Redemption. The biggest change against Brand: Malignance (31.0% usually, 41.5% here).

What runes should Karma use against Brand?

Summon Aery with Sorcery and Resolve — 51.4% over 35 games against Brand. The biggest change against Brand: Cash Back (1.2% usually, 4.3% here).