Lux, League of Legends champion
Win Rate
50.8%
Pick Rate
9.3%
Ban Rate
15.8%

Lux vs Azir

Lux S TierMageSupport
Patch
26.20
Games
12,236
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Lux vs Azir is a moderate matchup in LoL patch 26.20. Lux wins with a 51.4% win rate (+2.9%) over Azir based on 35 games. Lux wins the early laning phase while Azir scales better into the late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Azir matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
50.0%
VS
Azir
50.0%
Azir

Who wins Lux vs Azir?

Even matchupLow confidence

Lux wins 50.0% of these games. With this many games the true rate is most likely between 33.6% and 66.4% (95% range).

Expected
52.6%
From both champions' overall Mid win rates
Matchup effect
−2.6 pts
Observed minus expected
Sample
32 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Lux vs Azir is an even matchup: Lux wins 50.0% of 32 games, and the 95% range (33.6–66.4%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 52.6% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 754 gold ahead of Azir at 15 minutes on average (32 games with a 15-minute snapshot).
  • Lux players pick Rabadon's Deathcap far more often against Azir: 26.3% of their other Mid games, 50.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Azir played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Azir Laning Stats

LuxAzir

At 15 minutes

Gold difference
+754
Lux ahead
95% range +266 to +1,242
XP difference
+467
Lux ahead
95% range +18 to +916
CS difference
+11.7
Lux ahead
95% range +2.7 to +20.7
2.84
Kills before 15 min
1.34
1.78
Deaths before 15 min
2.75
0.97
Solo kills before 15 min
0.41
3.1%
First blood
0.0%

Whole-game averages

6.5
CS / min
6.5
996
DMG / min
778
13,329
Gold / game
12,712
62
Heal / min
102
427
DMG Mitigated / min
479
1.4
CC / min
0.3

Lux vs Azir Win Rate by Game Length

Lux's win rate against Azir by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
1 games
Too few games
25–30 min
5 games
Too few games
30–35 min
17 games
Too few games
35+ min
7 games
Lux vs Azir95% rangeLux usual (Mid)

No game length stands out: Lux's results against Azir in short and long games are within the margin of error of each other.

Lux vs Azir Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxLux gold at 15: +754
  2. First itemLuxLux: 10.6 min · Azir: 12.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Lux Changes Against Azir

Choices Lux players make noticeably more or less often in this matchup than in their other Mid games.

  • Rabadon's Deathcap
    Usually
    26.3%
    vs Azir
    50.0%
    +23.7 pts
  • Morellonomicon
    Usually
    2.4%
    vs Azir
    9.4%
    +7.0 pts
  • Sapphire CrystalDark SealRefillable Potion
    Sapphire Crystal + Dark Seal + Refillable PotionStarting items
    Usually
    under 0.5%
    vs Azir
    3.1%
    +3.1 pts

Best Lux Build vs Azir

Usual Lux build (Mid)

92.9% win rate · 14 games

Against Azir

Not enough matchup-specific build data: only 7 of 25 Lux games against Azir carried a complete build, which is too few to recommend an item path from. Use Lux's standard build instead.

  • Lux usually completes Luden's Echo first, at 10.6 min (median of 27 games).
  • Azir usually completes Nashor's Tooth first, at 12.4 min (median of 28 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Azir

Usual Lux runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.5% win rate · 385 games

Against Azir

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.20. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lux vs Azir FAQ - Patch 26.20

Who wins Lux vs Azir?

Lux vs Azir is an even matchup: Lux wins 50.0% of 32 games, and the 95% range (33.6–66.4%) comfortably includes 50%.

What is Lux's win rate against Azir?

Lux wins 50.0% of 32 Mid games against Azir on patch 26.20 (95% range 33.6–66.4%). Based on both champions' overall Mid win rates, 52.6% would be expected.

Does Lux counter Azir?

Not clearly. Lux wins 50.0% of 32 games against Azir, and the 95% range (33.6–66.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Azir?

Lux usually wins the lane: 754 gold ahead of Azir at 15 minutes on average (32 games with a 15-minute snapshot).

Does Lux outscale Azir?

There are too few games of each length to tell yet.

When is Azir strongest against Lux?

On current data there is no stage of the game where Azir is ahead of Lux beyond the margin of error.

What should Lux build against Azir?

There are not enough games for a matchup-specific core, so use Lux's usual Mid core: Stormsurge, Malignance, Mejai's Soulstealer. The biggest change against Azir: Rabadon's Deathcap (26.3% usually, 50.0% here).

What runes should Lux use against Azir?

Use Lux's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page.