Azir, League of Legends champion
Win Rate
47.3%
Pick Rate
1.1%
Ban Rate
0.4%

Azir vs Lux

Azir F TierMageMarksman
Patch
26.19
Games
2,218
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 8, 2026 UTC
Methodology
Data Methodology

Azir vs Lux is a decisive matchup in LoL patch 26.19. Lux wins with a 53.9% win rate (+7.7%) over Azir based on 26 games. Lux wins the early laning phase while Azir scales better into the late game. Below you'll find the best Azir build, runes, laning stats, and strategies for the Azir vs Lux matchup.

Azir Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Azir performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Azir
Azir
50.0%
VS
Lux
50.0%
Lux

Who wins Azir vs Lux?

Even matchupLow confidence

Azir wins 50.0% of these games. With this many games the true rate is most likely between 38.1% and 61.9% (95% range).

Expected
45.1%
From both champions' overall Mid win rates
Matchup effect
+4.9 pts
Observed minus expected
Sample
64 games
Lane: Mid
vs patch 26.18
+21.2 pts
A real change since last patch

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Azir vs Lux is an even matchup: Azir wins 50.0% of 64 games, and the 95% range (38.1–61.9%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 45.1% for Azir; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 527 gold ahead of Azir at 15 minutes on average (64 games with a 15-minute snapshot).
  • Azir players pick Bone Plating much less often against Lux: 50.7% of their other Mid games, 34.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Azir and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Azir's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Azir vs Lux Laning Stats

AzirLux

At 15 minutes

Gold difference
−527
Lux ahead
95% range −850 to −204
XP difference
−417
Lux ahead
95% range −723 to −111
CS difference
−1.9
Within the margin of error
95% range −7.3 to +3.5
1.69
Kills before 15 min
2.61
2.53
Deaths before 15 min
1.70
0.41
Solo kills before 15 min
1.11
3.1%
First blood
6.3%

Whole-game averages

6.6
CS / min
6.6
790
DMG / min
1,032
12,012
Gold / game
12,832
97
Heal / min
71
479
DMG Mitigated / min
412
0.4
CC / min
1.4

Azir vs Lux Win Rate by Game Length

Azir's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
14 games
Too few games
25–30 min
16 games
Too few games
30–35 min
15 games
Too few games
35+ min
16 games
Azir vs Lux95% rangeAzir usual (Mid)

No game length stands out: Azir's results against Lux in short and long games are within the margin of error of each other.

Azir vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxAzir gold at 15: −527
  2. First itemLuxAzir: 12.4 min · Lux: 11.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Azir Changes Against Lux

Choices Azir players make noticeably more or less often in this matchup than in their other Mid games.

  • Bone Plating
    Usually
    50.7%
    vs Lux
    34.4%
    −16.3 pts40.9% WR here
  • Manaflow Band
    Usually
    35.3%
    vs Lux
    50.0%
    +14.7 pts50.0% WR here
  • Overgrowth
    Usually
    50.6%
    vs Lux
    35.9%
    −14.7 pts43.5% WR here
  • Precision
    PrecisionSecondary tree
    Usually
    5.2%
    vs Lux
    10.9%
    +5.8 pts
  • Wit's End
    Usually
    under 0.5%
    vs Lux
    3.1%
    +3.1 pts

Best Azir Build vs Lux

Usual Azir build (Mid)

86.7% win rate · 15 games

Against Lux

Not enough matchup-specific build data: only 9 of 30 Azir games against Lux carried a complete build, which is too few to recommend an item path from. Use Azir's standard build instead.

  • Azir usually completes Nashor's Tooth first, at 12.4 min (median of 58 games).
  • Lux usually completes Luden's Echo first, at 11.8 min (median of 41 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Azir Runes vs Lux

Usual Azir runes (Mid)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityCut Down
Sorcery
Gathering StormManaflow Band
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 262 games

Against Lux

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Azir draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Azir matchup data for League of Legends patch 26.19. The table below shows Azir's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Azir build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Azir Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Azir vs Lux FAQ - Patch 26.19

Who wins Azir vs Lux?

Azir vs Lux is an even matchup: Azir wins 50.0% of 64 games, and the 95% range (38.1–61.9%) comfortably includes 50%.

What is Azir's win rate against Lux?

Azir wins 50.0% of 64 Mid games against Lux on patch 26.19 (95% range 38.1–61.9%). Based on both champions' overall Mid win rates, 45.1% would be expected.

Does Azir counter Lux?

Not clearly. Azir wins 50.0% of 64 games against Lux, and the 95% range (38.1–61.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Azir or Lux?

Lux usually wins the lane: 527 gold ahead of Azir at 15 minutes on average (64 games with a 15-minute snapshot).

Does Azir outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Azir?

Lux is measurably ahead in: Lane (15 min), First item.

What should Azir build against Lux?

There are not enough games for a matchup-specific core, so use Azir's usual Mid core: Shadowflame, Nashor's Tooth, Lich Bane. The biggest change against Lux: Wit's End (under 0.5% usually, 3.1% here).

What runes should Azir use against Lux?

Use Azir's usual Lethal Tempo page (Precision + Sorcery); there are too few games for a matchup-specific page. The biggest change against Lux: Bone Plating (50.7% usually, 34.4% here).