Lux, League of Legends champion
Win Rate
50.8%
Pick Rate
9.3%
Ban Rate
15.8%

Lux vs Locke

Lux S TierMageSupport
Patch
26.20
Games
12,236
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Lux vs Locke is a very close matchup in LoL patch 26.20. Locke wins with a 50.9% win rate (+1.9%) over Lux based on 106 games. Locke wins the early laning phase while Lux scales better into the late game. Below you'll find the best Lux build, runes, laning stats, and strategies for the Lux vs Locke matchup.

Lux Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Lux performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Lux
Lux
50.0%
VS
Locke
50.0%
Locke

Who wins Lux vs Locke?

Even matchupLow confidence

Lux wins 50.0% of these games. With this many games the true rate is most likely between 40.5% and 59.5% (95% range).

Expected
52.8%
From both champions' overall Mid win rates
Matchup effect
−2.8 pts
Observed minus expected
Sample
102 games
Lane: Mid
vs patch 26.19
+1.7 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

They also met in another lane (Support): 3 games, Lux won 33.3%.

Key takeaways

  • Lux vs Locke is an even matchup: Lux wins 50.0% of 102 games, and the 95% range (40.5–59.5%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 52.8% for Lux; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 788 gold ahead of Lux at 15 minutes on average (101 games with a 15-minute snapshot).
  • Lux players pick the Q > E > W skill order far more often against Locke: 2.3% of their other Mid games, 5.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Lux and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Lux's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Lux vs Locke Laning Stats

LuxLocke

At 15 minutes

Gold difference
−788
Locke ahead
95% range −1,106 to −470
XP difference
−221
Within the margin of error
95% range −497 to +55
CS difference
+3.9
Within the margin of error
95% range −1.0 to +8.8
2.50
Kills before 15 min
4.91
3.00
Deaths before 15 min
2.52
0.96
Solo kills before 15 min
1.40
6.9%
First blood
15.7%

Whole-game averages

5.8
CS / min
5.5
859
DMG / min
873
11,718
Gold / game
13,527
55
Heal / min
381
385
DMG Mitigated / min
598
1.4
CC / min
0.4

Lux vs Locke Win Rate by Game Length

Lux's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
13 games
66.7%
25–30 min
27 games
52.0%
30–35 min
25 games
40.7%
35+ min
27 games
Lux vs Locke95% rangeLux usual (Mid)

No game length stands out: Lux's results against Locke in short and long games are within the margin of error of each other.

Lux vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLux gold at 15: −788
  2. First itemEvenLux: 11.6 min · Locke: 11.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLux wins 60.0% of 40 games
  5. 30+ min gamesEvenLux wins 46.2% of 52 games

What Lux Changes Against Locke

Choices Lux players make noticeably more or less often in this matchup than in their other Mid games.

  • Q > E > W
    the Q > E > W skill orderSkill priority
    Usually
    2.3%
    vs Locke
    5.9%
    +3.6 pts

Best Lux Build vs Locke

Usual Lux build (Mid)

92.9% win rate · 14 games

Against Locke

52.4% win rate · 21 games

Limited sample: 21 of 53 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Lux usually completes Luden's Echo first, at 11.6 min (median of 75 games).
  • Locke usually completes Lich Bane first, at 11.2 min (median of 90 games).
  • Skill priority: E > Q > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Lux Runes vs Locke

Usual Lux runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

53.5% win rate · 385 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Lux draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Lux matchup data for League of Legends patch 26.20. The table below shows Lux's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Lux build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Lux Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Lux vs Locke FAQ - Patch 26.20

Who wins Lux vs Locke?

Lux vs Locke is an even matchup: Lux wins 50.0% of 102 games, and the 95% range (40.5–59.5%) comfortably includes 50%.

What is Lux's win rate against Locke?

Lux wins 50.0% of 102 Mid games against Locke on patch 26.20 (95% range 40.5–59.5%). Based on both champions' overall Mid win rates, 52.8% would be expected.

Does Lux counter Locke?

Not clearly. Lux wins 50.0% of 102 games against Locke, and the 95% range (40.5–59.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Lux or Locke?

Locke usually wins the lane: 788 gold ahead of Lux at 15 minutes on average (101 games with a 15-minute snapshot).

Does Lux outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Lux?

Locke is measurably ahead in: Lane (15 min).

What should Lux build against Locke?

The most successful Lux core against Locke is Luden's Echo, Stormsurge, Shadowflame (52.4% over 21 games).

What runes should Lux use against Locke?

Use Lux's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page.