Locke, League of Legends champion
Win Rate
47.6%
Pick Rate
3.5%
Ban Rate
20.0%

Locke vs Lux

Locke F TierAssassinMage
Patch
26.20
Games
4,649
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Locke vs Lux is a very close matchup in LoL patch 26.20. Locke wins with a 50.9% win rate (+1.9%) over Lux based on 106 games. Locke holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Lux matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
50.0%
VS
Lux
50.0%
Lux

Who wins Locke vs Lux?

Even matchupLow confidence

Locke wins 50.0% of these games. With this many games the true rate is most likely between 40.5% and 59.5% (95% range).

Expected
47.2%
From both champions' overall Mid win rates
Matchup effect
+2.8 pts
Observed minus expected
Sample
102 games
Lane: Mid
vs patch 26.19
−1.7 pts
Within normal patch-to-patch noise

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 11

They also met in another lane (Support): 3 games, Locke won 66.7%.

Key takeaways

  • Locke vs Lux is an even matchup: Locke wins 50.0% of 102 games, and the 95% range (40.5–59.5%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 47.2% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke usually wins the lane: 788 gold ahead of Lux at 15 minutes on average (101 games with a 15-minute snapshot).
  • Locke players pick Stormsurge far more often against Lux: 28.3% of their other Mid games, 39.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Lux Laning Stats

LockeLux

At 15 minutes

Gold difference
+788
Locke ahead
95% range +470 to +1,106
XP difference
+221
Within the margin of error
95% range −55 to +497
CS difference
−3.9
Within the margin of error
95% range −8.8 to +1.0
4.91
Kills before 15 min
2.50
2.52
Deaths before 15 min
3.00
1.40
Solo kills before 15 min
0.96
15.7%
First blood
6.9%

Whole-game averages

5.5
CS / min
5.8
873
DMG / min
859
13,527
Gold / game
11,718
381
Heal / min
55
598
DMG Mitigated / min
385
0.4
CC / min
1.4

Locke vs Lux Win Rate by Game Length

Locke's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
10 games
Too few games
20–25 min
13 games
33.3%
25–30 min
27 games
48.0%
30–35 min
25 games
59.3%
35+ min
27 games
Locke vs Lux95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Lux in short and long games are within the margin of error of each other.

Locke vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LockeLocke gold at 15: +788
  2. First itemEvenLocke: 11.2 min · Lux: 11.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenLocke wins 40.0% of 40 games
  5. 30+ min gamesEvenLocke wins 53.8% of 52 games

What Locke Changes Against Lux

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Lux

Usual Locke build (Mid)

78.7% win rate · 61 games

Against Lux

Not enough matchup-specific build data: only 12 of 70 Locke games against Lux carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.2 min (median of 90 games).
  • Lux usually completes Luden's Echo first, at 11.6 min (median of 75 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Lux

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactSixth SenseUltimate Hunter
Resolve
Bone PlatingRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

48.4% win rate · 1,030 games

Against Lux

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

45.7% win rate · 35 games

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Lux FAQ - Patch 26.20

Who wins Locke vs Lux?

Locke vs Lux is an even matchup: Locke wins 50.0% of 102 games, and the 95% range (40.5–59.5%) comfortably includes 50%.

What is Locke's win rate against Lux?

Locke wins 50.0% of 102 Mid games against Lux on patch 26.20 (95% range 40.5–59.5%). Based on both champions' overall Mid win rates, 47.2% would be expected.

Does Locke counter Lux?

Not clearly. Locke wins 50.0% of 102 games against Lux, and the 95% range (40.5–59.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Lux?

Locke usually wins the lane: 788 gold ahead of Lux at 15 minutes on average (101 games with a 15-minute snapshot).

Does Locke outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Locke?

On current data there is no stage of the game where Lux is ahead of Locke beyond the margin of error.

What should Locke build against Lux?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Lux: Stormsurge (28.3% usually, 39.2% here).

What runes should Locke use against Lux?

Electrocute with Domination and Precision — 45.7% over 35 games against Lux.