Maokai, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokaivs Bard

Maokai C TierTankSupport
Patch26.19
Games1,322
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Maokai vs Bard is a decisive matchup in LoL patch 26.19. Bard wins with a 53.9% win rate (+7.7%) over Maokai based on 13 games. Maokai wins the early laning phase while Bard scales better into the late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Bard matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
48.6%
VS
Bard
51.4%
Bard

Who wins Maokai vs Bard?

Even matchupLow confidence

Maokai wins 48.6% of these games. With this many games the true rate is most likely between 33.0% and 64.4% (95% range).

Expected
50.8%
From both champions' overall Support win rates
Matchup effect
−2.2 pts
Observed minus expected
Sample
35 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Maokai vs Bard is an even matchup: Maokai wins 48.6% of 35 games, and the 95% range (33.0–64.4%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 50.8% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (35 games).
  • Maokai players pick Health Scaling (flex) far more often against Bard: 45.8% of their other Support games, 65.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Bard played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Bard Laning Stats

MaokaiBard

At 15 minutes

Gold difference
−79
Within the margin of error
95% range −321 to +164
XP difference
−39
Within the margin of error
95% range −274 to +197
CS difference
+5.7
Maokai ahead
95% range +2.8 to +8.5
1.60
Kills before 15 min
1.60
2.57
Deaths before 15 min
2.54
0.09
Solo kills before 15 min
0.06
5.7%
First blood
5.7%

Whole-game averages

1.3
CS / min
1.0
547
DMG / min
492
10,175
Gold / game
10,250
289
Heal / min
239
1,133
DMG Mitigated / min
688
2.5
CC / min
1.9

Maokai vs Bard Win Rate by Game Length

Maokai's win rate against Bard by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
9 games
Too few games
30–35 min
16 games
Too few games
35+ min
8 games
Maokai vs Bard95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Bard in short and long games are within the margin of error of each other.

Maokai vs Bard Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMaokai gold at 15: −79
  2. First itemMaokaiMaokai: 13.6 min · Bard: 14.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Bard

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

Best Maokai Build vs Bard

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Bard

Not enough matchup-specific build data: only 5 of 21 Maokai games against Bard carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 13.6 min (median of 20 games).
  • Bard usually completes Dead Man's Plate first, at 14.1 min (median of 20 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Bard

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Bard

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Bard FAQ - Patch 26.19

Who wins Maokai vs Bard?

Maokai vs Bard is an even matchup: Maokai wins 48.6% of 35 games, and the 95% range (33.0–64.4%) comfortably includes 50%.

What is Maokai's win rate against Bard?

Maokai wins 48.6% of 35 Support games against Bard on patch 26.19 (95% range 33.0–64.4%). Based on both champions' overall Support win rates, 50.8% would be expected.

Does Maokai counter Bard?

Not clearly. Maokai wins 48.6% of 35 games against Bard, and the 95% range (33.0–64.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Bard?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (35 games).

Does Maokai outscale Bard?

There are too few games of each length to tell yet.

When is Bard strongest against Maokai?

On current data there is no stage of the game where Bard is ahead of Maokai beyond the margin of error.

What should Maokai build against Bard?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Bard: Locket of the Iron Solari (53.0% usually, 71.4% here).

What runes should Maokai use against Bard?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page. The biggest change against Bard: Health Scaling (flex) (45.8% usually, 65.7% here).