Bard, League of Legends champion
Win Rate
47.0%
Pick Rate
1.4%
Ban Rate
0.8%

Bardvs Maokai

Bard F TierSupportMage
Patch26.19
Games1,287
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 3, 2026 UTC
MethodologyData Methodology

Bard vs Maokai is a decisive matchup in LoL patch 26.19. Bard wins with a 53.9% win rate (+7.7%) over Maokai based on 13 games. Bard holds the advantage in both the early and late game. Below you'll find the best Bard build, runes, laning stats, and strategies for the Bard vs Maokai matchup.

Bard Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Bard performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Bard
Bard
51.4%
VS
Maokai
48.6%
Maokai

Who wins Bard vs Maokai?

Even matchupLow confidence

Bard wins 51.4% of these games. With this many games the true rate is most likely between 35.6% and 67.0% (95% range).

Expected
49.2%
From both champions' overall Support win rates
Matchup effect
+2.2 pts
Observed minus expected
Sample
35 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Bard vs Maokai is an even matchup: Bard wins 51.4% of 35 games, and the 95% range (35.6–67.0%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 49.2% for Bard; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (35 games).
  • Bard players pick Imperial Mandate far more often against Maokai: 7.5% of their other Support games, 20.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Bard and Maokai played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Bard's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Bard vs Maokai Laning Stats

BardMaokai

At 15 minutes

Gold difference
+79
Within the margin of error
95% range −164 to +321
XP difference
+39
Within the margin of error
95% range −197 to +274
CS difference
−5.7
Maokai ahead
95% range −8.5 to −2.8
1.60
Kills before 15 min
1.60
2.54
Deaths before 15 min
2.57
0.06
Solo kills before 15 min
0.09
5.7%
First blood
5.7%

Whole-game averages

1.0
CS / min
1.3
492
DMG / min
547
10,250
Gold / game
10,175
239
Heal / min
289
688
DMG Mitigated / min
1,133
1.9
CC / min
2.5

Bard vs Maokai Win Rate by Game Length

Bard's win rate against Maokai by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
1 games
Too few games
25–30 min
9 games
Too few games
30–35 min
16 games
Too few games
35+ min
8 games
Bard vs Maokai95% rangeBard usual (Support)

No game length stands out: Bard's results against Maokai in short and long games are within the margin of error of each other.

Bard vs Maokai Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenBard gold at 15: +79
  2. First itemMaokaiBard: 14.1 min · Maokai: 13.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Bard Changes Against Maokai

Choices Bard players make noticeably more or less often in this matchup than in their other Support games.

Best Bard Build vs Maokai

Usual Bard build (Support)

78.9% win rate · 19 games

Against Maokai

Not enough matchup-specific build data: only 3 of 19 Bard games against Maokai carried a complete build, which is too few to recommend an item path from. Use Bard's standard build instead.

  • Bard usually completes Dead Man's Plate first, at 14.1 min (median of 20 games).
  • Maokai usually completes Locket of the Iron Solari first, at 13.6 min (median of 20 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Bard Runes vs Maokai

Usual Bard runes (Support)

ElectrocuteElectrocute
Domination
Cheap ShotDeep WardTreasure Hunter
Inspiration
Magical FootwearJack Of All Trades
Attack Speed (offense)Move Speed (flex)Health (defense)

65.5% win rate · 29 games

Against Maokai

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Bard draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Bard matchup data for League of Legends patch 26.19. The table below shows Bard's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Bard build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Bard Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Bard vs Maokai FAQ - Patch 26.19

Who wins Bard vs Maokai?

Bard vs Maokai is an even matchup: Bard wins 51.4% of 35 games, and the 95% range (35.6–67.0%) comfortably includes 50%.

What is Bard's win rate against Maokai?

Bard wins 51.4% of 35 Support games against Maokai on patch 26.19 (95% range 35.6–67.0%). Based on both champions' overall Support win rates, 49.2% would be expected.

Does Bard counter Maokai?

Not clearly. Bard wins 51.4% of 35 games against Maokai, and the 95% range (35.6–67.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Bard or Maokai?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 79, within the margin of error (35 games).

Does Bard outscale Maokai?

There are too few games of each length to tell yet.

When is Maokai strongest against Bard?

Maokai is measurably ahead in: First item.

What should Bard build against Maokai?

There are not enough games for a matchup-specific core, so use Bard's usual Support core: Locket of the Iron Solari, Redemption, Bandlepipes. The biggest change against Maokai: Imperial Mandate (7.5% usually, 20.0% here).

What runes should Bard use against Maokai?

Use Bard's usual Electrocute page (Domination + Inspiration); there are too few games for a matchup-specific page. The biggest change against Maokai: Ability Haste (offense) (2.8% usually, 11.4% here).