Maokai, League of Legends champion
Win Rate
50.7%
Pick Rate
1.8%
Ban Rate
0.3%

Maokai vs Thresh

Maokai B TierTankSupport
Patch
26.22
Games
3,460
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Maokai vs Thresh (Support): Maokai wins 48.3% of 294 ranked games over the last 2 patches (gold diff at 15: +32). Patch 26.22 build & runes.

Maokai – League of Legends champion iconMaokai48.3%
No clear favoriteModerate confidence · 294 games · Patch 26.21–26.22
51.7%ThreshThresh – League of Legends champion icon

Current data slightly favors Thresh, but the sample is too limited for a strong conclusion: Maokai wins 48.3% of 294 games (95% range 42.6–54.0%).

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai – League of Legends champion icon
Maokai
48.3%
VS
Thresh
51.7%
Thresh – League of Legends champion icon

Who wins Maokai vs Thresh?

No clear favoriteModerate confidence

Maokai wins 48.3% of these games. With this many games the true rate is most likely between 42.6% and 54.0% (95% range).

Expected
49.0%
From both champions' overall Support win rates
Matchup effect
−0.7 pts
Observed minus expected
Sample
294 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
+7.4 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (294 games). The lane, game-length, build and rune sections below use patch 26.22 only (144 games).

Key takeaways

  • Current data slightly favors Thresh, but the sample is too limited for a strong conclusion: Maokai wins 48.3% of 294 games (95% range 42.6–54.0%).
  • Both champions' overall Support win rates predict 49.0% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 32, within the margin of error (143 games).
  • Maokai players pick Health Potion + Health Potion much less often against Thresh: 27.8% of their other Support games, 19.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Thresh played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Thresh Laning Stats

MaokaiThresh

At 15 minutes

Gold difference
+32
Within the margin of error
95% range −96 to +160
XP difference
−132
Thresh ahead
95% range −261 to −3
CS difference
−0.7
Within the margin of error
95% range −2.3 to +0.9
1.13
Kills before 15 min
1.22
3.08
Deaths before 15 min
2.86
0.06
Solo kills before 15 min
0.06
4.2%
First blood
8.3%

Whole-game averages

1.2
CS / min
1.1
476
DMG / min
354
9,389
Gold / game
9,081
290
Heal / min
122
1,123
DMG Mitigated / min
1,047
2.4
CC / min
1.5

Maokai vs Thresh Win Rate by Game Length

Maokai's win rate against Thresh by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
12 games
Too few games
20–25 min
19 games
39.0%
25–30 min
41 games
67.6%
30–35 min
37 games
51.4%
35+ min
35 games
Maokai vs Thresh95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Thresh in short and long games are within the margin of error of each other.

Maokai vs Thresh Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMaokai gold at 15: +32
  2. First itemEvenMaokai: 13.6 min · Thresh: 13.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenMaokai wins 38.3% of 60 games
  5. 30+ min gamesEvenMaokai wins 59.7% of 72 games

What Maokai Changes Against Thresh

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Health Potion – League of Legends itemHealth Potion – League of Legends item
    Health Potion + Health PotionStarting items
    Usually
    27.8%
    vs Thresh
    19.0%
    −8.8 pts51.9% WR here
  • Health Scaling (defense) – League of Legends rune
    Health Scaling (defense)Stat shard
    Usually
    83.3%
    vs Thresh
    75.0%
    −8.3 pts53.7% WR here
  • Plated Steelcaps – League of Legends item
    Usually
    21.5%
    vs Thresh
    29.2%
    +7.7 pts52.4% WR here
  • Hextech Flashtraption – League of Legends rune
    Usually
    8.4%
    vs Thresh
    14.6%
    +6.2 pts47.6% WR here
  • Ionian Boots of Lucidity – League of Legends item
    Usually
    5.9%
    vs Thresh
    10.4%
    +4.5 pts
  • Health Potion – League of Legends itemHealth Potion – League of Legends itemControl Ward – League of Legends itemStealth Ward – League of Legends item
    Health Potion + Health Potion + Control Ward + Stealth WardStarting items
    Usually
    0.6%
    vs Thresh
    4.2%
    +3.6 pts

Best Maokai Build vs Thresh

Usual Maokai build (Support)

81.0% win rate · 21 games

Against Thresh

Not enough matchup-specific build data: only 7 of 57 Maokai games against Thresh carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 13.6 min (median of 74 games).
  • Thresh usually completes Locket of the Iron Solari first, at 13.4 min (median of 114 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Thresh

Usual Maokai runes (Support)

Aftershock – League of Legends runeAftershock
Resolve
Font of Life – League of Legends runeBone Plating – League of Legends runeUnflinching – League of Legends rune
Inspiration
Biscuit Delivery – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeHealth Scaling (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

50.9% win rate · 632 games

Against Thresh

Aftershock – League of Legends runeAftershock
Resolve
Font of Life – League of Legends runeBone Plating – League of Legends runeUnflinching – League of Legends rune
Inspiration
Biscuit Delivery – League of Legends runeCosmic Insight – League of Legends rune
Adaptive Force (offense) – League of Legends runeHealth Scaling (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

53.5% win rate · 43 games

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.22. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Thresh FAQ - Patch 26.21–26.22

Who wins Maokai vs Thresh?

Current data slightly favors Thresh, but the sample is too limited for a strong conclusion: Maokai wins 48.3% of 294 games (95% range 42.6–54.0%).

What is Maokai's win rate against Thresh?

Maokai wins 48.3% of 294 Support games against Thresh on patch 26.21–26.22 (95% range 42.6–54.0%). Based on both champions' overall Support win rates, 49.0% would be expected.

Does Maokai counter Thresh?

Not clearly. Maokai wins 48.3% of 294 games against Thresh, and the 95% range (42.6–54.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Thresh?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 32, within the margin of error (143 games).

Does Maokai outscale Thresh?

There are too few games of each length to tell yet.

When is Thresh strongest against Maokai?

On current data there is no stage of the game where Thresh is ahead of Maokai beyond the margin of error.

What should Maokai build against Thresh?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Locket of the Iron Solari, Spirit Visage, Unending Despair. The biggest change against Thresh: Health Potion + Health Potion (27.8% usually, 19.0% here).

What runes should Maokai use against Thresh?

Aftershock with Resolve and Inspiration — 53.5% over 43 games against Thresh. The biggest change against Thresh: Health Scaling (defense) (83.3% usually, 75.0% here).