Maokai, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokaivs Pantheon

Maokai C TierTankSupport
Patch26.19
Games1,322
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Maokai vs Pantheon is a decisive matchup in LoL patch 26.19. Pantheon wins with a 54.2% win rate (+8.3%) over Maokai based on 24 games. Pantheon wins the early laning phase while Maokai scales better into the late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Pantheon matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
41.3%
VS
Pantheon
58.7%
Pantheon

Who wins Maokai vs Pantheon?

Slight Pantheon edgeLow confidence

Maokai wins 41.3% of these games. With this many games the true rate is most likely between 30.0% and 53.6% (95% range).

Expected
50.0%
From both champions' overall Support win rates
Matchup effect
−8.7 pts
Observed minus expected
Sample
63 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Top): 7 games, Maokai won 71.4%.

Key takeaways

  • Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Maokai wins 41.3% of 63 games (95% range 30.0–53.6%).
  • Both champions' overall Support win rates predict 50.0% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pantheon usually wins the lane: 678 gold ahead of Maokai at 15 minutes on average (63 games with a 15-minute snapshot).
  • Maokai players pick Plated Steelcaps far more often against Pantheon: 23.7% of their other Support games, 39.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Pantheon Laning Stats

MaokaiPantheon

At 15 minutes

Gold difference
−678
Pantheon ahead
95% range −899 to −456
XP difference
−131
Within the margin of error
95% range −324 to +62
CS difference
−1.9
Within the margin of error
95% range −4.0 to +0.2
1.29
Kills before 15 min
3.22
2.94
Deaths before 15 min
3.03
0.05
Solo kills before 15 min
0.13
4.8%
First blood
6.3%

Whole-game averages

1.4
CS / min
1.7
509
DMG / min
749
9,991
Gold / game
11,766
301
Heal / min
140
1,257
DMG Mitigated / min
602
2.3
CC / min
0.9

Maokai vs Pantheon Win Rate by Game Length

Maokai's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
8 games
Too few games
25–30 min
19 games
Too few games
30–35 min
19 games
Too few games
35+ min
17 games
Maokai vs Pantheon95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Pantheon in short and long games are within the margin of error of each other.

Maokai vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PantheonMaokai gold at 15: −678
  2. First itemEvenMaokai: 12.0 min · Pantheon: 12.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Pantheon

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Plated Steelcaps
    Usually
    23.7%
    vs Pantheon
    39.7%
    +16.0 pts48.0% WR here
  • Health PotionHealth Potion
    Health Potion + Health PotionStarting items
    Usually
    27.0%
    vs Pantheon
    13.1%
    −13.9 pts
  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    54.1%
    vs Pantheon
    67.2%
    +13.1 pts39.0% WR here
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    under 0.5%
    vs Pantheon
    3.2%
    +3.2 pts

Best Maokai Build vs Pantheon

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Pantheon

Not enough matchup-specific build data: only 4 of 28 Maokai games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 12.0 min (median of 30 games).
  • Pantheon usually completes Umbral Glaive first, at 12.4 min (median of 23 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Pantheon

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Pantheon

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

40.0% win rate · 20 games

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Pantheon FAQ - Patch 26.19

Who wins Maokai vs Pantheon?

Current data slightly favors Pantheon, but the sample is too limited for a strong conclusion: Maokai wins 41.3% of 63 games (95% range 30.0–53.6%).

What is Maokai's win rate against Pantheon?

Maokai wins 41.3% of 63 Support games against Pantheon on patch 26.19 (95% range 30.0–53.6%). Based on both champions' overall Support win rates, 50.0% would be expected.

Does Maokai counter Pantheon?

Not clearly. Maokai wins 41.3% of 63 games against Pantheon, and the 95% range (30.0–53.6%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Pantheon?

Pantheon usually wins the lane: 678 gold ahead of Maokai at 15 minutes on average (63 games with a 15-minute snapshot).

Does Maokai outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Maokai?

Pantheon is measurably ahead in: Lane (15 min).

What should Maokai build against Pantheon?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Pantheon: Plated Steelcaps (23.7% usually, 39.7% here).

What runes should Maokai use against Pantheon?

Aftershock with Resolve and Inspiration — 40.0% over 20 games against Pantheon. The biggest change against Pantheon: Flash + Barrier (under 0.5% usually, 3.2% here).