Maokai - League of Legends Champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokaivs Senna

Maokai C TierTankSupport
Patch26.19
Games1,322
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Maokai vs Senna is a decisive matchup in LoL patch 26.19. Maokai wins with a 61.5% win rate (+23.1%) over Senna based on 26 games. Maokai holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Senna matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
59.7%
VS
Senna
40.3%
Senna

Who wins Maokai vs Senna?

Slight Maokai edgeLow confidence

Maokai wins 59.7% of these games. With this many games the true rate is most likely between 47.3% and 71.0% (95% range).

Expected
49.7%
From both champions' overall Support win rates
Matchup effect
+10.0 pts
Observed minus expected
Sample
62 games
Lane: Support
vs patch 26.18
+17.4 pts
A real change since last patch

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 23 – Sep 28

Key takeaways

  • Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 59.7% of 62 games (95% range 47.3–71.0%).
  • Both champions' overall Support win rates predict 49.7% for Maokai; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Senna usually wins the lane: 405 gold ahead of Maokai at 15 minutes on average (61 games with a 15-minute snapshot).
  • Maokai players pick Health Potion + Health Potion + Stealth Ward much less often against Senna: 54.9% of their other Support games, 41.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Senna played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Senna Laning Stats

MaokaiSenna

At 15 minutes

Gold difference
−405
Senna ahead
95% range −611 to −198
XP difference
−236
Senna ahead
95% range −437 to −35
CS difference
+0.6
Within the margin of error
95% range −1.5 to +2.6
1.43
Kills before 15 min
1.72
2.77
Deaths before 15 min
2.89
0.07
Solo kills before 15 min
0.07
6.5%
First blood
6.5%

Whole-game averages

1.3
CS / min
1.6
479
DMG / min
660
9,924
Gold / game
11,176
296
Heal / min
407
1,212
DMG Mitigated / min
328
2.2
CC / min
1.3

Maokai vs Senna Win Rate by Game Length

Maokai's win rate against Senna by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
6 games
Too few games
25–30 min
21 games
Too few games
30–35 min
18 games
Too few games
35+ min
13 games
Maokai vs Senna95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Senna in short and long games are within the margin of error of each other.

Maokai vs Senna Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SennaMaokai gold at 15: −405
  2. First itemSennaMaokai: 13.7 min · Senna: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Maokai Changes Against Senna

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Health PotionHealth PotionStealth Ward
    Health Potion + Health Potion + Stealth WardStarting items
    Usually
    54.9%
    vs Senna
    41.4%
    −13.5 pts54.2% WR here
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Senna
    6.5%
    +6.5 pts
  • Hollow Radiance
    Usually
    2.7%
    vs Senna
    8.1%
    +5.3 pts
  • Rylai's Crystal Scepter
    Usually
    under 0.5%
    vs Senna
    3.2%
    +3.2 pts

Best Maokai Build vs Senna

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Senna

Not enough matchup-specific build data: only 2 of 23 Maokai games against Senna carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 13.7 min (median of 25 games).
  • Senna usually completes Black Cleaver first, at 13.1 min (median of 32 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Senna

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Senna

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Senna FAQ - Patch 26.19

Who wins Maokai vs Senna?

Current data slightly favors Maokai, but the sample is too limited for a strong conclusion: Maokai wins 59.7% of 62 games (95% range 47.3–71.0%).

What is Maokai's win rate against Senna?

Maokai wins 59.7% of 62 Support games against Senna on patch 26.19 (95% range 47.3–71.0%). Based on both champions' overall Support win rates, 49.7% would be expected.

Does Maokai counter Senna?

Not clearly. Maokai wins 59.7% of 62 games against Senna, and the 95% range (47.3–71.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Maokai or Senna?

Senna usually wins the lane: 405 gold ahead of Maokai at 15 minutes on average (61 games with a 15-minute snapshot).

Does Maokai outscale Senna?

There are too few games of each length to tell yet.

When is Senna strongest against Maokai?

Senna is measurably ahead in: Lane (15 min), First item.

What should Maokai build against Senna?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Senna: Health Potion + Health Potion + Stealth Ward (54.9% usually, 41.4% here).

What runes should Maokai use against Senna?

Use Maokai's usual Aftershock page (Resolve + Inspiration); there are too few games for a matchup-specific page.