Maokai, League of Legends champion
Win Rate
49.7%
Pick Rate
1.5%
Ban Rate
0.3%

Maokai vs Seraphine

Maokai D TierTankSupport
Patch
26.19
Games
2,949
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Maokai vs Seraphine is a decisive matchup in LoL patch 26.19. Seraphine wins with a 68.3% win rate (+36.7%) over Maokai based on 60 games. Seraphine holds the advantage in both the early and late game. Below you'll find the best Maokai build, runes, laning stats, and strategies for the Maokai vs Seraphine matchup.

Maokai Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Maokai performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Maokai
Maokai
37.3%
VS
Seraphine
62.7%
Seraphine

Who wins Maokai vs Seraphine?

Seraphine favoredLow confidence

Maokai wins 37.3% of these games. With this many games the true rate is most likely between 29.4% and 46.0% (95% range).

Expected
47.2%
From both champions' overall Support win rates
Matchup effect
−9.9 pts
Observed minus expected
Sample
126 games
Lane: Support
vs patch 26.18
−1.4 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Seraphine is favored in this matchup: Maokai wins 37.3% of 126 games, and the whole 95% range (29.4–46.0%) is on the same side of 50%.
  • That is 9.9 points worse for Maokai than both champions' overall Support win rates predict (47.2%), so the matchup itself works against this pick.
  • Seraphine usually wins the lane: 169 gold ahead of Maokai at 15 minutes on average (123 games with a 15-minute snapshot).
  • Maokai players pick Bandlepipes much less often against Seraphine: 31.3% of their other Support games, 20.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Maokai and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Maokai's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Maokai vs Seraphine Laning Stats

MaokaiSeraphine

At 15 minutes

Gold difference
−169
Seraphine ahead
95% range −314 to −24
XP difference
−211
Seraphine ahead
95% range −350 to −73
CS difference
+1.4
Within the margin of error
95% range −0.5 to +3.3
1.26
Kills before 15 min
1.62
3.18
Deaths before 15 min
2.55
0.03
Solo kills before 15 min
0.09
4.8%
First blood
11.9%

Whole-game averages

1.4
CS / min
1.5
480
DMG / min
516
9,447
Gold / game
9,807
291
Heal / min
245
1,127
DMG Mitigated / min
346
2.2
CC / min
1.3

Maokai vs Seraphine Win Rate by Game Length

Maokai's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
18 games
47.1%
25–30 min
34 games
30.6%
30–35 min
36 games
34.4%
35+ min
32 games
Maokai vs Seraphine95% rangeMaokai usual (Support)

No game length stands out: Maokai's results against Seraphine in short and long games are within the margin of error of each other.

Maokai vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineMaokai gold at 15: −169
  2. First itemSeraphineMaokai: 13.1 min · Seraphine: 11.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenMaokai wins 42.3% of 52 games
  5. 30+ min gamesSeraphineMaokai wins 32.4% of 68 games

What Maokai Changes Against Seraphine

Choices Maokai players make noticeably more or less often in this matchup than in their other Support games.

  • Bandlepipes
    Usually
    31.3%
    vs Seraphine
    20.6%
    −10.7 pts46.2% WR here
  • Adaptive Force (flex)
    Adaptive Force (flex)Stat shard
    Usually
    43.8%
    vs Seraphine
    53.2%
    +9.4 pts38.8% WR here
  • Mercury's Treads
    Usually
    18.3%
    vs Seraphine
    27.0%
    +8.7 pts44.1% WR here
  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    under 0.5%
    vs Seraphine
    7.9%
    +7.9 pts
  • Move Speed (flex)
    Move Speed (flex)Stat shard
    Usually
    9.8%
    vs Seraphine
    4.0%
    −5.8 pts

Best Maokai Build vs Seraphine

Usual Maokai build (Support)

76.2% win rate · 21 games

Against Seraphine

Not enough matchup-specific build data: only 7 of 47 Maokai games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Maokai's standard build instead.

  • Maokai usually completes Locket of the Iron Solari first, at 13.1 min (median of 52 games).
  • Seraphine usually completes Echoes of Helia first, at 11.6 min (median of 44 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Maokai Runes vs Seraphine

Usual Maokai runes (Support)

AftershockAftershock
Resolve
Font of LifeBone PlatingUnflinching
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Health Scaling (flex)Health Scaling (defense)

51.5% win rate · 549 games

Against Seraphine

AftershockAftershock
Resolve
Font of LifeConditioningOvergrowth
Precision
Legend: HasteTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

43.6% win rate · 39 games

MetaBot Desktop

Plan your Maokai draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Maokai matchup data for League of Legends patch 26.19. The table below shows Maokai's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Maokai build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Maokai Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Maokai vs Seraphine FAQ - Patch 26.19

Who wins Maokai vs Seraphine?

Seraphine is favored in this matchup: Maokai wins 37.3% of 126 games, and the whole 95% range (29.4–46.0%) is on the same side of 50%.

What is Maokai's win rate against Seraphine?

Maokai wins 37.3% of 126 Support games against Seraphine on patch 26.19 (95% range 29.4–46.0%). Based on both champions' overall Support win rates, 47.2% would be expected.

Does Maokai counter Seraphine?

No — it is the other way around: Maokai wins only 37.3% of 126 games against Seraphine, and the whole 95% range is below 50%.

Who wins lane, Maokai or Seraphine?

Seraphine usually wins the lane: 169 gold ahead of Maokai at 15 minutes on average (123 games with a 15-minute snapshot).

Does Maokai outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Maokai?

Seraphine is measurably ahead in: Lane (15 min), First item, 30+ min games.

What should Maokai build against Seraphine?

There are not enough games for a matchup-specific core, so use Maokai's usual Support core: Thornmail, Spirit Visage, Unending Despair. The biggest change against Seraphine: Bandlepipes (31.3% usually, 20.6% here).

What runes should Maokai use against Seraphine?

Aftershock with Resolve and Precision — 43.6% over 39 games against Seraphine. The biggest change against Seraphine: Adaptive Force (flex) (43.8% usually, 53.2% here).