Mel, League of Legends champion
Win Rate
48.4%
Pick Rate
3.1%
Ban Rate
12.4%

Mel vs Lux

Mel F TierMageSupport
Patch
26.22
Games
2,898
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 7, 2026 UTC
Methodology
Data Methodology

Mel vs Lux is a moderate matchup in LoL patch 26.22. Mel wins with a 51.0% win rate (+2.1%) over Lux based on 145 games. Lux wins the early laning phase while Mel scales better into the late game. Below you'll find the best Mel build, runes, laning stats, and strategies for the Mel vs Lux matchup.

MelMel51.4%
Even matchupLow confidence · 74 games
48.6%LuxLux

Mel vs Lux is an even matchup: Mel wins 51.4% of 74 games, and the 95% range (40.2–62.4%) comfortably includes 50%.

Mel Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Mel performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Mel
Mel
51.4%
VS
Lux
48.6%
Lux

Who wins Mel vs Lux?

Even matchupLow confidence

Mel wins 51.4% of these games. With this many games the true rate is most likely between 40.2% and 62.4% (95% range).

Expected
47.3%
From both champions' overall Support win rates
Matchup effect
+4.1 pts
Observed minus expected
Sample
74 games
Lane: Support
vs patch 26.21
+0.5 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 4 – Nov 7

They also met in another lane (Mid): 56 games, Mel won 51.8%.

They also met in another lane (Bot): 3 games, Mel won 33.3%.

Key takeaways

  • Mel vs Lux is an even matchup: Mel wins 51.4% of 74 games, and the 95% range (40.2–62.4%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 47.3% for Mel; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 212, within the margin of error (74 games).
  • Mel players pick Sorcerer's Shoes far more often against Lux: 67.6% of their other Support games, 82.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Mel and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Mel's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Mel vs Lux Laning Stats

MelLux

At 15 minutes

Gold difference
+212
Within the margin of error
95% range −10 to +434
XP difference
−82
Within the margin of error
95% range −263 to +99
CS difference
−0.3
Within the margin of error
95% range −3.1 to +2.5
2.58
Kills before 15 min
1.61
3.19
Deaths before 15 min
2.69
0.19
Solo kills before 15 min
0.18
14.9%
First blood
6.8%

Whole-game averages

2.2
CS / min
2.0
652
DMG / min
658
11,110
Gold / game
10,236
104
Heal / min
70
346
DMG Mitigated / min
331
1.0
CC / min
1.4

Mel vs Lux Win Rate by Game Length

Mel's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
7 games
Too few games
25–30 min
20 games
Too few games
30–35 min
18 games
Too few games
35+ min
22 games
Mel vs Lux95% rangeMel usual (Support)

No game length stands out: Mel's results against Lux in short and long games are within the margin of error of each other.

Mel vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMel gold at 15: +212
  2. First itemEvenMel: 13.5 min · Lux: 13.6 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenMel wins 55.0% of 40 games

What Mel Changes Against Lux

Choices Mel players make noticeably more or less often in this matchup than in their other Support games.

  • Sorcerer's Shoes
    Usually
    67.6%
    vs Lux
    82.4%
    +14.8 pts55.7% WR here
  • Ionian Boots of Lucidity
    Usually
    21.2%
    vs Lux
    6.8%
    −14.4 pts
  • Health PotionHealth Potion
    Health Potion + Health PotionStarting items
    Usually
    26.8%
    vs Lux
    15.7%
    −11.0 pts
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    6.4%
    vs Lux
    13.5%
    +7.1 pts

Best Mel Build vs Lux

Usual Mel build (Support)

71.4% win rate · 14 games

Against Lux

Not enough matchup-specific build data: only 5 of 33 Mel games against Lux carried a complete build, which is too few to recommend an item path from. Use Mel's standard build instead.

  • Mel usually completes Luden's Echo first, at 13.5 min (median of 52 games).
  • Lux usually completes Luden's Echo first, at 13.6 min (median of 50 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Mel Runes vs Lux

Usual Mel runes (Support)

Dark HarvestDark Harvest
Domination
Cheap ShotSixth SenseUltimate Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

54.5% win rate · 132 games

Against Lux

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Mel draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Mel matchup data for League of Legends patch 26.22. The table below shows Mel's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Mel build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Mel Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Mel vs Lux FAQ - Patch 26.22

Who wins Mel vs Lux?

Mel vs Lux is an even matchup: Mel wins 51.4% of 74 games, and the 95% range (40.2–62.4%) comfortably includes 50%.

What is Mel's win rate against Lux?

Mel wins 51.4% of 74 Support games against Lux on patch 26.22 (95% range 40.2–62.4%). Based on both champions' overall Support win rates, 47.3% would be expected.

Does Mel counter Lux?

Not clearly. Mel wins 51.4% of 74 games against Lux, and the 95% range (40.2–62.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Mel or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 212, within the margin of error (74 games).

Does Mel outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Mel?

On current data there is no stage of the game where Lux is ahead of Mel beyond the margin of error.

What should Mel build against Lux?

There are not enough games for a matchup-specific core, so use Mel's usual Support core: Luden's Echo, Shadowflame, Rabadon's Deathcap. The biggest change against Lux: Sorcerer's Shoes (67.6% usually, 82.4% here).

What runes should Mel use against Lux?

Use Mel's usual Dark Harvest page (Domination + Sorcery); there are too few games for a matchup-specific page.