Mel - League of Legends Champion
Win Rate
46.6%
Pick Rate
4.3%
Ban Rate
26.8%

Melvs Lux

FMageSupport
Patch26.18
Games4,268
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 22, 2026 UTC
MethodologyData Methodology

Mel vs Lux is a moderate matchup in LoL patch 26.18. Lux wins with a 51.4% win rate (+2.8%) over Mel based on 214 games. Lux wins the early laning phase while Mel scales better into the late game. Below you'll find the best Mel build, runes, laning stats, and strategies for the Mel vs Lux matchup.

Mel Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Mel performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Mel
Mel
47.8%
VS
Lux
52.2%
Lux

Who wins Mel vs Lux?

Slight Lux edgeLow confidence

Mel wins 47.8% of these games. With this many games the true rate is most likely between 38.9% and 56.9% (95% range).

Expected
42.7%
From both champions' overall Support win rates
Matchup effect
+5.1 pts
Observed minus expected
Sample
115 games
Lane: Support

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

They also met in another lane (Mid): 86 games, Mel won 47.7%.

They also met in another lane (Bot): 4 games, Mel won 25.0%.

Key takeaways

  • Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Mel wins 47.8% of 115 games (95% range 38.9–56.9%).
  • Both champions' overall Support win rates predict 42.7% for Mel; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 16, within the margin of error (113 games).
  • Mel players pick Stormsurge far more often against Lux: 9.8% of their other Support games, 16.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Mel and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Mel's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Mel vs Lux Laning Stats

MelLux

At 15 minutes

Gold difference
+16
Within the margin of error
95% range −179 to +210
XP difference
−151
Within the margin of error
95% range −312 to +9
CS difference
+1.7
Within the margin of error
95% range −0.8 to +4.3
2.77
Kills before 15 min
2.04
3.21
Deaths before 15 min
2.88
11.3%
First blood
13.0%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

2.6
CS / min
2.5
651
DMG / min
697
11,393
Gold / game
11,275
102
Heal / min
70
327
DMG Mitigated / min
360
1.2
CC / min
1.4

Mel vs Lux Win Rate by Game Length

Mel's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
7 games
Too few games
20–25 min
11 games
37.0%
25–30 min
27 games
48.6%
30–35 min
35 games
71.4%
35+ min
35 games
Mel vs Lux95% rangeMel usual (Support)

No game length stands out: Mel's results against Lux in short and long games are within the margin of error of each other.

Mel vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenMel gold at 15: +16
  2. First itemEvenMel: 13.0 min · Lux: 13.0 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenMel wins 60.0% of 70 games

What Mel Changes Against Lux

Choices Mel players make noticeably more or less often in this matchup than in their other Support games.

Best Mel Build vs Lux

Usual Mel build (Support)

75.0% win rate · 12 games

Against Lux

Not enough matchup-specific build data: only 13 of 64 Mel games against Lux carried a complete build, which is too few to recommend an item path from. Use Mel's standard build instead.

  • Mel usually completes Luden's Echo first, at 13.0 min (median of 86 games).
  • Lux usually completes Luden's Echo first, at 13.0 min (median of 87 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Mel Runes vs Lux

Usual Mel runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Domination
Cheap ShotGrisly Mementos
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

48.3% win rate · 238 games

Against Lux

Dark HarvestDark Harvest
Domination
Cheap ShotSixth SenseUltimate Hunter
Sorcery
Manaflow BandScorch
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

65.2% win rate · 23 games


Mel matchup data for League of Legends patch 26.18. The table below shows Mel's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Mel build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Mel Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Mel vs Lux FAQ - Patch 26.18

Who wins Mel vs Lux?

Current data slightly favors Lux, but the sample is too limited for a strong conclusion: Mel wins 47.8% of 115 games (95% range 38.9–56.9%).

What is Mel's win rate against Lux?

Mel wins 47.8% of 115 Support games against Lux on patch 26.18 (95% range 38.9–56.9%). Based on both champions' overall Support win rates, 42.7% would be expected.

Does Mel counter Lux?

Not clearly. Mel wins 47.8% of 115 games against Lux, and the 95% range (38.9–56.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Mel or Lux?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 16, within the margin of error (113 games).

Does Mel outscale Lux?

There are too few games of each length to tell yet.

When is Lux strongest against Mel?

On current data there is no stage of the game where Lux is ahead of Mel beyond the margin of error.

What should Mel build against Lux?

There are not enough games for a matchup-specific core, so use Mel's usual Support core: Luden's Echo, Shadowflame, Rabadon's Deathcap. The biggest change against Lux: Stormsurge (9.8% usually, 16.5% here).

What runes should Mel use against Lux?

Dark Harvest with Domination and Sorcery — 65.2% over 23 games against Lux.