Mel - League of Legends Champion
Win Rate
46.6%
Pick Rate
4.3%
Ban Rate
26.8%

Melvs Yone

FMageSupport
Patch26.18
Games4,268
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 20, 2026 UTC
MethodologyData Methodology

Mel vs Yone is a decisive matchup in LoL patch 26.18. Mel wins with a 60.8% win rate (+21.5%) over Yone based on 79 games. Mel holds the advantage in both the early and late game. Below you'll find the best Mel build, runes, laning stats, and strategies for the Mel vs Yone matchup.

Mel Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Mel performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Mel
Mel
58.0%
VS
Yone
42.0%
Yone

Who wins Mel vs Yone?

Slight Mel edgeLow confidence

Mel wins 58.0% of these games. With this many games the true rate is most likely between 46.2% and 68.9% (95% range).

Expected
45.6%
From both champions' overall Mid win rates
Matchup effect
+12.3 pts
Observed minus expected
Sample
69 games
Lane: Mid

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

They also met in another lane (Top): 3 games, Mel won 33.3%.

Key takeaways

  • Current data slightly favors Mel, but the sample is too limited for a strong conclusion: Mel wins 58.0% of 69 games (95% range 46.2–68.9%).
  • That is 12.3 points better for Mel than both champions' overall Mid win rates predict (45.6%), so the matchup itself favors this pick — not just champion strength.
  • Mel usually wins the lane: 616 gold ahead of Yone at 15 minutes on average (68 games with a 15-minute snapshot).
  • Mel players pick Health Scaling (defense) far more often against Yone: 72.3% of their other Mid games, 87.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Mel and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Mel's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Mel vs Yone Laning Stats

MelYone

At 15 minutes

Gold difference
+616
Mel ahead
95% range +241 to +991
XP difference
+222
Within the margin of error
95% range −124 to +568
CS difference
+12.5
Mel ahead
95% range +6.7 to +18.3
4.22
Kills before 15 min
2.60
2.50
Deaths before 15 min
3.09
15.9%
First blood
10.1%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

6.4
CS / min
6.2
1,031
DMG / min
833
13,739
Gold / game
12,745
83
Heal / min
323
495
DMG Mitigated / min
1,053
1.4
CC / min
0.7

Mel vs Yone Win Rate by Game Length

Mel's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
6 games
Too few games
20–25 min
5 games
Too few games
25–30 min
20 games
Too few games
30–35 min
19 games
Too few games
35+ min
19 games
Mel vs Yone95% rangeMel usual (Mid)

No game length stands out: Mel's results against Yone in short and long games are within the margin of error of each other.

Mel vs Yone Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)MelMel gold at 15: +616
  2. First itemMelMel: 10.8 min · Yone: 13.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Mel Changes Against Yone

Choices Mel players make noticeably more or less often in this matchup than in their other Mid games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    72.3%
    vs Yone
    87.0%
    +14.7 pts61.7% WR here
  • Health (defense)
    Health (defense)Stat shard
    Usually
    25.2%
    vs Yone
    11.6%
    −13.6 pts
  • Cheap Shot
    Usually
    26.3%
    vs Yone
    13.0%
    −13.3 pts
  • Sixth Sense
    Usually
    22.7%
    vs Yone
    10.1%
    −12.5 pts
  • Dark Harvest
    Dark HarvestKeystone
    Usually
    23.2%
    vs Yone
    11.6%
    −11.6 pts
  • Ultimate Hunter
    Usually
    26.9%
    vs Yone
    15.9%
    −11.0 pts
  • Morellonomicon
    Usually
    4.3%
    vs Yone
    10.1%
    +5.9 pts

Best Mel Build vs Yone

Usual Mel build (Mid)

63.6% win rate · 143 games

Against Yone

Not enough matchup-specific build data: only 9 of 47 Mel games against Yone carried a complete build, which is too few to recommend an item path from. Use Mel's standard build instead.

  • Mel usually completes Luden's Echo first, at 10.8 min (median of 47 games).
  • Yone usually completes Blade of The Ruined King first, at 13.8 min (median of 49 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Mel Runes vs Yone

Usual Mel runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Presence of MindCoup de Grace
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

51.4% win rate · 177 games

Against Yone

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Ability Haste (offense)Adaptive Force (flex)Health Scaling (defense)

53.3% win rate · 30 games


Mel matchup data for League of Legends patch 26.18. The table below shows Mel's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Mel build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Mel Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Mel vs Yone FAQ - Patch 26.18

Who wins Mel vs Yone?

Current data slightly favors Mel, but the sample is too limited for a strong conclusion: Mel wins 58.0% of 69 games (95% range 46.2–68.9%).

What is Mel's win rate against Yone?

Mel wins 58.0% of 69 Mid games against Yone on patch 26.18 (95% range 46.2–68.9%). Based on both champions' overall Mid win rates, 45.6% would be expected.

Does Mel counter Yone?

Not clearly. Mel wins 58.0% of 69 games against Yone, and the 95% range (46.2–68.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Mel or Yone?

Mel usually wins the lane: 616 gold ahead of Yone at 15 minutes on average (68 games with a 15-minute snapshot).

Does Mel outscale Yone?

There are too few games of each length to tell yet.

When is Yone strongest against Mel?

On current data there is no stage of the game where Yone is ahead of Mel beyond the margin of error.

What should Mel build against Yone?

There are not enough games for a matchup-specific core, so use Mel's usual Mid core: Luden's Echo, Shadowflame, Rabadon's Deathcap. The biggest change against Yone: Morellonomicon (4.3% usually, 10.1% here).

What runes should Mel use against Yone?

Arcane Comet with Sorcery and Precision — 53.3% over 30 games against Yone. The biggest change against Yone: Health Scaling (defense) (72.3% usually, 87.0% here).