Wukong, League of Legends champion
Win Rate
53.5%
Pick Rate
3.8%
Ban Rate
5.7%

Wukong vs Graves

Wukong S TierFighterTank
Patch
26.21
Games
7,614
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 4, 2026 UTC
Methodology
Data Methodology

Wukong vs Graves is a decisive matchup in LoL patch 26.21. Wukong wins with a 53.7% win rate (+7.4%) over Graves based on 136 games. Wukong holds the advantage in both the early and late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Graves matchup.

Wukong Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Wukong
Wukong
53.1%
VS
Graves
46.9%
Graves

Who wins Wukong vs Graves?

Slight Wukong edgeLow confidence

Wukong wins 53.1% of these games. With this many games the true rate is most likely between 45.0% and 61.1% (95% range).

Expected
56.1%
From both champions' overall Jungle win rates
Matchup effect
−2.9 pts
Observed minus expected
Sample
143 games
Lane: Jungle
vs patch 26.20
−3.6 pts
Within normal patch-to-patch noise

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 3

Key takeaways

  • Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Wukong wins 53.1% of 143 games (95% range 45.0–61.1%).
  • Both champions' overall Jungle win rates predict 56.1% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).
  • Wukong players pick Last Stand much less often against Graves: 54.7% of their other Jungle games, 46.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Wukong and Graves played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Wukong vs Graves Laning Stats

WukongGraves

At 15 minutes

Gold difference
−271
Graves ahead
95% range −463 to −79
XP difference
−241
Graves ahead
95% range −429 to −53
CS difference
−7.6
Graves ahead
95% range −11.2 to −4.0
2.61
Kills before 15 min
2.51
1.96
Deaths before 15 min
2.19
0.25
Solo kills before 15 min
0.11
4.9%
First blood
7.0%

Whole-game averages

1.1
CS / min
1.5
586
DMG / min
780
12,950
Gold / game
13,985
330
Heal / min
309
1,076
DMG Mitigated / min
713
0.8
CC / min
0.8

Wukong vs Graves Win Rate by Game Length

Wukong's win rate against Graves by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
9 games
Too few games
20–25 min
23 games
53.8%
25–30 min
39 games
56.8%
30–35 min
37 games
45.7%
35+ min
35 games
Wukong vs Graves95% rangeWukong usual (Jungle)

No game length stands out: Wukong's results against Graves in short and long games are within the margin of error of each other.

Wukong vs Graves Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)GravesWukong gold at 15: −271
  2. First itemEvenWukong: 0.2 min · Graves: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenWukong wins 56.5% of 62 games
  5. 30+ min gamesEvenWukong wins 51.4% of 72 games

What Wukong Changes Against Graves

Choices Wukong players make noticeably more or less often in this matchup than in their other Jungle games.

  • Last Stand
    Usually
    54.7%
    vs Graves
    46.2%
    −8.6 pts56.1% WR here
  • Cut Down
    Usually
    6.5%
    vs Graves
    12.6%
    +6.1 pts
  • Triple Tonic
    Usually
    5.5%
    vs Graves
    10.5%
    +5.0 pts
  • Tenacity and Slow Resist (defense)
    Tenacity and Slow Resist (defense)Stat shard
    Usually
    3.0%
    vs Graves
    7.0%
    +4.0 pts
  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    94.8%
    vs Graves
    90.9%
    −3.9 pts53.8% WR here
  • Gustwalker HatchlingHealth Potion
    Gustwalker Hatchling + Health PotionStarting items
    Usually
    2.5%
    vs Graves
    6.3%
    +3.8 pts

Best Wukong Build vs Graves

Usual Wukong build (Jungle)

67.1% win rate · 316 games

Against Graves

71.9% win rate · 32 games

Limited sample: 32 of 89 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 86 games).
  • Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 112 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Wukong Runes vs Graves

Usual Wukong runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: AlacrityCoup de Grace
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

59.6% win rate · 275 games

Against Graves

ConquerorConqueror
Precision
TriumphLegend: AlacrityLast Stand
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

55.3% win rate · 47 games

MetaBot Desktop

Plan your Wukong draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Wukong matchup data for League of Legends patch 26.21. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Wukong Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Wukong vs Graves FAQ - Patch 26.21

Who wins Wukong vs Graves?

Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Wukong wins 53.1% of 143 games (95% range 45.0–61.1%).

What is Wukong's win rate against Graves?

Wukong wins 53.1% of 143 Jungle games against Graves on patch 26.21 (95% range 45.0–61.1%). Based on both champions' overall Jungle win rates, 56.1% would be expected.

Does Wukong counter Graves?

Not clearly. Wukong wins 53.1% of 143 games against Graves, and the 95% range (45.0–61.1%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Wukong or Graves?

Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).

Does Wukong outscale Graves?

There are too few games of each length to tell yet.

When is Graves strongest against Wukong?

Graves is measurably ahead in: Lane (15 min).

What should Wukong build against Graves?

The most successful Wukong core against Graves is Death's Dance, Trinity Force, Black Cleaver (71.9% over 32 games). The biggest change against Graves: Gustwalker Hatchling + Health Potion (2.5% usually, 6.3% here).

What runes should Wukong use against Graves?

Conqueror with Precision and Inspiration — 55.3% over 47 games against Graves. The biggest change against Graves: Last Stand (54.7% usually, 46.2% here).