
- Win Rate
- 53.5%
- Pick Rate
- 3.8%
- Ban Rate
- 5.7%
Wukong vs Graves
- Patch
- 26.21
- Games
- 7,614
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 4, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Wukong vs Graves is a decisive matchup in LoL patch 26.21. Wukong wins with a 53.7% win rate (+7.4%) over Graves based on 136 games. Wukong holds the advantage in both the early and late game. Below you'll find the best Wukong build, runes, laning stats, and strategies for the Wukong vs Graves matchup.
Wukong Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Wukong performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Wukong vs Graves?
Wukong wins 53.1% of these games. With this many games the true rate is most likely between 45.0% and 61.1% (95% range).
- Expected
- 56.1% From both champions' overall Jungle win rates
- Matchup effect
- −2.9 pts Observed minus expected
- Sample
- 143 games Lane: Jungle
- vs patch 26.20
- −3.6 pts Within normal patch-to-patch noise
Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21 · Oct 27 – Nov 3
Key takeaways
- Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Wukong wins 53.1% of 143 games (95% range 45.0–61.1%).
- Both champions' overall Jungle win rates predict 56.1% for Wukong; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).
- Wukong players pick Last Stand much less often against Graves: 54.7% of their other Jungle games, 46.2% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Wukong and Graves played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Wukong's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Wukong vs Graves Laning Stats
At 15 minutes
Whole-game averages
Wukong vs Graves Win Rate by Game Length
Wukong's win rate against Graves by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Wukong's results against Graves in short and long games are within the margin of error of each other.
Wukong vs Graves Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)GravesWukong gold at 15: −271
- First itemEvenWukong: 0.2 min · Graves: 0.2 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenWukong wins 56.5% of 62 games
- 30+ min gamesEvenWukong wins 51.4% of 72 games
What Wukong Changes Against Graves
Choices Wukong players make noticeably more or less often in this matchup than in their other Jungle games.
Last StandRuneUsually54.7%vs Graves46.2%−8.6 pts56.1% WR here
Cut DownRuneUsually6.5%vs Graves12.6%+6.1 pts
Triple TonicRuneUsually5.5%vs Graves10.5%+5.0 pts
Tenacity and Slow Resist (defense)Stat shardUsually3.0%vs Graves7.0%+4.0 pts
Health Scaling (defense)Stat shardUsually94.8%vs Graves90.9%−3.9 pts53.8% WR here
Gustwalker Hatchling + Health PotionStarting itemsUsually2.5%vs Graves6.3%+3.8 pts
Best Wukong Build vs Graves
Usual Wukong build (Jungle)
67.1% win rate · 316 games
Limited sample: 32 of 89 games finished this exact core, so treat it as an observation rather than a recommendation.
- Wukong usually completes Scorchclaw Pup first, at 0.2 min (median of 86 games).
- Graves usually completes Scorchclaw Pup first, at 0.2 min (median of 112 games).
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Wukong Runes vs Graves
Plan your Wukong draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Wukong matchup data for League of Legends patch 26.21. The table below shows Wukong's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Wukong build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Wukong Matchups
Hardest for Wukong
Easiest for Wukong
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Wukong vs Graves FAQ - Patch 26.21
Who wins Wukong vs Graves?
Current data slightly favors Wukong, but the sample is too limited for a strong conclusion: Wukong wins 53.1% of 143 games (95% range 45.0–61.1%).
What is Wukong's win rate against Graves?
Wukong wins 53.1% of 143 Jungle games against Graves on patch 26.21 (95% range 45.0–61.1%). Based on both champions' overall Jungle win rates, 56.1% would be expected.
Does Wukong counter Graves?
Not clearly. Wukong wins 53.1% of 143 games against Graves, and the 95% range (45.0–61.1%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Wukong or Graves?
Graves usually wins the lane: 271 gold ahead of Wukong at 15 minutes on average (139 games with a 15-minute snapshot).
Does Wukong outscale Graves?
There are too few games of each length to tell yet.
When is Graves strongest against Wukong?
Graves is measurably ahead in: Lane (15 min).
What should Wukong build against Graves?
The most successful Wukong core against Graves is Death's Dance, Trinity Force, Black Cleaver (71.9% over 32 games). The biggest change against Graves: Gustwalker Hatchling + Health Potion (2.5% usually, 6.3% here).
What runes should Wukong use against Graves?
Conqueror with Precision and Inspiration — 55.3% over 47 games against Graves. The biggest change against Graves: Last Stand (54.7% usually, 46.2% here).
