
- Win Rate
- 50.8%
- Pick Rate
- 2.5%
- Ban Rate
- 6.3%
Naafiri vs Locke
- Patch
- 26.22
- Games
- 4,809
- Lane
- All Lanes
- Tier
- All Tiers
- Last Updated
- Nov 14, 2026 UTC
- Author
- Dakota Chinnick
- Methodology
- Data Methodology
Naafiri vs Locke (Mid): Naafiri wins 55.4% of 74 ranked games over the last 2 patches. Matchup build, runes and lane stats for patch 26.22.
Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Naafiri wins 55.4% of 74 games (95% range 44.1–66.2%).
Naafiri Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Naafiri performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Naafiri vs Locke?
Naafiri wins 55.4% of these games. With this many games the true rate is most likely between 44.1% and 66.2% (95% range).
- Expected
- 50.1% From both champions' overall Mid win rates
- Matchup effect
- +5.3 pts Observed minus expected
- Sample
- 74 games Lane: Mid · Patch 26.21–26.22
- vs patch 26.21
- — Not enough games on both patches
Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14
The headline win rate covers patches 26.21–26.22 (74 games). The lane, game-length, build and rune sections below use patch 26.22 only (24 games).
They also met in another lane (Jungle): 17 games, Naafiri won 64.7%.
Key takeaways
- Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Naafiri wins 55.4% of 74 games (95% range 44.1–66.2%).
- Both champions' overall Mid win rates predict 50.1% for Naafiri; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Naafiri players pick Health (defense) far more often against Locke: 19.5% of their other Mid games, 37.5% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Naafiri and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Naafiri's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Naafiri vs Locke Laning Stats
Only 23 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.
Whole-game averages
Naafiri vs Locke Win Rate by Game Length
Naafiri's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
No game length stands out: Naafiri's results against Locke in short and long games are within the margin of error of each other.
Naafiri vs Locke Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)Insufficient data
- First itemInsufficient data
- Games under 20 minInsufficient data
- 20–30 min gamesInsufficient data
- 30+ min gamesInsufficient data
What Naafiri Changes Against Locke
Choices Naafiri players make noticeably more or less often in this matchup than in their other Mid games.
Health (defense)Stat shardUsually19.5%vs Locke37.5%+18.0 pts
Black CleaverItemUsually11.1%vs Locke25.0%+13.9 pts
Spear of ShojinItemUsually1.3%vs Locke8.3%+7.1 pts
Endless HungerItemUsually2.0%vs Locke8.3%+6.3 pts


Long Sword + Doran's Blade + Health Potion + Glowing MoteStarting itemsUsuallyunder 0.5%vs Locke4.2%+4.2 pts



Long Sword + Long Sword + Doran's Blade + Health Potion + Health PotionStarting itemsUsuallyunder 0.5%vs Locke4.2%+4.2 pts
Dark HarvestKeystoneUsuallyunder 0.5%vs Locke4.2%+4.2 pts
UnflinchingRuneUsually0.5%vs Locke4.2%+3.7 pts
Best Naafiri Build vs Locke
Usual Naafiri build (Mid)
65.6% win rate · 32 games
Against Locke
Not enough matchup-specific build data: only 4 of 18 Naafiri games against Locke carried a complete build, which is too few to recommend an item path from. Use Naafiri's standard build instead.
- Locke usually completes Lich Bane first, at 11.3 min (median of 20 games).
- Skill priority: Q > E > W — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Naafiri Runes vs Locke
Plan your Naafiri draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Naafiri matchup data for League of Legends patch 26.22. The table below shows Naafiri's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Naafiri build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Naafiri Matchups
Hardest for Naafiri
Easiest for Naafiri
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Naafiri vs Locke FAQ - Patch 26.21–26.22
Who wins Naafiri vs Locke?
Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Naafiri wins 55.4% of 74 games (95% range 44.1–66.2%).
What is Naafiri's win rate against Locke?
Naafiri wins 55.4% of 74 Mid games against Locke on patch 26.21–26.22 (95% range 44.1–66.2%). Based on both champions' overall Mid win rates, 50.1% would be expected.
Does Naafiri counter Locke?
Not clearly. Naafiri wins 55.4% of 74 games against Locke, and the 95% range (44.1–66.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Naafiri or Locke?
There are not enough games with a 15-minute snapshot yet (23) to say who wins lane.
Does Naafiri outscale Locke?
There are too few games of each length to tell yet.
When is Locke strongest against Naafiri?
On current data there is no stage of the game where Locke is ahead of Naafiri beyond the margin of error.
What should Naafiri build against Locke?
There are not enough games for a matchup-specific core, so use Naafiri's usual Mid core: Voltaic Cyclosword, Axiom Arc, Serpent's Fang. The biggest change against Locke: Black Cleaver (11.1% usually, 25.0% here).
What runes should Naafiri use against Locke?
Use Naafiri's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Locke: Health (defense) (19.5% usually, 37.5% here).
