Locke, League of Legends champion
Win Rate
48.1%
Pick Rate
3.3%
Ban Rate
29.4%

Locke vs Naafiri

Locke F TierAssassinMage
Patch
26.22
Games
6,453
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Locke vs Naafiri (Mid): Locke wins 44.6% of 74 ranked games over the last 2 patches. Matchup build, runes and lane stats for patch 26.22.

Locke – League of Legends champion iconLocke44.6%
No clear favoriteLow confidence · 74 games · Patch 26.21–26.22
55.4%NaafiriNaafiri – League of Legends champion icon

Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Locke wins 44.6% of 74 games (95% range 33.8–55.9%).

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke – League of Legends champion icon
Locke
44.6%
VS
Naafiri
55.4%
Naafiri – League of Legends champion icon

Who wins Locke vs Naafiri?

No clear favoriteLow confidence

Locke wins 44.6% of these games. With this many games the true rate is most likely between 33.8% and 55.9% (95% range).

Expected
49.9%
From both champions' overall Mid win rates
Matchup effect
−5.3 pts
Observed minus expected
Sample
74 games
Lane: Mid · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (74 games). The lane, game-length, build and rune sections below use patch 26.22 only (24 games).

They also met in another lane (Jungle): 17 games, Locke won 35.3%.

Key takeaways

  • Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Locke wins 44.6% of 74 games (95% range 33.8–55.9%).
  • Both champions' overall Mid win rates predict 49.9% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke players pick Armored Advance far more often against Naafiri: 2.0% of their other Mid games, 12.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Naafiri played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Naafiri Laning Stats

LockeNaafiri

Only 23 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.8
CS / min
6.5
839
DMG / min
880
12,135
Gold / game
12,073
331
Heal / min
208
599
DMG Mitigated / min
551
0.5
CC / min
0.0

Locke vs Naafiri Win Rate by Game Length

Locke's win rate against Naafiri by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
5 games
Too few games
25–30 min
6 games
Too few games
30–35 min
5 games
Too few games
35+ min
5 games
Locke vs Naafiri95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Naafiri in short and long games are within the margin of error of each other.

Locke vs Naafiri Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Naafiri

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

Best Locke Build vs Naafiri

Usual Locke build (Mid)

78.8% win rate · 104 games

Against Naafiri

Not enough matchup-specific build data: only 6 of 15 Locke games against Naafiri carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Locke usually completes Lich Bane first, at 11.3 min (median of 20 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Naafiri

Usual Locke runes (Mid)

Electrocute – League of Legends runeElectrocute
Domination
Sudden Impact – League of Legends runeSixth Sense – League of Legends runeUltimate Hunter – League of Legends rune
Resolve
Revitalize – League of Legends runeSecond Wind – League of Legends rune
Adaptive Force (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

68.0% win rate · 25 games

Against Naafiri

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.22. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Locke vs Naafiri FAQ - Patch 26.21–26.22

Who wins Locke vs Naafiri?

Current data slightly favors Naafiri, but the sample is too limited for a strong conclusion: Locke wins 44.6% of 74 games (95% range 33.8–55.9%).

What is Locke's win rate against Naafiri?

Locke wins 44.6% of 74 Mid games against Naafiri on patch 26.21–26.22 (95% range 33.8–55.9%). Based on both champions' overall Mid win rates, 49.9% would be expected.

Does Locke counter Naafiri?

Not clearly. Locke wins 44.6% of 74 games against Naafiri, and the 95% range (33.8–55.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Naafiri?

There are not enough games with a 15-minute snapshot yet (23) to say who wins lane.

Does Locke outscale Naafiri?

There are too few games of each length to tell yet.

When is Naafiri strongest against Locke?

On current data there is no stage of the game where Naafiri is ahead of Locke beyond the margin of error.

What should Locke build against Naafiri?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Shadowflame, Lich Bane, Mejai's Soulstealer. The biggest change against Naafiri: Armored Advance (2.0% usually, 12.5% here).

What runes should Locke use against Naafiri?

Use Locke's usual Electrocute page (Domination + Resolve); there are too few games for a matchup-specific page. The biggest change against Naafiri: Waterwalking (0.5% usually, 8.3% here).