Nasus, League of Legends champion
Win Rate
50.1%
Pick Rate
4.2%
Ban Rate
28.5%

Nasusvs Rumble

Nasus B TierFighterTank
Patch26.19
Games3,853
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Nasus vs Rumble is a decisive matchup in LoL patch 26.19. Nasus wins with a 60.0% win rate (+20.0%) over Rumble based on 15 games. Nasus wins the early laning phase while Rumble scales better into the late game. Below you'll find the best Nasus build, runes, laning stats, and strategies for the Nasus vs Rumble matchup.

Nasus Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Nasus performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Nasus
Nasus
53.6%
VS
Rumble
46.4%
Rumble

Who wins Nasus vs Rumble?

Slight Nasus edgeLow confidence

Nasus wins 53.6% of these games. With this many games the true rate is most likely between 35.8% and 70.5% (95% range).

Expected
53.3%
From both champions' overall Top win rates
Matchup effect
+0.3 pts
Observed minus expected
Sample
28 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Nasus wins 53.6% of 28 games (95% range 35.8–70.5%).
  • Both champions' overall Top win rates predict 53.3% for Nasus; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Nasus players pick Last Stand much less often against Rumble: 74.2% of their other Top games, 46.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Nasus and Rumble played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Nasus's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Nasus vs Rumble Laning Stats

NasusRumble

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.0
CS / min
5.9
782
DMG / min
1,093
12,530
Gold / game
11,296
519
Heal / min
99
1,602
DMG Mitigated / min
895
0.7
CC / min
0.7

Nasus vs Rumble Win Rate by Game Length

Nasus's win rate against Rumble by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
3 games
Too few games
25–30 min
10 games
Too few games
30–35 min
12 games
Too few games
35+ min
2 games
Nasus vs Rumble95% rangeNasus usual (Top)

No game length stands out: Nasus's results against Rumble in short and long games are within the margin of error of each other.

Nasus vs Rumble Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemRumbleNasus: 14.8 min · Rumble: 13.7 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Nasus Changes Against Rumble

Choices Nasus players make noticeably more or less often in this matchup than in their other Top games.

  • Last Stand
    Usually
    74.2%
    vs Rumble
    46.4%
    −27.8 pts
  • Spirit Visage
    Usually
    44.4%
    vs Rumble
    71.4%
    +27.1 pts60.0% WR here
  • Legend: Haste
    Usually
    75.3%
    vs Rumble
    50.0%
    −25.3 pts
  • Doran's ShieldHealth Potion
    Doran's Shield + Health PotionStarting items
    Usually
    33.2%
    vs Rumble
    10.7%
    −22.5 pts
  • Triumph
    Usually
    72.0%
    vs Rumble
    50.0%
    −22.0 pts
  • Fleet Footwork
    Usually
    75.1%
    vs Rumble
    53.6%
    −21.5 pts
  • Thornmail
    Usually
    30.3%
    vs Rumble
    10.7%
    −19.6 pts
  • Inspiration
    InspirationSecondary tree
    Usually
    16.7%
    vs Rumble
    35.7%
    +19.0 pts

Best Nasus Build vs Rumble

Usual Nasus build (Top)

90.0% win rate · 10 games

Against Rumble

Not enough matchup-specific build data: only 5 of 19 Nasus games against Rumble carried a complete build, which is too few to recommend an item path from. Use Nasus's standard build instead.

  • Nasus usually completes Trinity Force first, at 14.8 min (median of 20 games).
  • Rumble usually completes Liandry's Torment first, at 13.7 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Nasus Runes vs Rumble

Usual Nasus runes (Top)

Fleet FootworkFleet Footwork
Precision
TriumphLegend: HasteLast Stand
Resolve
Second WindOvergrowth
Ability Haste (offense)Health Scaling (flex)Health Scaling (defense)

62.6% win rate · 107 games

Against Rumble

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Nasus draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Nasus matchup data for League of Legends patch 26.19. The table below shows Nasus's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Nasus build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Nasus Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Nasus vs Rumble FAQ - Patch 26.19

Who wins Nasus vs Rumble?

Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Nasus wins 53.6% of 28 games (95% range 35.8–70.5%).

What is Nasus's win rate against Rumble?

Nasus wins 53.6% of 28 Top games against Rumble on patch 26.19 (95% range 35.8–70.5%). Based on both champions' overall Top win rates, 53.3% would be expected.

Does Nasus counter Rumble?

Not clearly. Nasus wins 53.6% of 28 games against Rumble, and the 95% range (35.8–70.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Nasus or Rumble?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Nasus outscale Rumble?

There are too few games of each length to tell yet.

When is Rumble strongest against Nasus?

Rumble is measurably ahead in: First item.

What should Nasus build against Rumble?

There are not enough games for a matchup-specific core, so use Nasus's usual Top core: Iceborn Gauntlet, Force of Nature, Dead Man's Plate. The biggest change against Rumble: Spirit Visage (44.4% usually, 71.4% here).

What runes should Nasus use against Rumble?

Use Nasus's usual Fleet Footwork page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Rumble: Last Stand (74.2% usually, 46.4% here).