Rumble, League of Legends champion
Win Rate
46.6%
Pick Rate
0.8%
Ban Rate
0.2%

Rumblevs Nasus

Rumble F TierFighterMage
Patch26.19
Games697
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Rumble vs Nasus is a decisive matchup in LoL patch 26.19. Nasus wins with a 60.0% win rate (+20.0%) over Rumble based on 15 games. Nasus wins the early laning phase while Rumble scales better into the late game. Below you'll find the best Rumble build, runes, laning stats, and strategies for the Rumble vs Nasus matchup.

Rumble Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Rumble performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Rumble
Rumble
46.4%
VS
Nasus
53.6%
Nasus

Who wins Rumble vs Nasus?

Slight Nasus edgeLow confidence

Rumble wins 46.4% of these games. With this many games the true rate is most likely between 29.5% and 64.2% (95% range).

Expected
46.7%
From both champions' overall Top win rates
Matchup effect
−0.3 pts
Observed minus expected
Sample
28 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Rumble wins 46.4% of 28 games (95% range 29.5–64.2%).
  • Both champions' overall Top win rates predict 46.7% for Rumble; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Rumble players pick Boots of Swiftness far more often against Nasus: 18.6% of their other Top games, 46.4% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Rumble and Nasus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Rumble's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Rumble vs Nasus Laning Stats

RumbleNasus

Only 28 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.9
CS / min
6.0
1,093
DMG / min
782
11,296
Gold / game
12,530
99
Heal / min
519
895
DMG Mitigated / min
1,602
0.7
CC / min
0.7

Rumble vs Nasus Win Rate by Game Length

Rumble's win rate against Nasus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
3 games
Too few games
25–30 min
10 games
Too few games
30–35 min
12 games
Too few games
35+ min
2 games
Rumble vs Nasus95% rangeRumble usual (Top)

No game length stands out: Rumble's results against Nasus in short and long games are within the margin of error of each other.

Rumble vs Nasus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemRumbleRumble: 13.7 min · Nasus: 14.8 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Rumble Changes Against Nasus

Choices Rumble players make noticeably more or less often in this matchup than in their other Top games.

  • Boots of Swiftness
    Usually
    18.6%
    vs Nasus
    46.4%
    +27.9 pts
  • Zhonya's Hourglass
    Usually
    37.2%
    vs Nasus
    10.7%
    −26.4 pts
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    75.9%
    vs Nasus
    92.9%
    +16.9 pts42.3% WR here
  • Conditioning
    Usually
    0.4%
    vs Nasus
    7.1%
    +6.8 pts
  • Demolish
    Usually
    1.0%
    vs Nasus
    7.1%
    +6.2 pts
  • Spirit Visage
    Usually
    under 0.5%
    vs Nasus
    3.6%
    +3.6 pts
  • Cosmic Drive
    Usually
    under 0.5%
    vs Nasus
    3.6%
    +3.6 pts
  • Amplifying TomeHealth PotionHealth Potion
    Amplifying Tome + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Nasus
    3.6%
    +3.6 pts

Best Rumble Build vs Nasus

Usual Rumble build (Top)

58.0% win rate · 81 games

Against Nasus

Not enough matchup-specific build data: only 2 of 11 Rumble games against Nasus carried a complete build, which is too few to recommend an item path from. Use Rumble's standard build instead.

  • Rumble usually completes Liandry's Torment first, at 13.7 min (median of 25 games).
  • Nasus usually completes Trinity Force first, at 14.8 min (median of 20 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Rumble Runes vs Nasus

Usual Rumble runes (Top)

Deathfire TouchDeathfire Touch
Sorcery
Nimbus CloakAbsolute FocusScorch
Resolve
Bone PlatingUnflinching
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

50.0% win rate · 468 games

Against Nasus

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Rumble draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Rumble matchup data for League of Legends patch 26.19. The table below shows Rumble's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Rumble build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Rumble vs Nasus FAQ - Patch 26.19

Who wins Rumble vs Nasus?

Current data slightly favors Nasus, but the sample is too limited for a strong conclusion: Rumble wins 46.4% of 28 games (95% range 29.5–64.2%).

What is Rumble's win rate against Nasus?

Rumble wins 46.4% of 28 Top games against Nasus on patch 26.19 (95% range 29.5–64.2%). Based on both champions' overall Top win rates, 46.7% would be expected.

Does Rumble counter Nasus?

Not clearly. Rumble wins 46.4% of 28 games against Nasus, and the 95% range (29.5–64.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Rumble or Nasus?

There are not enough games with a 15-minute snapshot yet (28) to say who wins lane.

Does Rumble outscale Nasus?

There are too few games of each length to tell yet.

When is Nasus strongest against Rumble?

On current data there is no stage of the game where Nasus is ahead of Rumble beyond the margin of error.

What should Rumble build against Nasus?

There are not enough games for a matchup-specific core, so use Rumble's usual Top core: Liandry's Torment, Shadowflame, Zhonya's Hourglass. The biggest change against Nasus: Boots of Swiftness (18.6% usually, 46.4% here).

What runes should Rumble use against Nasus?

Use Rumble's usual Deathfire Touch page (Sorcery + Resolve); there are too few games for a matchup-specific page. The biggest change against Nasus: Flash + Ignite (75.9% usually, 92.9% here).