Orianna, League of Legends champion
Win Rate
45.6%
Pick Rate
1.4%
Ban Rate
0.3%

Orianna vs Diana

Orianna F TierMageSupport
Patch
26.20
Games
1,818
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 15, 2026 UTC
Methodology
Data Methodology

Orianna vs Diana is a decisive matchup in LoL patch 26.20. Diana wins with a 55.6% win rate (+11.1%) over Orianna based on 36 games. Diana holds the advantage in both the early and late game. Below you'll find the best Orianna build, runes, laning stats, and strategies for the Orianna vs Diana matchup.

Orianna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Orianna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Orianna
Orianna
44.4%
VS
Diana
55.6%
Diana

Who wins Orianna vs Diana?

Slight Diana edgeLow confidence

Orianna wins 44.4% of these games. With this many games the true rate is most likely between 29.5% and 60.4% (95% range).

Expected
47.2%
From both champions' overall Mid win rates
Matchup effect
−2.7 pts
Observed minus expected
Sample
36 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 9 – Oct 11

Key takeaways

  • Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Orianna wins 44.4% of 36 games (95% range 29.5–60.4%).
  • Both champions' overall Mid win rates predict 47.2% for Orianna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Diana usually wins the lane: 1,054 gold ahead of Orianna at 15 minutes on average (34 games with a 15-minute snapshot).
  • Orianna players pick Transcendence much less often against Diana: 93.6% of their other Mid games, 83.3% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Orianna and Diana played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Orianna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Orianna vs Diana Laning Stats

OriannaDiana

At 15 minutes

Gold difference
−1,054
Diana ahead
95% range −1,556 to −552
XP difference
−540
Diana ahead
95% range −948 to −131
CS difference
+4.2
Within the margin of error
95% range −2.5 to +10.9
1.59
Kills before 15 min
4.06
3.56
Deaths before 15 min
2.26
0.56
Solo kills before 15 min
2.14
0.0%
First blood
13.9%

Whole-game averages

6.6
CS / min
6.2
721
DMG / min
957
11,868
Gold / game
13,380
89
Heal / min
115
435
DMG Mitigated / min
963
0.8
CC / min
0.2

Orianna vs Diana Win Rate by Game Length

Orianna's win rate against Diana by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
3 games
Too few games
25–30 min
9 games
Too few games
30–35 min
13 games
Too few games
35+ min
8 games
Orianna vs Diana95% rangeOrianna usual (Mid)

No game length stands out: Orianna's results against Diana in short and long games are within the margin of error of each other.

Orianna vs Diana Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)DianaOrianna gold at 15: −1,054
  2. First itemDianaOrianna: 12.3 min · Diana: 11.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Orianna Changes Against Diana

Choices Orianna players make noticeably more or less often in this matchup than in their other Mid games.

  • Transcendence
    Usually
    93.6%
    vs Diana
    83.3%
    −10.3 pts46.7% WR here
  • Manaflow Band
    Usually
    97.6%
    vs Diana
    91.7%
    −6.0 pts45.5% WR here
  • Axiom Arcanist
    Usually
    1.1%
    vs Diana
    5.6%
    +4.5 pts
  • Sorcery
    SorcerySecondary tree
    Usually
    1.2%
    vs Diana
    5.6%
    +4.3 pts

Best Orianna Build vs Diana

Usual Orianna build (Mid)

63.0% win rate · 81 games

Against Diana

Not enough matchup-specific build data: only 9 of 20 Orianna games against Diana carried a complete build, which is too few to recommend an item path from. Use Orianna's standard build instead.

  • Orianna usually completes Luden's Echo first, at 12.3 min (median of 23 games).
  • Diana usually completes Stormsurge first, at 11.2 min (median of 21 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Orianna Runes vs Diana

Usual Orianna runes (Mid)

Stormraider's SurgeStormraider's Surge
Sorcery
Manaflow BandTranscendenceScorch
Precision
Legend: HastePresence of Mind
Attack Speed (offense)Adaptive Force (flex)Health (defense)

47.9% win rate · 290 games

Against Diana

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Orianna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Orianna matchup data for League of Legends patch 26.20. The table below shows Orianna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Orianna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Orianna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Orianna vs Diana FAQ - Patch 26.20

Who wins Orianna vs Diana?

Current data slightly favors Diana, but the sample is too limited for a strong conclusion: Orianna wins 44.4% of 36 games (95% range 29.5–60.4%).

What is Orianna's win rate against Diana?

Orianna wins 44.4% of 36 Mid games against Diana on patch 26.20 (95% range 29.5–60.4%). Based on both champions' overall Mid win rates, 47.2% would be expected.

Does Orianna counter Diana?

Not clearly. Orianna wins 44.4% of 36 games against Diana, and the 95% range (29.5–60.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Orianna or Diana?

Diana usually wins the lane: 1,054 gold ahead of Orianna at 15 minutes on average (34 games with a 15-minute snapshot).

Does Orianna outscale Diana?

There are too few games of each length to tell yet.

When is Diana strongest against Orianna?

Diana is measurably ahead in: Lane (15 min), First item.

What should Orianna build against Diana?

There are not enough games for a matchup-specific core, so use Orianna's usual Mid core: Luden's Echo, Shadowflame, Rabadon's Deathcap.

What runes should Orianna use against Diana?

Use Orianna's usual Stormraider's Surge page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Diana: Transcendence (93.6% usually, 83.3% here).