Orianna, League of Legends champion
Win Rate
46.7%
Pick Rate
1.4%
Ban Rate
0.3%

Orianna vs Ryze

Orianna F TierMageSupport
Patch
26.19
Games
2,725
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 9, 2026 UTC
Methodology
Data Methodology

Orianna vs Ryze is a decisive matchup in LoL patch 26.19. Orianna wins with a 83.3% win rate (+66.7%) over Ryze based on 6 games. Orianna holds the advantage in both the early and late game. Below you'll find the best Orianna build, runes, laning stats, and strategies for the Orianna vs Ryze matchup.

Orianna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Orianna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Orianna
Orianna
48.0%
VS
Ryze
52.0%
Ryze

Who wins Orianna vs Ryze?

Slight Ryze edgeLow confidence

Orianna wins 48.0% of these games. With this many games the true rate is most likely between 30.0% and 66.5% (95% range).

Expected
50.8%
From both champions' overall Mid win rates
Matchup effect
−2.8 pts
Observed minus expected
Sample
25 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Ryze, but the sample is too limited for a strong conclusion: Orianna wins 48.0% of 25 games (95% range 30.0–66.5%).
  • Both champions' overall Mid win rates predict 50.8% for Orianna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Orianna players pick Flash + Teleport far more often against Ryze: 81.5% of their other Mid games, 100.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Orianna and Ryze played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Orianna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Orianna vs Ryze Laning Stats

OriannaRyze

Only 25 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.8
CS / min
7.2
853
DMG / min
821
11,744
Gold / game
12,696
97
Heal / min
222
454
DMG Mitigated / min
718
0.8
CC / min
0.8

Orianna vs Ryze Win Rate by Game Length

Orianna's win rate against Ryze by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
8 games
Too few games
30–35 min
2 games
Too few games
35+ min
8 games
Orianna vs Ryze95% rangeOrianna usual (Mid)

No game length stands out: Orianna's results against Ryze in short and long games are within the margin of error of each other.

Orianna vs Ryze Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Orianna Changes Against Ryze

Choices Orianna players make noticeably more or less often in this matchup than in their other Mid games.

  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    81.5%
    vs Ryze
    100.0%
    +18.5 pts48.0% WR here
  • Doran's RingHealth Potion
    Doran's Ring + Health PotionStarting items
    Usually
    under 0.5%
    vs Ryze
    4.2%
    +4.2 pts
  • W > E > Q
    the W > E > Q skill orderSkill priority
    Usually
    under 0.5%
    vs Ryze
    4.0%
    +4.0 pts

Best Orianna Build vs Ryze

Usual Orianna build (Mid)

87.5% win rate · 24 games

Against Ryze

Not enough matchup-specific build data: only 5 of 12 Orianna games against Ryze carried a complete build, which is too few to recommend an item path from. Use Orianna's standard build instead.

  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Orianna Runes vs Ryze

Usual Orianna runes (Mid)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

47.1% win rate · 680 games

Against Ryze

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Orianna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Orianna matchup data for League of Legends patch 26.19. The table below shows Orianna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Orianna build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Orianna Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Orianna vs Ryze FAQ - Patch 26.19

Who wins Orianna vs Ryze?

Current data slightly favors Ryze, but the sample is too limited for a strong conclusion: Orianna wins 48.0% of 25 games (95% range 30.0–66.5%).

What is Orianna's win rate against Ryze?

Orianna wins 48.0% of 25 Mid games against Ryze on patch 26.19 (95% range 30.0–66.5%). Based on both champions' overall Mid win rates, 50.8% would be expected.

Does Orianna counter Ryze?

Not clearly. Orianna wins 48.0% of 25 games against Ryze, and the 95% range (30.0–66.5%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Orianna or Ryze?

There are not enough games with a 15-minute snapshot yet (25) to say who wins lane.

Does Orianna outscale Ryze?

There are too few games of each length to tell yet.

When is Ryze strongest against Orianna?

On current data there is no stage of the game where Ryze is ahead of Orianna beyond the margin of error.

What should Orianna build against Ryze?

There are not enough games for a matchup-specific core, so use Orianna's usual Mid core: Shadowflame, Zhonya's Hourglass, Rabadon's Deathcap. The biggest change against Ryze: Doran's Ring + Health Potion (under 0.5% usually, 4.2% here).

What runes should Orianna use against Ryze?

Use Orianna's usual Summon Aery page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Ryze: Flash + Teleport (81.5% usually, 100.0% here).