Orianna - League of Legends Champion
Win Rate
45.9%
Pick Rate
1.3%
Ban Rate
0.4%

Oriannavs Fizz

FMageSupport
Patch26.19
Games1,206
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 28, 2026 UTC
MethodologyData Methodology

Orianna vs Fizz is a moderate matchup in LoL patch 26.19. Orianna wins with a 51.9% win rate (+3.7%) over Fizz based on 27 games. Orianna wins the early laning phase while Fizz scales better into the late game. Below you'll find the best Orianna build, runes, laning stats, and strategies for the Orianna vs Fizz matchup.

Orianna Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Orianna performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Orianna
Orianna
50.0%
VS
Fizz
50.0%
Fizz

Who wins Orianna vs Fizz?

Even matchupLow confidence

Orianna wins 50.0% of these games. With this many games the true rate is most likely between 32.1% and 67.9% (95% range).

Expected
44.1%
From both champions' overall Mid win rates
Matchup effect
+5.9 pts
Observed minus expected
Sample
26 games
Lane: Mid
vs patch 26.18
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 26

Key takeaways

  • Orianna vs Fizz is an even matchup: Orianna wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.
  • Both champions' overall Mid win rates predict 44.1% for Orianna; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Orianna players pick Chainlaced Crushers far more often against Fizz: 7.3% of their other Mid games, 26.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Orianna and Fizz played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Orianna's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Orianna vs Fizz Laning Stats

OriannaFizz

Only 26 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.4
CS / min
5.7
739
DMG / min
767
11,163
Gold / game
12,460
83
Heal / min
103
441
DMG Mitigated / min
438
0.7
CC / min
0.4

Orianna vs Fizz Win Rate by Game Length

Orianna's win rate against Fizz by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
1 games
Too few games
20–25 min
6 games
Too few games
25–30 min
9 games
Too few games
30–35 min
8 games
Too few games
35+ min
2 games
Orianna vs Fizz95% rangeOrianna usual (Mid)

No game length stands out: Orianna's results against Fizz in short and long games are within the margin of error of each other.

Orianna vs Fizz Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Orianna Changes Against Fizz

Choices Orianna players make noticeably more or less often in this matchup than in their other Mid games.

  • Chainlaced Crushers
    Usually
    7.3%
    vs Fizz
    26.9%
    +19.6 pts
  • Doran's RingHealth PotionHealth PotionHealth PotionHealth Potion
    Doran's Ring + Health Potion + Health Potion + Health Potion + Health PotionStarting items
    Usually
    under 0.5%
    vs Fizz
    4.0%
    +4.0 pts
  • Doran's RingHealth PotionHealth PotionStealth WardStealth Ward
    Doran's Ring + Health Potion + Health Potion + Stealth Ward + Stealth WardStarting items
    Usually
    under 0.5%
    vs Fizz
    4.0%
    +4.0 pts
  • Malignance
    Usually
    under 0.5%
    vs Fizz
    3.8%
    +3.8 pts

Best Orianna Build vs Fizz

Usual Orianna build (Mid)

50.6% win rate · 170 games

Against Fizz

Not enough matchup-specific build data: only 4 of 11 Orianna games against Fizz carried a complete build, which is too few to recommend an item path from. Use Orianna's standard build instead.

  • Fizz usually completes Lich Bane first, at 11.4 min (median of 22 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Orianna Runes vs Fizz

Usual Orianna runes (Mid)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

44.8% win rate · 261 games

Against Fizz

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Orianna draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Orianna matchup data for League of Legends patch 26.19. The table below shows Orianna's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Orianna build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Orianna vs Fizz FAQ - Patch 26.19

Who wins Orianna vs Fizz?

Orianna vs Fizz is an even matchup: Orianna wins 50.0% of 26 games, and the 95% range (32.1–67.9%) comfortably includes 50%.

What is Orianna's win rate against Fizz?

Orianna wins 50.0% of 26 Mid games against Fizz on patch 26.19 (95% range 32.1–67.9%). Based on both champions' overall Mid win rates, 44.1% would be expected.

Does Orianna counter Fizz?

Not clearly. Orianna wins 50.0% of 26 games against Fizz, and the 95% range (32.1–67.9%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Orianna or Fizz?

There are not enough games with a 15-minute snapshot yet (26) to say who wins lane.

Does Orianna outscale Fizz?

There are too few games of each length to tell yet.

When is Fizz strongest against Orianna?

On current data there is no stage of the game where Fizz is ahead of Orianna beyond the margin of error.

What should Orianna build against Fizz?

There are not enough games for a matchup-specific core, so use Orianna's usual Mid core: Luden's Echo, Shadowflame, Zhonya's Hourglass. The biggest change against Fizz: Chainlaced Crushers (7.3% usually, 26.9% here).

What runes should Orianna use against Fizz?

Use Orianna's usual Summon Aery page (Sorcery + Precision); there are too few games for a matchup-specific page.