Seraphine, League of Legends champion
Win Rate
51.3%
Pick Rate
5.7%
Ban Rate
12.9%

Seraphine vs Pantheon

Seraphine A TierSupportMage
Patch
26.22
Games
3,555
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 6, 2026 UTC
Methodology
Data Methodology

Seraphine vs Pantheon is a decisive matchup in LoL patch 26.22. Seraphine wins with a 54.2% win rate (+8.5%) over Pantheon based on 59 games. Seraphine wins the early laning phase while Pantheon scales better into the late game. Below you'll find the best Seraphine build, runes, laning stats, and strategies for the Seraphine vs Pantheon matchup.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine
Seraphine
52.7%
VS
Pantheon
47.3%
Pantheon

Who wins Seraphine vs Pantheon?

Slight Seraphine edgeLow confidence

Seraphine wins 52.7% of these games. With this many games the true rate is most likely between 39.8% and 65.3% (95% range).

Expected
49.8%
From both champions' overall Support win rates
Matchup effect
+3.0 pts
Observed minus expected
Sample
55 games
Lane: Support
vs patch 26.21
+4.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.22 · Nov 5 – Nov 6

Key takeaways

  • Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.7% of 55 games (95% range 39.8–65.3%).
  • Both champions' overall Support win rates predict 49.8% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Pantheon usually wins the lane: 273 gold ahead of Seraphine at 15 minutes on average (54 games with a 15-minute snapshot).
  • Seraphine players pick Biscuit Delivery far more often against Pantheon: 33.4% of their other Support games, 52.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Pantheon played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Pantheon Laning Stats

SeraphinePantheon

At 15 minutes

Gold difference
−273
Pantheon ahead
95% range −506 to −40
XP difference
+249
Seraphine ahead
95% range +44 to +454
CS difference
−2.9
Pantheon ahead
95% range −5.2 to −0.5
1.19
Kills before 15 min
2.30
2.02
Deaths before 15 min
3.20
0.13
Solo kills before 15 min
0.16
5.5%
First blood
9.1%

Whole-game averages

1.5
CS / min
1.7
483
DMG / min
613
9,695
Gold / game
10,577
227
Heal / min
112
327
DMG Mitigated / min
567
1.2
CC / min
0.8

Seraphine vs Pantheon Win Rate by Game Length

Seraphine's win rate against Pantheon by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
3 games
Too few games
20–25 min
6 games
Too few games
25–30 min
18 games
Too few games
30–35 min
15 games
Too few games
35+ min
13 games
Seraphine vs Pantheon95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Pantheon in short and long games are within the margin of error of each other.

Seraphine vs Pantheon Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)PantheonSeraphine gold at 15: −273
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Seraphine Changes Against Pantheon

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Biscuit Delivery
    Usually
    33.4%
    vs Pantheon
    52.7%
    +19.3 pts62.1% WR here
  • Gathering Storm
    Usually
    45.6%
    vs Pantheon
    29.1%
    −16.5 pts
  • Scorch
    ScorchRune
    Usually
    50.9%
    vs Pantheon
    67.3%
    +16.4 pts59.5% WR here
  • Arcane Comet
    Arcane CometKeystone
    Usually
    33.9%
    vs Pantheon
    49.1%
    +15.2 pts55.6% WR here
  • Resolve
    ResolveSecondary tree
    Usually
    45.4%
    vs Pantheon
    30.9%
    −14.5 pts

Best Seraphine Build vs Pantheon

Usual Seraphine build (Support)

64.7% win rate · 116 games

Against Pantheon

Not enough matchup-specific build data: only 3 of 27 Seraphine games against Pantheon carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Echoes of Helia first, at 13.1 min (median of 26 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Pantheon

Usual Seraphine runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
RevitalizeFont of Life
Ability Haste (offense)Adaptive Force (flex)Health (defense)

72.7% win rate · 22 games

Against Pantheon

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Ability Haste (offense)Adaptive Force (flex)Health (defense)

61.9% win rate · 21 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.22. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Seraphine vs Pantheon FAQ - Patch 26.22

Who wins Seraphine vs Pantheon?

Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Seraphine wins 52.7% of 55 games (95% range 39.8–65.3%).

What is Seraphine's win rate against Pantheon?

Seraphine wins 52.7% of 55 Support games against Pantheon on patch 26.22 (95% range 39.8–65.3%). Based on both champions' overall Support win rates, 49.8% would be expected.

Does Seraphine counter Pantheon?

Not clearly. Seraphine wins 52.7% of 55 games against Pantheon, and the 95% range (39.8–65.3%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Pantheon?

Pantheon usually wins the lane: 273 gold ahead of Seraphine at 15 minutes on average (54 games with a 15-minute snapshot).

Does Seraphine outscale Pantheon?

There are too few games of each length to tell yet.

When is Pantheon strongest against Seraphine?

Pantheon is measurably ahead in: Lane (15 min).

What should Seraphine build against Pantheon?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Echoes of Helia, Moonstone Renewer, Rylai's Crystal Scepter.

What runes should Seraphine use against Pantheon?

Arcane Comet with Sorcery and Inspiration — 61.9% over 21 games against Pantheon. The biggest change against Pantheon: Biscuit Delivery (33.4% usually, 52.7% here).