Sejuani, League of Legends champion
Win Rate
53.1%
Pick Rate
1.6%
Ban Rate
0.3%

Sejuani vs Seraphine

Sejuani S TierTank
Patch
26.20
Games
1,234
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 11, 2026 UTC
Methodology
Data Methodology

Sejuani vs Seraphine is a decisive matchup in LoL patch 26.20. Sejuani wins with a 80.0% win rate (+60.0%) over Seraphine based on 5 games. Sejuani holds the advantage in both the early and late game. Below you'll find the best Sejuani build, runes, laning stats, and strategies for the Sejuani vs Seraphine matchup.

Sejuani Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sejuani performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sejuani
Sejuani
80.0%
VS
Seraphine
20.0%
Seraphine

Who wins Sejuani vs Seraphine?

Too few games to callInsufficient data

Sejuani wins 80.0% of these games. With this many games the true rate is most likely between 37.6% and 96.4% (95% range).

Expected
43.1%
From both champions' overall Support win rates
Matchup effect
+36.9 pts
Observed minus expected
Sample
5 games
Lane: Support
vs patch 26.19
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10

Key takeaways

  • Only 5 Sejuani vs Seraphine games were recorded in the Support role on patch 26.20 — too few to say who is favored. Treat the numbers below as provisional.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sejuani and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sejuani's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sejuani vs Seraphine Laning Stats

SejuaniSeraphine

Only 5 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

1.9
CS / min
1.6
504
DMG / min
534
10,506
Gold / game
9,690
170
Heal / min
228
1,519
DMG Mitigated / min
322
1.1
CC / min
1.4

Sejuani vs Seraphine Win Rate by Game Length

Sejuani's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
0 games
Too few games
20–25 min
1 games
Too few games
25–30 min
1 games
Too few games
30–35 min
1 games
Too few games
35+ min
2 games
Sejuani vs Seraphine95% rangeSejuani usual (Support)

No game length stands out: Sejuani's results against Seraphine in short and long games are within the margin of error of each other.

Sejuani vs Seraphine Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sejuani Changes Against Seraphine

Only 5 games so far — too few to compare what Sejuani players do in this matchup with their usual choices (needs 20).

Best Sejuani Build vs Seraphine

Usual Sejuani build (Support)

75.0% win rate · 4 games

Against Seraphine

Not enough matchup-specific build data: only 0 of 5 Sejuani games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Sejuani's standard build instead.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sejuani Runes vs Seraphine

Usual Sejuani runes (Support)

AftershockAftershock
Resolve
DemolishConditioningOvergrowth
Precision
TriumphLegend: Alacrity
Attack Speed (offense)Adaptive Force (flex)Health (defense)

66.7% win rate · 9 games

Against Seraphine

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Sejuani draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sejuani matchup data for League of Legends patch 26.20. The table below shows Sejuani's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sejuani build, runes, laning stats, and early vs late game analysis for that specific matchup.

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Sejuani vs Seraphine FAQ - Patch 26.20

Who wins Sejuani vs Seraphine?

Only 5 Sejuani vs Seraphine games were recorded in the Support role on patch 26.20 — too few to say who is favored. Treat the numbers below as provisional.

What is Sejuani's win rate against Seraphine?

Sejuani wins 80.0% of 5 Support games against Seraphine on patch 26.20 (95% range 37.6–96.4%). Based on both champions' overall Support win rates, 43.1% would be expected.

Does Sejuani counter Seraphine?

There are only 5 Sejuani vs Seraphine games in this lane on patch 26.20 — too few to answer reliably yet.

Who wins lane, Sejuani or Seraphine?

There are not enough games with a 15-minute snapshot yet (5) to say who wins lane.

Does Sejuani outscale Seraphine?

There are too few games of each length to tell yet.

When is Seraphine strongest against Sejuani?

On current data there is no stage of the game where Seraphine is ahead of Sejuani beyond the margin of error.

What should Sejuani build against Seraphine?

There are not enough games for a matchup-specific core, so use Sejuani's usual Support core: Locket of the Iron Solari, Frozen Heart, Thornmail.

What runes should Sejuani use against Seraphine?

Use Sejuani's usual Aftershock page (Resolve + Precision); there are too few games for a matchup-specific page.