Vi, League of Legends champion
Win Rate
49.6%
Pick Rate
2.1%
Ban Rate
0.7%

Vivs Sejuani

Vi C TierFighterAssassin
Patch26.19
Games1,913
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 4, 2026 UTC
MethodologyData Methodology

Vi vs Sejuani is a decisive matchup in LoL patch 26.19. Vi wins with a 59.1% win rate (+18.2%) over Sejuani based on 22 games. Vi holds the advantage in both the early and late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Sejuani matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
53.2%
VS
Sejuani
46.8%
Sejuani

Who wins Vi vs Sejuani?

Slight Vi edgeLow confidence

Vi wins 53.2% of these games. With this many games the true rate is most likely between 39.2% and 66.7% (95% range).

Expected
47.0%
From both champions' overall Jungle win rates
Matchup effect
+6.2 pts
Observed minus expected
Sample
47 games
Lane: Jungle
vs patch 26.18
—
Not enough games on both patches

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 53.2% of 47 games (95% range 39.2–66.7%).
  • Both champions' overall Jungle win rates predict 47.0% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (46 games).
  • Vi players pick Scorchclaw Pup + Health Potion + Stealth Ward far more often against Sejuani: 21.7% of their other Jungle games, 36.2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Sejuani played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Sejuani Laning Stats

ViSejuani

At 15 minutes

Gold difference
+199
Within the margin of error
95% range −134 to +532
XP difference
+126
Within the margin of error
95% range −183 to +435
CS difference
+2.2
Within the margin of error
95% range −3.7 to +8.0
2.59
Kills before 15 min
1.96
2.43
Deaths before 15 min
1.78
0.13
Solo kills before 15 min
0.17
6.4%
First blood
8.5%

Whole-game averages

0.9
CS / min
1.0
717
DMG / min
546
12,766
Gold / game
11,657
298
Heal / min
341
1,179
DMG Mitigated / min
1,767
1.1
CC / min
1.1

Vi vs Sejuani Win Rate by Game Length

Vi's win rate against Sejuani by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
9 games
Too few games
25–30 min
12 games
Too few games
30–35 min
12 games
Too few games
35+ min
10 games
Vi vs Sejuani95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Sejuani in short and long games are within the margin of error of each other.

Vi vs Sejuani Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVi gold at 15: +199
  2. First itemEvenVi: 0.2 min · Sejuani: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Vi Changes Against Sejuani

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Scorchclaw PupHealth PotionStealth Ward
    Scorchclaw Pup + Health Potion + Stealth WardStarting items
    Usually
    21.7%
    vs Sejuani
    36.2%
    +14.5 pts
  • Sterak's Gage
    Usually
    7.7%
    vs Sejuani
    17.0%
    +9.3 pts
  • Berserker's Greaves
    Usually
    1.9%
    vs Sejuani
    6.4%
    +4.5 pts
  • Kraken Slayer
    Usually
    0.8%
    vs Sejuani
    4.3%
    +3.4 pts

Best Vi Build vs Sejuani

Usual Vi build (Jungle)

91.7% win rate · 12 games

Against Sejuani

Not enough matchup-specific build data: only 5 of 33 Vi games against Sejuani carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 25 games).
  • Sejuani usually completes Mosstomper Seedling first, at 0.2 min (median of 31 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Sejuani

Usual Vi runes (Jungle)

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

49.7% win rate · 1,112 games

Against Sejuani

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Vi draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Vi matchup data for League of Legends patch 26.19. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Vi vs Sejuani FAQ - Patch 26.19

Who wins Vi vs Sejuani?

Current data slightly favors Vi, but the sample is too limited for a strong conclusion: Vi wins 53.2% of 47 games (95% range 39.2–66.7%).

What is Vi's win rate against Sejuani?

Vi wins 53.2% of 47 Jungle games against Sejuani on patch 26.19 (95% range 39.2–66.7%). Based on both champions' overall Jungle win rates, 47.0% would be expected.

Does Vi counter Sejuani?

Not clearly. Vi wins 53.2% of 47 games against Sejuani, and the 95% range (39.2–66.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Sejuani?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 199, within the margin of error (46 games).

Does Vi outscale Sejuani?

There are too few games of each length to tell yet.

When is Sejuani strongest against Vi?

On current data there is no stage of the game where Sejuani is ahead of Vi beyond the margin of error.

What should Vi build against Sejuani?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Voltaic Cyclosword, The Collector, Infinity Edge. The biggest change against Sejuani: Scorchclaw Pup + Health Potion + Stealth Ward (21.7% usually, 36.2% here).

What runes should Vi use against Sejuani?

Use Vi's usual Hail of Blades page (Domination + Precision); there are too few games for a matchup-specific page.