Seraphine, League of Legends champion
Win Rate
50.4%
Pick Rate
5.3%
Ban Rate
11.2%

Seraphine vs Xerath

Seraphine A TierSupportMage
Patch
26.22
Games
10,460
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 13, 2026 UTC
Methodology
Data Methodology

Seraphine vs Xerath (Support): Seraphine wins 49.7% of 290 ranked games over the last 2 patches (gold diff at 15: -101). Patch 26.22 build & runes.

Seraphine – League of Legends champion iconSeraphine49.7%
Even matchupModerate confidence · 290 games · Patch 26.21–26.22
50.3%XerathXerath – League of Legends champion icon

Seraphine vs Xerath is an even matchup: Seraphine wins 49.7% of 290 games, and the 95% range (43.9–55.4%) comfortably includes 50%.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine – League of Legends champion icon
Seraphine
49.7%
VS
Xerath
50.3%
Xerath – League of Legends champion icon

Who wins Seraphine vs Xerath?

Even matchupModerate confidence

Seraphine wins 49.7% of these games. With this many games the true rate is most likely between 43.9% and 55.4% (95% range).

Expected
52.2%
From both champions' overall Support win rates
Matchup effect
−2.5 pts
Observed minus expected
Sample
290 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
+7.9 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (290 games). The lane, game-length, build and rune sections below use patch 26.22 only (110 games).

They also met in another lane (Bot): 8 games, Seraphine won 50.0%.

They also met in another lane (Mid): 6 games, Seraphine won 33.3%.

Key takeaways

  • Seraphine vs Xerath is an even matchup: Seraphine wins 49.7% of 290 games, and the 95% range (43.9–55.4%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 52.2% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 101, within the margin of error (107 games).
  • Seraphine players pick Move Speed (flex) far more often against Xerath: 5.1% of their other Support games, 10.0% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Xerath played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Xerath Laning Stats

SeraphineXerath

At 15 minutes

Gold difference
−101
Within the margin of error
95% range −255 to +52
XP difference
−144
Within the margin of error
95% range −312 to +24
CS difference
−3.4
Xerath ahead
95% range −5.7 to −1.2
1.53
Kills before 15 min
1.72
2.24
Deaths before 15 min
2.79
0.08
Solo kills before 15 min
0.07
9.1%
First blood
4.5%

Whole-game averages

1.4
CS / min
2.1
419
DMG / min
813
9,455
Gold / game
10,521
300
Heal / min
90
356
DMG Mitigated / min
245
1.0
CC / min
1.1

Seraphine vs Xerath Win Rate by Game Length

Seraphine's win rate against Xerath by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
12 games
Too few games
20–25 min
10 games
48.1%
25–30 min
27 games
50.0%
30–35 min
36 games
64.0%
35+ min
25 games
Seraphine vs Xerath95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Xerath in short and long games are within the margin of error of each other.

Seraphine vs Xerath Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSeraphine gold at 15: −101
  2. First itemSeraphineSeraphine: 12.4 min · Xerath: 13.1 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenSeraphine wins 55.7% of 61 games

What Seraphine Changes Against Xerath

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Move Speed (flex) – League of Legends rune
    Move Speed (flex)Stat shard
    Usually
    5.1%
    vs Xerath
    10.0%
    +4.9 pts
  • Axiom Arcanist – League of Legends rune
    Usually
    2.5%
    vs Xerath
    6.4%
    +3.9 pts
  • Malignance – League of Legends item
    Usually
    2.1%
    vs Xerath
    5.5%
    +3.4 pts
  • Shadowflame – League of Legends item
    Usually
    1.5%
    vs Xerath
    4.5%
    +3.1 pts

Best Seraphine Build vs Xerath

Usual Seraphine build (Support)

60.8% win rate · 237 games

Against Xerath

Not enough matchup-specific build data: only 8 of 51 Seraphine games against Xerath carried a complete build, which is too few to recommend an item path from. Use Seraphine's standard build instead.

  • Seraphine usually completes Echoes of Helia first, at 12.4 min (median of 55 games).
  • Xerath usually completes Luden's Echo first, at 13.1 min (median of 97 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Xerath

Usual Seraphine runes (Support)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Font of Life – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

50.7% win rate · 3,510 games

Against Xerath

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Font of Life – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

48.5% win rate · 33 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.22. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Xerath FAQ - Patch 26.21–26.22

Who wins Seraphine vs Xerath?

Seraphine vs Xerath is an even matchup: Seraphine wins 49.7% of 290 games, and the 95% range (43.9–55.4%) comfortably includes 50%.

What is Seraphine's win rate against Xerath?

Seraphine wins 49.7% of 290 Support games against Xerath on patch 26.21–26.22 (95% range 43.9–55.4%). Based on both champions' overall Support win rates, 52.2% would be expected.

Does Seraphine counter Xerath?

Not clearly. Seraphine wins 49.7% of 290 games against Xerath, and the 95% range (43.9–55.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Xerath?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 101, within the margin of error (107 games).

Does Seraphine outscale Xerath?

There are too few games of each length to tell yet.

When is Xerath strongest against Seraphine?

On current data there is no stage of the game where Xerath is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Xerath?

There are not enough games for a matchup-specific core, so use Seraphine's usual Support core: Echoes of Helia, Rylai's Crystal Scepter, Diadem of Songs. The biggest change against Xerath: Malignance (2.1% usually, 5.5% here).

What runes should Seraphine use against Xerath?

Summon Aery with Sorcery and Resolve — 48.5% over 33 games against Xerath. The biggest change against Xerath: Move Speed (flex) (5.1% usually, 10.0% here).