Seraphine, League of Legends champion
Win Rate
50.2%
Pick Rate
4.5%
Ban Rate
7.4%

Seraphine vs Lux

Seraphine B TierSupportMage
Patch
26.22
Games
8,881
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Seraphine vs Lux (Support): Seraphine wins 52.3% of 1,548 ranked games over the last 2 patches (gold diff at 15: -106). Patch 26.22 build & runes.

Seraphine – League of Legends champion iconSeraphine52.3%
No clear favoriteVery high confidence · 1,548 games · Patch 26.21–26.22
47.7%LuxLux – League of Legends champion icon

Seraphine vs Lux is close over 1,548 games: Seraphine wins 52.3%, and the 95% range (49.8–54.8%) includes 50%, so Seraphine is only marginally ahead.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine – League of Legends champion icon
Seraphine
52.3%
VS
Lux
47.7%
Lux – League of Legends champion icon

Who wins Seraphine vs Lux?

No clear favoriteVery high confidence

Seraphine wins 52.3% of these games. With this many games the true rate is most likely between 49.8% and 54.8% (95% range).

Expected
52.3%
From both champions' overall Support win rates
Matchup effect
+0.0 pts
Observed minus expected
Sample
1,548 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
+4.1 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (1,548 games). The lane, game-length, build and rune sections below use patch 26.22 only (473 games).

They also met in another lane (Mid): 7 games, Seraphine won 42.9%.

They also met in another lane (Bot): 3 games, Seraphine won 66.7%.

Key takeaways

  • Seraphine vs Lux is close over 1,548 games: Seraphine wins 52.3%, and the 95% range (49.8–54.8%) includes 50%, so Seraphine is only marginally ahead.
  • Both champions' overall Support win rates predict 52.3% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Lux usually wins the lane: 106 gold ahead of Seraphine at 15 minutes on average (466 games with a 15-minute snapshot).
  • Seraphine players pick the W > Q > E skill order much less often against Lux: 11.9% of their other Support games, under 2% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Lux played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Lux Laning Stats

SeraphineLux

At 15 minutes

Gold difference
−106
Lux ahead
95% range −193 to −19
XP difference
−86
Lux ahead
95% range −167 to −5
CS difference
−4.3
Lux ahead
95% range −5.4 to −3.2
1.45
Kills before 15 min
1.67
2.41
Deaths before 15 min
2.76
0.09
Solo kills before 15 min
0.13
5.5%
First blood
6.8%

Whole-game averages

1.4
CS / min
2.0
424
DMG / min
685
9,547
Gold / game
10,185
273
Heal / min
75
343
DMG Mitigated / min
342
1.0
CC / min
1.6

Seraphine vs Lux Win Rate by Game Length

Seraphine's win rate against Lux by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

56.8%
Under 20 min
44 games
51.7%
20–25 min
60 games
49.2%
25–30 min
122 games
60.3%
30–35 min
121 games
57.1%
35+ min
126 games
Seraphine vs Lux95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Lux in short and long games are within the margin of error of each other.

Seraphine vs Lux Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)LuxSeraphine gold at 15: −106
  2. First itemSeraphineSeraphine: 12.8 min · Lux: 13.9 min
  3. Games under 20 minEvenSeraphine wins 56.8% of 44 games
  4. 20–30 min gamesEvenSeraphine wins 50.0% of 182 games
  5. 30+ min gamesSeraphineSeraphine wins 58.7% of 247 games

What Seraphine Changes Against Lux

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • W > Q > E
    the W > Q > E skill orderSkill priority
    Usually
    11.9%
    vs Lux
    under 2%
    −11.9 pts
  • Rylai's Crystal Scepter – League of Legends item
    Usually
    47.4%
    vs Lux
    57.7%
    +10.4 pts60.4% WR here
  • Arcane Comet – League of Legends rune
    Arcane CometKeystone
    Usually
    25.2%
    vs Lux
    32.3%
    +7.1 pts54.2% WR here
  • Summon Aery – League of Legends rune
    Summon AeryKeystone
    Usually
    69.2%
    vs Lux
    62.6%
    −6.6 pts57.1% WR here
  • Q > W > E
    the Q > W > E skill orderSkill priority
    Usually
    56.8%
    vs Lux
    62.8%
    +6.0 pts56.6% WR here
  • Revitalize – League of Legends rune
    Usually
    53.5%
    vs Lux
    47.6%
    −5.9 pts57.3% WR here
  • Echoes of Helia – League of Legends item
    Usually
    59.7%
    vs Lux
    53.9%
    −5.8 pts56.5% WR here
  • E > Q > W
    the E > Q > W skill orderSkill priority
    Usually
    under 0.5%
    vs Lux
    5.7%
    +5.7 pts63.0% WR here

Best Seraphine Build vs Lux

Limited sample: 24 of 218 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Seraphine usually completes Echoes of Helia first, at 12.8 min (median of 200 games).
  • Lux usually completes Luden's Echo first, at 13.9 min (median of 340 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Lux

Usual Seraphine runes (Support)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

73.1% win rate · 26 games

Against Lux

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Font of Life – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

61.3% win rate · 160 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.22. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

🔍

Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

Report an Issue

Seraphine vs Lux FAQ - Patch 26.21–26.22

Who wins Seraphine vs Lux?

Seraphine vs Lux is close over 1,548 games: Seraphine wins 52.3%, and the 95% range (49.8–54.8%) includes 50%, so Seraphine is only marginally ahead.

What is Seraphine's win rate against Lux?

Seraphine wins 52.3% of 1,548 Support games against Lux on patch 26.21–26.22 (95% range 49.8–54.8%). Based on both champions' overall Support win rates, 52.3% would be expected.

Does Seraphine counter Lux?

Not clearly. Seraphine wins 52.3% of 1,548 games against Lux, and the 95% range (49.8–54.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Lux?

Lux usually wins the lane: 106 gold ahead of Seraphine at 15 minutes on average (466 games with a 15-minute snapshot).

Does Seraphine outscale Lux?

Not measurably: Seraphine's win rate against Lux in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Lux strongest against Seraphine?

Lux is measurably ahead in: Lane (15 min).

What should Seraphine build against Lux?

The most successful Seraphine core against Lux is Echoes of Helia, Moonstone Renewer, Rylai's Crystal Scepter (70.8% over 24 games). The biggest change against Lux: Rylai's Crystal Scepter (47.4% usually, 57.7% here).

What runes should Seraphine use against Lux?

Summon Aery with Sorcery and Resolve — 61.3% over 160 games against Lux. The biggest change against Lux: Arcane Comet (25.2% usually, 32.3% here).