Seraphine, League of Legends champion
Win Rate
50.2%
Pick Rate
4.5%
Ban Rate
7.4%

Seraphine vs Nautilus

Seraphine B TierSupportMage
Patch
26.22
Games
8,881
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Seraphine vs Nautilus (Support): Seraphine wins 50.1% of 1,043 ranked games over the last 2 patches (gold diff at 15: +237). Patch 26.22 build & runes.

Seraphine – League of Legends champion iconSeraphine50.1%
Even matchupHigh confidence · 1,043 games · Patch 26.21–26.22
49.9%NautilusNautilus – League of Legends champion icon

Seraphine vs Nautilus is an even matchup: Seraphine wins 50.1% of 1,043 games, and the 95% range (47.1–53.2%) comfortably includes 50%.

Seraphine Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Seraphine performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Seraphine – League of Legends champion icon
Seraphine
50.1%
VS
Nautilus
49.9%
Nautilus – League of Legends champion icon

Who wins Seraphine vs Nautilus?

Even matchupHigh confidence

Seraphine wins 50.1% of these games. With this many games the true rate is most likely between 47.1% and 53.2% (95% range).

Expected
51.2%
From both champions' overall Support win rates
Matchup effect
−1.1 pts
Observed minus expected
Sample
1,043 games
Lane: Support · Patch 26.21–26.22
vs patch 26.21
+1.2 pts
Within normal patch-to-patch noise

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 14

The headline win rate covers patches 26.21–26.22 (1,043 games). The lane, game-length, build and rune sections below use patch 26.22 only (421 games).

Key takeaways

  • Seraphine vs Nautilus is an even matchup: Seraphine wins 50.1% of 1,043 games, and the 95% range (47.1–53.2%) comfortably includes 50%.
  • Both champions' overall Support win rates predict 51.2% for Seraphine; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Seraphine usually wins the lane: 237 gold ahead of Nautilus at 15 minutes on average (417 games with a 15-minute snapshot).
  • Seraphine players pick Biscuit Delivery much less often against Nautilus: 26.8% of their other Support games, 19.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Seraphine and Nautilus played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Seraphine's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Seraphine vs Nautilus Laning Stats

SeraphineNautilus

At 15 minutes

Gold difference
+237
Seraphine ahead
95% range +157 to +317
XP difference
+186
Seraphine ahead
95% range +104 to +267
CS difference
+0.2
Within the margin of error
95% range −0.6 to +1.1
1.54
Kills before 15 min
1.18
2.73
Deaths before 15 min
2.79
0.05
Solo kills before 15 min
0.03
9.5%
First blood
7.8%

Whole-game averages

1.3
CS / min
1.0
451
DMG / min
319
9,087
Gold / game
8,556
285
Heal / min
108
338
DMG Mitigated / min
1,384
1.4
CC / min
2.1

Seraphine vs Nautilus Win Rate by Game Length

Seraphine's win rate against Nautilus by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

63.2%
Under 20 min
38 games
44.9%
20–25 min
78 games
50.4%
25–30 min
119 games
51.4%
30–35 min
111 games
50.7%
35+ min
75 games
Seraphine vs Nautilus95% rangeSeraphine usual (Support)

No game length stands out: Seraphine's results against Nautilus in short and long games are within the margin of error of each other.

Seraphine vs Nautilus Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)SeraphineSeraphine gold at 15: +237
  2. First itemSeraphineSeraphine: 12.2 min · Nautilus: 12.9 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesEvenSeraphine wins 48.2% of 197 games
  5. 30+ min gamesEvenSeraphine wins 51.1% of 186 games

What Seraphine Changes Against Nautilus

Choices Seraphine players make noticeably more or less often in this matchup than in their other Support games.

  • Biscuit Delivery – League of Legends rune
    Usually
    26.8%
    vs Nautilus
    19.5%
    −7.3 pts46.3% WR here
  • Cosmic Insight – League of Legends rune
    Usually
    34.8%
    vs Nautilus
    29.2%
    −5.6 pts48.0% WR here
  • Bone Plating – League of Legends rune
    Usually
    4.6%
    vs Nautilus
    10.0%
    +5.3 pts57.1% WR here
  • Inspiration – League of Legends rune path
    InspirationSecondary tree
    Usually
    37.0%
    vs Nautilus
    32.1%
    −4.9 pts47.4% WR here

Best Seraphine Build vs Nautilus

Limited sample: 29 of 176 games finished this exact core, so treat it as an observation rather than a recommendation.

  • Seraphine usually completes Echoes of Helia first, at 12.2 min (median of 224 games).
  • Nautilus usually completes Locket of the Iron Solari first, at 12.9 min (median of 315 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Seraphine Runes vs Nautilus

Usual Seraphine runes (Support)

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Bone Plating – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

73.1% win rate · 26 games

Against Nautilus

Summon Aery – League of Legends runeSummon Aery
Sorcery
Manaflow Band – League of Legends runeTranscendence – League of Legends runeGathering Storm – League of Legends rune
Resolve
Font of Life – League of Legends runeRevitalize – League of Legends rune
Ability Haste (offense) – League of Legends runeAdaptive Force (flex) – League of Legends runeHealth (defense) – League of Legends rune

54.3% win rate · 151 games

MetaBot Desktop

Plan your Seraphine draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Seraphine matchup data for League of Legends patch 26.22. The table below shows Seraphine's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Seraphine build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Seraphine Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Seraphine vs Nautilus FAQ - Patch 26.21–26.22

Who wins Seraphine vs Nautilus?

Seraphine vs Nautilus is an even matchup: Seraphine wins 50.1% of 1,043 games, and the 95% range (47.1–53.2%) comfortably includes 50%.

What is Seraphine's win rate against Nautilus?

Seraphine wins 50.1% of 1,043 Support games against Nautilus on patch 26.21–26.22 (95% range 47.1–53.2%). Based on both champions' overall Support win rates, 51.2% would be expected.

Does Seraphine counter Nautilus?

Not clearly. Seraphine wins 50.1% of 1,043 games against Nautilus, and the 95% range (47.1–53.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Seraphine or Nautilus?

Seraphine usually wins the lane: 237 gold ahead of Nautilus at 15 minutes on average (417 games with a 15-minute snapshot).

Does Seraphine outscale Nautilus?

Not measurably: Seraphine's win rate against Nautilus in games of 25 minutes or less and in longer games is within the margin of error of each other.

When is Nautilus strongest against Seraphine?

On current data there is no stage of the game where Nautilus is ahead of Seraphine beyond the margin of error.

What should Seraphine build against Nautilus?

The most successful Seraphine core against Nautilus is Echoes of Helia, Moonstone Renewer, Diadem of Songs (65.5% over 29 games).

What runes should Seraphine use against Nautilus?

Summon Aery with Sorcery and Resolve — 54.3% over 151 games against Nautilus. The biggest change against Nautilus: Biscuit Delivery (26.8% usually, 19.5% here).