Singed, League of Legends champion
Win Rate
52.7%
Pick Rate
1.4%
Ban Rate
1.1%

Singed vs Volibear

Singed S TierTankMage
Patch
26.22
Games
2,783
Lane
All Lanes
Tier
All Tiers
Last Updated
Nov 14, 2026 UTC
Methodology
Data Methodology

Singed vs Volibear (Top): Singed wins 53.6% of 110 ranked games over the last 2 patches (gold diff at 15: -168). Patch 26.22 build & runes.

Singed – League of Legends champion iconSinged53.6%
No clear favoriteLow confidence · 110 games · Patch 26.21–26.22
46.4%VolibearVolibear – League of Legends champion icon

Current data slightly favors Singed, but the sample is too limited for a strong conclusion: Singed wins 53.6% of 110 games (95% range 44.4–62.7%).

Singed Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Singed performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Singed – League of Legends champion icon
Singed
53.6%
VS
Volibear
46.4%
Volibear – League of Legends champion icon

Who wins Singed vs Volibear?

No clear favoriteLow confidence

Singed wins 53.6% of these games. With this many games the true rate is most likely between 44.4% and 62.7% (95% range).

Expected
53.4%
From both champions' overall Top win rates
Matchup effect
+0.2 pts
Observed minus expected
Sample
110 games
Lane: Top · Patch 26.21–26.22
vs patch 26.21
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.21–26.22 · Oct 27 – Nov 13

The headline win rate covers patches 26.21–26.22 (110 games). The lane, game-length, build and rune sections below use patch 26.22 only (44 games).

Key takeaways

  • Current data slightly favors Singed, but the sample is too limited for a strong conclusion: Singed wins 53.6% of 110 games (95% range 44.4–62.7%).
  • Both champions' overall Top win rates predict 53.4% for Singed; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 168, within the margin of error (43 games).
  • Singed players pick Plated Steelcaps much less often against Volibear: 21.5% of their other Top games, 4.5% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Singed and Volibear played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Singed's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Singed vs Volibear Laning Stats

SingedVolibear

At 15 minutes

Gold difference
−168
Within the margin of error
95% range −611 to +275
XP difference
−218
Within the margin of error
95% range −685 to +249
CS difference
+0.9
Within the margin of error
95% range −7.2 to +9.1
1.98
Kills before 15 min
2.42
2.95
Deaths before 15 min
2.79
0.84
Solo kills before 15 min
1.52
11.4%
First blood
13.6%

Whole-game averages

7.9
CS / min
7.6
773
DMG / min
870
12,858
Gold / game
13,716
227
Heal / min
299
1,172
DMG Mitigated / min
1,456
1.5
CC / min
1.0

Singed vs Volibear Win Rate by Game Length

Singed's win rate against Volibear by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
13 games
Too few games
30–35 min
11 games
Too few games
35+ min
12 games
Singed vs Volibear95% rangeSinged usual (Top)

No game length stands out: Singed's results against Volibear in short and long games are within the margin of error of each other.

Singed vs Volibear Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSinged gold at 15: −168
  2. First itemVolibearSinged: 12.2 min · Volibear: 11.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Singed Changes Against Volibear

Choices Singed players make noticeably more or less often in this matchup than in their other Top games.

  • Plated Steelcaps – League of Legends item
    Usually
    21.5%
    vs Volibear
    4.5%
    −16.9 pts
  • Doran's Ring – League of Legends itemHealth Potion – League of Legends itemHealth Potion – League of Legends item
    Doran's Ring + Health Potion + Health PotionStarting items
    Usually
    34.7%
    vs Volibear
    50.0%
    +15.3 pts63.6% WR here
  • Flash – League of Legends summoner spellIgnite – League of Legends summoner spell
    Flash + IgniteSummoner spells
    Usually
    22.5%
    vs Volibear
    9.1%
    −13.4 pts
  • Rylai's Crystal Scepter – League of Legends item
    Usually
    80.0%
    vs Volibear
    93.2%
    +13.2 pts56.1% WR here
  • Ghost – League of Legends summoner spellTeleport – League of Legends summoner spell
    Ghost + TeleportSummoner spells
    Usually
    10.6%
    vs Volibear
    20.5%
    +9.9 pts
  • Bloodletter's Curse – League of Legends item
    Usually
    8.7%
    vs Volibear
    18.2%
    +9.5 pts
  • Taste of Blood – League of Legends rune
    Usually
    0.9%
    vs Volibear
    6.8%
    +5.9 pts

Best Singed Build vs Volibear

Against Volibear

Not enough matchup-specific build data: only 7 of 35 Singed games against Volibear carried a complete build, which is too few to recommend an item path from. Use Singed's standard build instead.

  • Singed usually completes Liandry's Torment first, at 12.2 min (median of 22 games).
  • Volibear usually completes Statikk Shiv first, at 11.5 min (median of 26 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Singed Runes vs Volibear

Usual Singed runes (Top)

Deathfire Touch – League of Legends runeDeathfire Touch
Sorcery
Nimbus Cloak – League of Legends runeCelerity – League of Legends runeScorch – League of Legends rune
Precision
Triumph – League of Legends runeLast Stand – League of Legends rune
Adaptive Force (offense) – League of Legends runeMove Speed (flex) – League of Legends runeHealth Scaling (defense) – League of Legends rune

66.0% win rate · 53 games

Against Volibear

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Singed draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Singed matchup data for League of Legends patch 26.22. The table below shows Singed's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Singed build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Singed Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Singed vs Volibear FAQ - Patch 26.21–26.22

Who wins Singed vs Volibear?

Current data slightly favors Singed, but the sample is too limited for a strong conclusion: Singed wins 53.6% of 110 games (95% range 44.4–62.7%).

What is Singed's win rate against Volibear?

Singed wins 53.6% of 110 Top games against Volibear on patch 26.21–26.22 (95% range 44.4–62.7%). Based on both champions' overall Top win rates, 53.4% would be expected.

Does Singed counter Volibear?

Not clearly. Singed wins 53.6% of 110 games against Volibear, and the 95% range (44.4–62.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Singed or Volibear?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 168, within the margin of error (43 games).

Does Singed outscale Volibear?

There are too few games of each length to tell yet.

When is Volibear strongest against Singed?

Volibear is measurably ahead in: First item.

What should Singed build against Volibear?

There are not enough games for a matchup-specific core, so use Singed's usual Top core: Liandry's Torment, Rylai's Crystal Scepter, Mejai's Soulstealer. The biggest change against Volibear: Plated Steelcaps (21.5% usually, 4.5% here).

What runes should Singed use against Volibear?

Use Singed's usual Deathfire Touch page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Volibear: Flash + Ignite (22.5% usually, 9.1% here).