
Sonavs Seraphine
Sona vs Seraphine is a decisive matchup in LoL patch 26.19. Sona wins with a 54.4% win rate (+8.9%) over Seraphine based on 90 games. Seraphine wins the early laning phase while Sona scales better into the late game. Below you'll find the best Sona build, runes, laning stats, and strategies for the Sona vs Seraphine matchup.
Sona Matchup Breakdown
Use the dropdown to select an opponent and see a detailed breakdown of how Sona performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.


Who wins Sona vs Seraphine?
Sona wins 48.2% of these games. With this many games the true rate is most likely between 41.2% and 55.2% (95% range).
- Expected
- 50.4% From both champions' overall Support win rates
- Matchup effect
- −2.2 pts Observed minus expected
- Sample
- 193 games Lane: Support
- vs patch 26.18
- −0.2 pts Within normal patch-to-patch noise
Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28
Key takeaways
- Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Sona wins 48.2% of 193 games (95% range 41.2–55.2%).
- Both champions' overall Support win rates predict 50.4% for Sona; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
- Seraphine usually wins the lane: 387 gold ahead of Sona at 15 minutes on average (191 games with a 15-minute snapshot).
- Sona does better the longer the game goes against Seraphine: 34.1% in games of 25 minutes or less, 52.3% in longer games.
- Sona players pick Scorch far more often against Seraphine: 23.6% of their other Support games, 34.7% here.
How we calculate this
Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.
A game only counts when Sona and Seraphine played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.
The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.
Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.
"What changes" compares Sona's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).
Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.
Sona vs Seraphine Laning Stats
At 15 minutes
Whole-game averages
Sona vs Seraphine Win Rate by Game Length
Sona's win rate against Seraphine by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.
Sona does better the longer the game goes against Seraphine: 34.1% in games of 25 minutes or less, 52.3% in longer games.
Sona vs Seraphine Power Spikes
Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.
- Lane (15 min)SeraphineSona gold at 15: −387
- First itemSeraphineSona: 14.5 min · Seraphine: 14.0 min
- Games under 20 minInsufficient data
- 20–30 min gamesEvenSona wins 53.2% of 77 games
- 30+ min gamesEvenSona wins 48.0% of 98 games
What Sona Changes Against Seraphine
Choices Sona players make noticeably more or less often in this matchup than in their other Support games.
ScorchRuneUsually23.6%vs Seraphine34.7%+11.1 pts41.8% WR here
Gathering StormRuneUsually73.2%vs Seraphine63.7%−9.5 pts52.0% WR here
Usually53.1%vs Seraphine61.7%+8.6 pts42.9% WR here
Ability Haste (offense)Stat shardUsually23.6%vs Seraphine15.5%−8.1 pts46.7% WR here
Adaptive Force (offense)Stat shardUsually74.9%vs Seraphine82.9%+8.0 pts48.8% WR here
Usually9.6%vs Seraphine3.6%−6.0 pts
FimbulwinterItemUsually10.0%vs Seraphine4.7%−5.4 pts
Best Sona Build vs Seraphine
Usual Sona build (Support)
81.0% win rate · 21 games
Against Seraphine
Not enough matchup-specific build data: only 15 of 81 Sona games against Seraphine carried a complete build, which is too few to recommend an item path from. Use Sona's standard build instead.
- Sona usually completes Echoes of Helia first, at 14.5 min (median of 100 games).
- Seraphine usually completes Rylai's Crystal Scepter first, at 14.0 min (median of 65 games).
- Skill priority: W > Q > E — the same as usual.
Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.
Best Sona Runes vs Seraphine
Plan your Sona draft in Draft Lab
Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.
- Full 5v5 draft board
- Lane matchup win rates
- Pick and ban suggestions

Sona matchup data for League of Legends patch 26.19. The table below shows Sona's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sona build, runes, laning stats, and early vs late game analysis for that specific matchup.
Other Sona Matchups
Hardest for Sona
Easiest for Sona
Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.
Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.
Sona vs Seraphine FAQ - Patch 26.19
Who wins Sona vs Seraphine?
Current data slightly favors Seraphine, but the sample is too limited for a strong conclusion: Sona wins 48.2% of 193 games (95% range 41.2–55.2%).
What is Sona's win rate against Seraphine?
Sona wins 48.2% of 193 Support games against Seraphine on patch 26.19 (95% range 41.2–55.2%). Based on both champions' overall Support win rates, 50.4% would be expected.
Does Sona counter Seraphine?
Not clearly. Sona wins 48.2% of 193 games against Seraphine, and the 95% range (41.2–55.2%) includes 50%, so neither champion reliably counters the other on current data.
Who wins lane, Sona or Seraphine?
Seraphine usually wins the lane: 387 gold ahead of Sona at 15 minutes on average (191 games with a 15-minute snapshot).
Does Sona outscale Seraphine?
Sona does better the longer the game goes against Seraphine: 34.1% in games of 25 minutes or less, 52.3% in longer games.
When is Seraphine strongest against Sona?
Seraphine is measurably ahead in: Lane (15 min), First item.
What should Sona build against Seraphine?
There are not enough games for a matchup-specific core, so use Sona's usual Support core: Staff of Flowing Water, Fimbulwinter, Mejai's Soulstealer. The biggest change against Seraphine: Ionian Boots of Lucidity (53.1% usually, 61.7% here).
What runes should Sona use against Seraphine?
Summon Aery with Sorcery and Resolve — 53.8% over 78 games against Seraphine. The biggest change against Seraphine: Scorch (23.6% usually, 34.7% here).
