Sona, League of Legends champion
Win Rate
51.0%
Pick Rate
1.7%
Ban Rate
0.3%

Sona vs Rell

Sona A TierSupportMage
Patch
26.19
Games
1,510
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 4, 2026 UTC
Methodology
Data Methodology

Sona vs Rell is a decisive matchup in LoL patch 26.19. Rell wins with a 64.3% win rate (+28.6%) over Sona based on 14 games. Rell holds the advantage in both the early and late game. Below you'll find the best Sona build, runes, laning stats, and strategies for the Sona vs Rell matchup.

Sona Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Sona performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Sona
Sona
36.8%
VS
Rell
63.2%
Rell

Who wins Sona vs Rell?

Slight Rell edgeLow confidence

Sona wins 36.8% of these games. With this many games the true rate is most likely between 23.4% and 52.7% (95% range).

Expected
50.3%
From both champions' overall Support win rates
Matchup effect
−13.4 pts
Observed minus expected
Sample
38 games
Lane: Support
vs patch 26.18
—
Not enough games on both patches

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

Key takeaways

  • Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Sona wins 36.8% of 38 games (95% range 23.4–52.7%).
  • Both champions' overall Support win rates predict 50.3% for Sona; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 112, within the margin of error (38 games).
  • Sona players pick Control Ward far more often against Rell: 1.3% of their other Support games, 5.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Sona and Rell played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Sona's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Sona vs Rell Laning Stats

SonaRell

At 15 minutes

Gold difference
−112
Within the margin of error
95% range −339 to +115
XP difference
+104
Within the margin of error
95% range −187 to +395
CS difference
0.0
Within the margin of error
95% range −3.2 to +3.2
1.05
Kills before 15 min
1.34
2.92
Deaths before 15 min
2.66
0.05
Solo kills before 15 min
0.00
5.3%
First blood
5.3%

Whole-game averages

1.0
CS / min
0.9
388
DMG / min
379
8,793
Gold / game
9,057
592
Heal / min
112
430
DMG Mitigated / min
1,408
0.6
CC / min
1.6

Sona vs Rell Win Rate by Game Length

Sona's win rate against Rell by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
7 games
Too few games
25–30 min
11 games
Too few games
30–35 min
11 games
Too few games
35+ min
5 games
Sona vs Rell95% rangeSona usual (Support)

No game length stands out: Sona's results against Rell in short and long games are within the margin of error of each other.

Sona vs Rell Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenSona gold at 15: −112
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Sona Changes Against Rell

Choices Sona players make noticeably more or less often in this matchup than in their other Support games.

Best Sona Build vs Rell

Usual Sona build (Support)

81.0% win rate · 21 games

Against Rell

Not enough matchup-specific build data: only 4 of 16 Sona games against Rell carried a complete build, which is too few to recommend an item path from. Use Sona's standard build instead.

  • Sona usually completes Echoes of Helia first, at 12.6 min (median of 22 games).
  • Skill priority: W > Q > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Sona Runes vs Rell

Usual Sona runes (Support)

Summon AerySummon Aery
Sorcery
Manaflow BandTranscendenceGathering Storm
Resolve
ConditioningRevitalize
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.6% win rate · 1,098 games

Against Rell

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Sona draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Sona matchup data for League of Legends patch 26.19. The table below shows Sona's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Sona build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Sona Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Sona vs Rell FAQ - Patch 26.19

Who wins Sona vs Rell?

Current data slightly favors Rell, but the sample is too limited for a strong conclusion: Sona wins 36.8% of 38 games (95% range 23.4–52.7%).

What is Sona's win rate against Rell?

Sona wins 36.8% of 38 Support games against Rell on patch 26.19 (95% range 23.4–52.7%). Based on both champions' overall Support win rates, 50.3% would be expected.

Does Sona counter Rell?

Not clearly. Sona wins 36.8% of 38 games against Rell, and the 95% range (23.4–52.7%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Sona or Rell?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 112, within the margin of error (38 games).

Does Sona outscale Rell?

There are too few games of each length to tell yet.

When is Rell strongest against Sona?

On current data there is no stage of the game where Rell is ahead of Sona beyond the margin of error.

What should Sona build against Rell?

There are not enough games for a matchup-specific core, so use Sona's usual Support core: Staff of Flowing Water, Fimbulwinter, Mejai's Soulstealer. The biggest change against Rell: Control Ward (1.3% usually, 5.6% here).

What runes should Sona use against Rell?

Use Sona's usual Summon Aery page (Sorcery + Resolve); there are too few games for a matchup-specific page.