Vi - League of Legends Champion
Win Rate
48.4%
Pick Rate
2.2%
Ban Rate
0.8%

Vivs Warwick

FFighterAssassin
Patch26.18
Games2,216
LaneAll Lanes
TierAll Tiers
Last UpdatedSep 18, 2026 UTC
MethodologyData Methodology

Vi vs Warwick is a moderate matchup in LoL patch 26.18. Vi wins with a 51.0% win rate (+2.1%) over Warwick based on 96 games. Warwick wins the early laning phase while Vi scales better into the late game. Below you'll find the best Vi build, runes, laning stats, and strategies for the Vi vs Warwick matchup.

Vi Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Vi performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Vi
Vi
51.1%
VS
Warwick
48.9%
Warwick

Who wins Vi vs Warwick?

Even matchupLow confidence

Vi wins 51.1% of these games. With this many games the true rate is most likely between 41.0% and 61.2% (95% range).

Expected
45.3%
From both champions' overall Jungle win rates
Matchup effect
+5.8 pts
Observed minus expected
Sample
90 games
Lane: Jungle

Lane: Jungle · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.18 · Sep 11 – Sep 14

Key takeaways

  • Vi vs Warwick is an even matchup: Vi wins 51.1% of 90 games, and the 95% range (41.0–61.2%) comfortably includes 50%.
  • Both champions' overall Jungle win rates predict 45.3% for Vi; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (89 games).
  • Vi players pick Chempunk Chainsword far more often against Warwick: 1.3% of their other Jungle games, 5.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Vi and Warwick played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Vi's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Vi vs Warwick Laning Stats

ViWarwick

At 15 minutes

Gold difference
−13
Within the margin of error
95% range −261 to +235
XP difference
+115
Within the margin of error
95% range −111 to +341
CS difference
+3.9
Within the margin of error
95% range −0.4 to +8.2
2.90
Kills before 15 min
3.35
2.47
Deaths before 15 min
2.70
5.6%
First blood
6.7%

Solo kills are tracked from this patch on — 0 games have them so far, shown from 30.

Whole-game averages

0.9
CS / min
1.0
689
DMG / min
629
13,221
Gold / game
12,960
264
Heal / min
636
1,199
DMG Mitigated / min
1,152
1.0
CC / min
1.0

Vi vs Warwick Win Rate by Game Length

Vi's win rate against Warwick by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
4 games
Too few games
20–25 min
14 games
Too few games
25–30 min
23 games
50.0%
30–35 min
26 games
Too few games
35+ min
23 games
Vi vs Warwick95% rangeVi usual (Jungle)

No game length stands out: Vi's results against Warwick in short and long games are within the margin of error of each other.

Vi vs Warwick Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenVi gold at 15: −13
  2. First itemEvenVi: 0.2 min · Warwick: 0.2 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesEvenVi wins 51.0% of 49 games

What Vi Changes Against Warwick

Choices Vi players make noticeably more or less often in this matchup than in their other Jungle games.

  • Chempunk Chainsword
    Usually
    1.3%
    vs Warwick
    5.6%
    +4.3 pts
  • Mortal Reminder
    Usually
    2.4%
    vs Warwick
    6.7%
    +4.3 pts
  • Thornmail
    Usually
    1.8%
    vs Warwick
    5.6%
    +3.7 pts
  • GhostSmite
    Ghost + SmiteSummoner spells
    Usually
    under 0.5%
    vs Warwick
    3.3%
    +3.3 pts

Best Vi Build vs Warwick

Usual Vi build (Jungle)

91.7% win rate · 12 games

Against Warwick

Not enough matchup-specific build data: only 5 of 57 Vi games against Warwick carried a complete build, which is too few to recommend an item path from. Use Vi's standard build instead.

  • Vi usually completes Scorchclaw Pup first, at 0.2 min (median of 49 games).
  • Warwick usually completes Gustwalker Hatchling first, at 0.2 min (median of 45 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Vi Runes vs Warwick

Usual Vi runes (Jungle)

ConquerorConqueror
Precision
TriumphLegend: HasteCoup de Grace
Inspiration
Cosmic InsightMagical Footwear
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

53.4% win rate · 354 games

Against Warwick

Hail of BladesHail of Blades
Domination
Sudden ImpactGrisly MementosRelentless Hunter
Precision
Legend: AlacrityTriumph
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

54.3% win rate · 35 games


Vi matchup data for League of Legends patch 26.18. The table below shows Vi's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Vi build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Vi Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Vi vs Warwick FAQ - Patch 26.18

Who wins Vi vs Warwick?

Vi vs Warwick is an even matchup: Vi wins 51.1% of 90 games, and the 95% range (41.0–61.2%) comfortably includes 50%.

What is Vi's win rate against Warwick?

Vi wins 51.1% of 90 Jungle games against Warwick on patch 26.18 (95% range 41.0–61.2%). Based on both champions' overall Jungle win rates, 45.3% would be expected.

Does Vi counter Warwick?

Not clearly. Vi wins 51.1% of 90 games against Warwick, and the 95% range (41.0–61.2%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Vi or Warwick?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 13, within the margin of error (89 games).

Does Vi outscale Warwick?

There are too few games of each length to tell yet.

When is Warwick strongest against Vi?

On current data there is no stage of the game where Warwick is ahead of Vi beyond the margin of error.

What should Vi build against Warwick?

There are not enough games for a matchup-specific core, so use Vi's usual Jungle core: Voltaic Cyclosword, The Collector, Mortal Reminder. The biggest change against Warwick: Chempunk Chainsword (1.3% usually, 5.6% here).

What runes should Vi use against Warwick?

Hail of Blades with Domination and Precision — 54.3% over 35 games against Warwick. The biggest change against Warwick: Ghost + Smite (under 0.5% usually, 3.3% here).