Warwick, League of Legends champion
Win Rate
52.3%
Pick Rate
4.4%
Ban Rate
7.0%

Warwickvs Yone

Warwick S TierFighterTank
Patch26.19
Games4,004
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Warwick vs Yone is a moderate matchup in LoL patch 26.19. Warwick wins with a 52.2% win rate (+4.3%) over Yone based on 23 games. Warwick wins the early laning phase while Yone scales better into the late game. Below you'll find the best Warwick build, runes, laning stats, and strategies for the Warwick vs Yone matchup.

Warwick Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Warwick performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Warwick
Warwick
46.2%
VS
Yone
53.8%
Yone

Who wins Warwick vs Yone?

Slight Yone edgeLow confidence

Warwick wins 46.2% of these games. With this many games the true rate is most likely between 31.6% and 61.4% (95% range).

Expected
52.3%
From both champions' overall Top win rates
Matchup effect
−6.2 pts
Observed minus expected
Sample
39 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 4 games, Warwick won 75.0%.

They also met in another lane (Mid): 3 games, Warwick won 0.0%.

Key takeaways

  • Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Warwick wins 46.2% of 39 games (95% range 31.6–61.4%).
  • Both champions' overall Top win rates predict 52.3% for Warwick; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 440, within the margin of error (39 games).
  • Warwick players pick Plated Steelcaps far more often against Yone: 51.5% of their other Top games, 76.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Warwick and Yone played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Warwick's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Warwick vs Yone Laning Stats

WarwickYone

At 15 minutes

Gold difference
+440
Within the margin of error
95% range −113 to +993
XP difference
+530
Within the margin of error
95% range −87 to +1,147
CS difference
+3.5
Within the margin of error
95% range −6.7 to +13.7
3.67
Kills before 15 min
2.54
3.05
Deaths before 15 min
3.38
2.28
Solo kills before 15 min
1.79
28.2%
First blood
12.8%

Whole-game averages

6.3
CS / min
6.8
808
DMG / min
958
13,207
Gold / game
13,290
699
Heal / min
260
1,683
DMG Mitigated / min
1,124
1.0
CC / min
0.9

Warwick vs Yone Win Rate by Game Length

Warwick's win rate against Yone by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
8 games
Too few games
30–35 min
11 games
Too few games
35+ min
12 games
Warwick vs Yone95% rangeWarwick usual (Top)

No game length stands out: Warwick's results against Yone in short and long games are within the margin of error of each other.

Warwick vs Yone Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenWarwick gold at 15: +440
  2. First itemWarwickWarwick: 12.5 min · Yone: 14.4 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Warwick Changes Against Yone

Choices Warwick players make noticeably more or less often in this matchup than in their other Top games.

  • Plated Steelcaps
    Usually
    51.5%
    vs Yone
    76.9%
    +25.4 pts50.0% WR here
  • FlashBarrier
    Flash + BarrierSummoner spells
    Usually
    71.5%
    vs Yone
    94.9%
    +23.4 pts48.6% WR here
  • Death's Dance
    Usually
    26.2%
    vs Yone
    43.6%
    +17.4 pts
  • FlashIgnite
    Flash + IgniteSummoner spells
    Usually
    11.2%
    vs Yone
    under 2%
    −11.2 pts

Best Warwick Build vs Yone

Usual Warwick build (Top)

80.0% win rate · 10 games

Against Yone

Not enough matchup-specific build data: only 4 of 25 Warwick games against Yone carried a complete build, which is too few to recommend an item path from. Use Warwick's standard build instead.

  • Warwick usually completes Blade of The Ruined King first, at 12.5 min (median of 28 games).
  • Yone usually completes Blade of The Ruined King first, at 14.4 min (median of 25 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Warwick Runes vs Yone

Usual Warwick runes (Top)

Lethal TempoLethal Tempo
Precision
Presence of MindLegend: AlacrityLast Stand
Resolve
RevitalizeBone Plating
Attack Speed (offense)Adaptive Force (flex)Health Scaling (defense)

72.7% win rate · 22 games

Against Yone

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Warwick draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Warwick matchup data for League of Legends patch 26.19. The table below shows Warwick's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Warwick build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Warwick Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Warwick vs Yone FAQ - Patch 26.19

Who wins Warwick vs Yone?

Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Warwick wins 46.2% of 39 games (95% range 31.6–61.4%).

What is Warwick's win rate against Yone?

Warwick wins 46.2% of 39 Top games against Yone on patch 26.19 (95% range 31.6–61.4%). Based on both champions' overall Top win rates, 52.3% would be expected.

Does Warwick counter Yone?

Not clearly. Warwick wins 46.2% of 39 games against Yone, and the 95% range (31.6–61.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Warwick or Yone?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 440, within the margin of error (39 games).

Does Warwick outscale Yone?

There are too few games of each length to tell yet.

When is Yone strongest against Warwick?

On current data there is no stage of the game where Yone is ahead of Warwick beyond the margin of error.

What should Warwick build against Yone?

There are not enough games for a matchup-specific core, so use Warwick's usual Top core: Kraken Slayer, Terminus, Blade of The Ruined King. The biggest change against Yone: Plated Steelcaps (51.5% usually, 76.9% here).

What runes should Warwick use against Yone?

Use Warwick's usual Lethal Tempo page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Yone: Flash + Barrier (71.5% usually, 94.9% here).