Yone, League of Legends champion
Win Rate
50.9%
Pick Rate
8.6%
Ban Rate
13.3%

Yonevs Warwick

Yone B TierFighterAssassin
Patch26.19
Games7,820
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 2, 2026 UTC
MethodologyData Methodology

Yone vs Warwick is a moderate matchup in LoL patch 26.19. Warwick wins with a 52.2% win rate (+4.3%) over Yone based on 23 games. Warwick wins the early laning phase while Yone scales better into the late game. Below you'll find the best Yone build, runes, laning stats, and strategies for the Yone vs Warwick matchup.

Yone Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Yone performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Yone
Yone
53.8%
VS
Warwick
46.2%
Warwick

Who wins Yone vs Warwick?

Slight Yone edgeLow confidence

Yone wins 53.8% of these games. With this many games the true rate is most likely between 38.6% and 68.4% (95% range).

Expected
47.7%
From both champions' overall Top win rates
Matchup effect
+6.2 pts
Observed minus expected
Sample
39 games
Lane: Top
vs patch 26.18
—
Not enough games on both patches

Lane: Top · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Jungle): 4 games, Yone won 25.0%.

They also met in another lane (Mid): 3 games, Yone won 100.0%.

Key takeaways

  • Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 53.8% of 39 games (95% range 38.6–68.4%).
  • Both champions' overall Top win rates predict 47.7% for Yone; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Neither side reliably wins the lane: the average gold difference at 15 minutes is 440, within the margin of error (39 games).
  • Yone players pick Mortal Reminder far more often against Warwick: 17.8% of their other Top games, 48.7% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Yone and Warwick played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Yone's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Yone vs Warwick Laning Stats

YoneWarwick

At 15 minutes

Gold difference
−440
Within the margin of error
95% range −993 to +113
XP difference
−530
Within the margin of error
95% range −1,147 to +87
CS difference
−3.5
Within the margin of error
95% range −13.7 to +6.7
2.54
Kills before 15 min
3.67
3.38
Deaths before 15 min
3.05
1.79
Solo kills before 15 min
2.28
12.8%
First blood
28.2%

Whole-game averages

6.8
CS / min
6.3
958
DMG / min
808
13,290
Gold / game
13,207
260
Heal / min
699
1,124
DMG Mitigated / min
1,683
0.9
CC / min
1.0

Yone vs Warwick Win Rate by Game Length

Yone's win rate against Warwick by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
6 games
Too few games
25–30 min
8 games
Too few games
30–35 min
11 games
Too few games
35+ min
12 games
Yone vs Warwick95% rangeYone usual (Top)

No game length stands out: Yone's results against Warwick in short and long games are within the margin of error of each other.

Yone vs Warwick Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)EvenYone gold at 15: −440
  2. First itemWarwickYone: 14.4 min · Warwick: 12.5 min
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Yone Changes Against Warwick

Choices Yone players make noticeably more or less often in this matchup than in their other Top games.

  • Mortal Reminder
    Usually
    17.8%
    vs Warwick
    48.7%
    +30.9 pts
  • Health Scaling (flex)
    Health Scaling (flex)Stat shard
    Usually
    1.0%
    vs Warwick
    5.1%
    +4.2 pts

Best Yone Build vs Warwick

Usual Yone build (Top)

61.8% win rate · 685 games

Against Warwick

Not enough matchup-specific build data: only 6 of 24 Yone games against Warwick carried a complete build, which is too few to recommend an item path from. Use Yone's standard build instead.

  • Yone usually completes Blade of The Ruined King first, at 14.4 min (median of 25 games).
  • Warwick usually completes Blade of The Ruined King first, at 12.5 min (median of 28 games).
  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Yone Runes vs Warwick

Usual Yone runes (Top)

Lethal TempoLethal Tempo
Precision
Absorb LifeLegend: AlacrityLast Stand
Resolve
OvergrowthSecond Wind
Attack Speed (offense)Adaptive Force (flex)Health (defense)

68.8% win rate · 32 games

Against Warwick

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Yone draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Yone matchup data for League of Legends patch 26.19. The table below shows Yone's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Yone build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Yone Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Yone vs Warwick FAQ - Patch 26.19

Who wins Yone vs Warwick?

Current data slightly favors Yone, but the sample is too limited for a strong conclusion: Yone wins 53.8% of 39 games (95% range 38.6–68.4%).

What is Yone's win rate against Warwick?

Yone wins 53.8% of 39 Top games against Warwick on patch 26.19 (95% range 38.6–68.4%). Based on both champions' overall Top win rates, 47.7% would be expected.

Does Yone counter Warwick?

Not clearly. Yone wins 53.8% of 39 games against Warwick, and the 95% range (38.6–68.4%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Yone or Warwick?

Neither side reliably wins the lane: the average gold difference at 15 minutes is 440, within the margin of error (39 games).

Does Yone outscale Warwick?

There are too few games of each length to tell yet.

When is Warwick strongest against Yone?

Warwick is measurably ahead in: First item.

What should Yone build against Warwick?

There are not enough games for a matchup-specific core, so use Yone's usual Top core: Immortal Shieldbow, Blade of The Ruined King, Infinity Edge. The biggest change against Warwick: Mortal Reminder (17.8% usually, 48.7% here).

What runes should Yone use against Warwick?

Use Yone's usual Lethal Tempo page (Precision + Resolve); there are too few games for a matchup-specific page. The biggest change against Warwick: Health Scaling (flex) (1.0% usually, 5.1% here).