Xerath - League of Legends Champion
Win Rate
49.9%
Pick Rate
3.5%
Ban Rate
7.8%

Xerathvs Karma

Xerath C TierMageSupport
Patch26.19
Games3,164
LaneAll Lanes
TierAll Tiers
Last UpdatedOct 1, 2026 UTC
MethodologyData Methodology

Xerath vs Karma is a decisive matchup in LoL patch 26.19. Xerath wins with a 56.0% win rate (+12.0%) over Karma based on 25 games. Xerath holds the advantage in both the early and late game. Below you'll find the best Xerath build, runes, laning stats, and strategies for the Xerath vs Karma matchup.

Xerath Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Xerath performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Xerath
Xerath
54.5%
VS
Karma
45.5%
Karma

Who wins Xerath vs Karma?

Slight Xerath edgeLow confidence

Xerath wins 54.5% of these games. With this many games the true rate is most likely between 41.5% and 67.0% (95% range).

Expected
50.7%
From both champions' overall Support win rates
Matchup effect
+3.9 pts
Observed minus expected
Sample
55 games
Lane: Support
vs patch 26.18
+18.2 pts
A real change since last patch

Lane: Support · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.19 · Sep 24 – Sep 28

They also met in another lane (Mid): 5 games, Xerath won 60.0%.

Key takeaways

  • Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 54.5% of 55 games (95% range 41.5–67.0%).
  • Both champions' overall Support win rates predict 50.7% for Xerath; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Xerath usually wins the lane: 454 gold ahead of Karma at 15 minutes on average (55 games with a 15-minute snapshot).
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Xerath and Karma played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Xerath's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Xerath vs Karma Laning Stats

XerathKarma

At 15 minutes

Gold difference
+454
Xerath ahead
95% range +211 to +697
XP difference
+305
Xerath ahead
95% range +83 to +527
CS difference
+2.5
Within the margin of error
95% range −0.2 to +5.2
1.98
Kills before 15 min
0.84
2.29
Deaths before 15 min
2.27
0.11
Solo kills before 15 min
0.09
1.8%
First blood
1.8%

Whole-game averages

2.0
CS / min
1.2
812
DMG / min
368
10,793
Gold / game
9,076
88
Heal / min
211
239
DMG Mitigated / min
500
1.1
CC / min
1.0

Xerath vs Karma Win Rate by Game Length

Xerath's win rate against Karma by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
5 games
Too few games
20–25 min
4 games
Too few games
25–30 min
14 games
Too few games
30–35 min
16 games
Too few games
35+ min
16 games
Xerath vs Karma95% rangeXerath usual (Support)

No game length stands out: Xerath's results against Karma in short and long games are within the margin of error of each other.

Xerath vs Karma Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)XerathXerath gold at 15: +454
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Xerath Changes Against Karma

Xerath players don't meaningfully change their setup against Karma: no item, rune, spell or skill order differs by 3 points or more beyond the margin of error. The usual build applies.

Best Xerath Build vs Karma

Usual Xerath build (Support)

83.3% win rate · 12 games

Against Karma

Not enough matchup-specific build data: only 7 of 20 Xerath games against Karma carried a complete build, which is too few to recommend an item path from. Use Xerath's standard build instead.

  • Xerath usually completes Luden's Echo first, at 13.4 min (median of 52 games).
  • Skill priority: Q > W > E — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Xerath Runes vs Karma

Usual Xerath runes (Support)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Inspiration
Biscuit DeliveryCosmic Insight
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

52.3% win rate · 386 games

Against Karma

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Xerath draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Xerath matchup data for League of Legends patch 26.19. The table below shows Xerath's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Xerath build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Xerath Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Xerath vs Karma FAQ - Patch 26.19

Who wins Xerath vs Karma?

Current data slightly favors Xerath, but the sample is too limited for a strong conclusion: Xerath wins 54.5% of 55 games (95% range 41.5–67.0%).

What is Xerath's win rate against Karma?

Xerath wins 54.5% of 55 Support games against Karma on patch 26.19 (95% range 41.5–67.0%). Based on both champions' overall Support win rates, 50.7% would be expected.

Does Xerath counter Karma?

Not clearly. Xerath wins 54.5% of 55 games against Karma, and the 95% range (41.5–67.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Xerath or Karma?

Xerath usually wins the lane: 454 gold ahead of Karma at 15 minutes on average (55 games with a 15-minute snapshot).

Does Xerath outscale Karma?

There are too few games of each length to tell yet.

When is Karma strongest against Xerath?

On current data there is no stage of the game where Karma is ahead of Xerath beyond the margin of error.

What should Xerath build against Karma?

There are not enough games for a matchup-specific core, so use Xerath's usual Support core: Luden's Echo, Horizon Focus, Mejai's Soulstealer.

What runes should Xerath use against Karma?

Use Xerath's usual Arcane Comet page (Sorcery + Inspiration); there are too few games for a matchup-specific page.