Ziggs, League of Legends champion
Win Rate
50.5%
Pick Rate
1.6%
Ban Rate
1.1%

Ziggs vs Locke

Ziggs C TierMage
Patch
26.20
Games
3,106
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 17, 2026 UTC
Methodology
Data Methodology

Ziggs vs Locke is a very close matchup in LoL patch 26.20. Ziggs wins with a 50.0% win rate (+0.0%) over Locke based on 24 games. Ziggs holds the advantage in both the early and late game. Below you'll find the best Ziggs build, runes, laning stats, and strategies for the Ziggs vs Locke matchup.

Ziggs Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Ziggs performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Ziggs
Ziggs
47.8%
VS
Locke
52.2%
Locke

Who wins Ziggs vs Locke?

Slight Locke edgeLow confidence

Ziggs wins 47.8% of these games. With this many games the true rate is most likely between 29.2% and 67.0% (95% range).

Expected
54.9%
From both champions' overall Mid win rates
Matchup effect
−7.1 pts
Observed minus expected
Sample
23 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 17

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Ziggs wins 47.8% of 23 games (95% range 29.2–67.0%).
  • Both champions' overall Mid win rates predict 54.9% for Ziggs; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Ziggs players pick Health Scaling (defense) much less often against Locke: 91.6% of their other Mid games, 69.6% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Ziggs and Locke played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Ziggs's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Ziggs vs Locke Laning Stats

ZiggsLocke

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

6.8
CS / min
5.3
1,097
DMG / min
769
13,087
Gold / game
12,991
77
Heal / min
426
313
DMG Mitigated / min
651
0.6
CC / min
0.4

Ziggs vs Locke Win Rate by Game Length

Ziggs's win rate against Locke by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
1 games
Too few games
25–30 min
6 games
Too few games
30–35 min
6 games
Too few games
35+ min
8 games
Ziggs vs Locke95% rangeZiggs usual (Mid)

No game length stands out: Ziggs's results against Locke in short and long games are within the margin of error of each other.

Ziggs vs Locke Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Ziggs Changes Against Locke

Choices Ziggs players make noticeably more or less often in this matchup than in their other Mid games.

  • Health Scaling (defense)
    Health Scaling (defense)Stat shard
    Usually
    91.6%
    vs Locke
    69.6%
    −22.0 pts
  • FlashTeleport
    Flash + TeleportSummoner spells
    Usually
    77.8%
    vs Locke
    56.5%
    −21.3 pts
  • Health (defense)
    Health (defense)Stat shard
    Usually
    5.4%
    vs Locke
    26.1%
    +20.7 pts
  • Blackfire Torch
    Usually
    18.2%
    vs Locke
    34.8%
    +16.6 pts
  • FlashGhost
    Flash + GhostSummoner spells
    Usually
    0.6%
    vs Locke
    8.7%
    +8.1 pts
  • Mejai's Soulstealer
    Usually
    2.1%
    vs Locke
    8.7%
    +6.6 pts
  • Swiftmarch
    Usually
    under 0.5%
    vs Locke
    4.3%
    +4.3 pts
  • Waterwalking
    Usually
    0.5%
    vs Locke
    4.3%
    +3.9 pts

Best Ziggs Build vs Locke

Usual Ziggs build (Mid)

60.4% win rate · 53 games

Against Locke

Not enough matchup-specific build data: only 2 of 16 Ziggs games against Locke carried a complete build, which is too few to recommend an item path from. Use Ziggs's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Ziggs Runes vs Locke

Usual Ziggs runes (Mid)

Arcane CometArcane Comet
Sorcery
Manaflow BandTranscendenceScorch
Precision
Coup de GracePresence of Mind
Adaptive Force (offense)Adaptive Force (flex)Health Scaling (defense)

55.4% win rate · 327 games

Against Locke

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Ziggs draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Ziggs matchup data for League of Legends patch 26.20. The table below shows Ziggs's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Ziggs build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Ziggs Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Ziggs vs Locke FAQ - Patch 26.20

Who wins Ziggs vs Locke?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Ziggs wins 47.8% of 23 games (95% range 29.2–67.0%).

What is Ziggs's win rate against Locke?

Ziggs wins 47.8% of 23 Mid games against Locke on patch 26.20 (95% range 29.2–67.0%). Based on both champions' overall Mid win rates, 54.9% would be expected.

Does Ziggs counter Locke?

Not clearly. Ziggs wins 47.8% of 23 games against Locke, and the 95% range (29.2–67.0%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Ziggs or Locke?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Ziggs outscale Locke?

There are too few games of each length to tell yet.

When is Locke strongest against Ziggs?

On current data there is no stage of the game where Locke is ahead of Ziggs beyond the margin of error.

What should Ziggs build against Locke?

There are not enough games for a matchup-specific core, so use Ziggs's usual Mid core: Luden's Echo, Shadowflame, Rabadon's Deathcap. The biggest change against Locke: Blackfire Torch (18.2% usually, 34.8% here).

What runes should Ziggs use against Locke?

Use Ziggs's usual Arcane Comet page (Sorcery + Precision); there are too few games for a matchup-specific page. The biggest change against Locke: Health Scaling (defense) (91.6% usually, 69.6% here).