Locke, League of Legends champion
Win Rate
47.5%
Pick Rate
3.6%
Ban Rate
20.4%

Locke vs Ziggs

Locke F TierAssassinMage
Patch
26.20
Games
7,118
Lane
All Lanes
Tier
All Tiers
Last Updated
Oct 17, 2026 UTC
Methodology
Data Methodology

Locke vs Ziggs is a very close matchup in LoL patch 26.20. Locke wins with a 50.0% win rate (+0.0%) over Ziggs based on 24 games. Locke holds the advantage in both the early and late game. Below you'll find the best Locke build, runes, laning stats, and strategies for the Locke vs Ziggs matchup.

Locke Matchup Breakdown

Use the dropdown to select an opponent and see a detailed breakdown of how Locke performs against them. You'll get head-to-head win rates, laning stats, the best build and runes for the matchup, and early vs late game analysis — all based on real ranked data.

Compare against an opponent
Locke
Locke
52.2%
VS
Ziggs
47.8%
Ziggs

Who wins Locke vs Ziggs?

Slight Locke edgeLow confidence

Locke wins 52.2% of these games. With this many games the true rate is most likely between 33.0% and 70.8% (95% range).

Expected
45.1%
From both champions' overall Mid win rates
Matchup effect
+7.1 pts
Observed minus expected
Sample
23 games
Lane: Mid
vs patch 26.19
—
Not enough games on both patches

Lane: Mid · Ranked Solo/Duo & Flex · North America server · All ranks · Patch 26.20 · Oct 10 – Oct 17

Key takeaways

  • Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 52.2% of 23 games (95% range 33.0–70.8%).
  • Both champions' overall Mid win rates predict 45.1% for Locke; the result is within the margin of error of that, so this matchup mostly reflects the two champions' general strength.
  • Locke players pick Lich Bane much less often against Ziggs: 88.6% of their other Mid games, 73.9% here.
How we calculate this

Games: ranked Solo/Duo and Flex games on the North America server from the patch shown. Remakes (games under 5 minutes) are excluded.

A game only counts when Locke and Ziggs played the same position on opposite teams, so roaming, lane swaps within a team or a champion merely being in the same game never count as this matchup.

The 95% range is a Wilson score interval. Confidence comes from how wide that range is: within ±3 points is very high, ±5 high, ±8 moderate, anything wider low. Below 20 games a matchup is not classified at all.

Expected win rate combines both champions’ win rates in this lane (same games and filters) with the log5 formula: E = A(1−B) / (A(1−B) + B(1−A)). Matchup effect = observed − expected.

"What changes" compares Locke's choices in this matchup with the same champion's other games in the same lane, and lists a change only when it is at least 3 points and statistically significant (two-proportion z-test, |z| ≥ 2, 20+ games).

Results are not split by rank: the sample per rank is too small for honest per-rank matchup numbers.

Locke vs Ziggs Laning Stats

LockeZiggs

Only 21 games have a 15-minute snapshot so far — the lane-phase numbers appear from 30.

Whole-game averages

5.3
CS / min
6.8
769
DMG / min
1,097
12,991
Gold / game
13,087
426
Heal / min
77
651
DMG Mitigated / min
313
0.4
CC / min
0.6

Locke vs Ziggs Win Rate by Game Length

Locke's win rate against Ziggs by game length. The dot is the win rate, the bar its 95% range and the dashed line the champion's usual win rate at that length. Lengths with fewer than 25 games are left blank.

Too few games
Under 20 min
2 games
Too few games
20–25 min
1 games
Too few games
25–30 min
6 games
Too few games
30–35 min
6 games
Too few games
35+ min
8 games
Locke vs Ziggs95% rangeLocke usual (Mid)

No game length stands out: Locke's results against Ziggs in short and long games are within the margin of error of each other.

Locke vs Ziggs Power Spikes

Who is ahead at each stage, measured from these games. A stage reads "Even" when the difference is inside the margin of error, and "Insufficient data" when there are too few games to tell.

  1. Lane (15 min)Insufficient data
  2. First itemInsufficient data
  3. Games under 20 minInsufficient data
  4. 20–30 min gamesInsufficient data
  5. 30+ min gamesInsufficient data

What Locke Changes Against Ziggs

Choices Locke players make noticeably more or less often in this matchup than in their other Mid games.

  • Lich Bane
    Usually
    88.6%
    vs Ziggs
    73.9%
    −14.7 pts
  • Bloodletter's Curse
    Usually
    4.2%
    vs Ziggs
    13.0%
    +8.8 pts
  • Dark SealHealth PotionHealth PotionHealth PotionStealth Ward
    Dark Seal + Health Potion + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    1.8%
    vs Ziggs
    8.7%
    +6.9 pts
  • Riftmaker
    Usually
    under 0.5%
    vs Ziggs
    4.3%
    +4.3 pts
  • BootsDark SealHealth PotionHealth PotionHealth PotionStealth Ward
    Boots + Dark Seal + Health Potion + Health Potion + Health Potion + Stealth WardStarting items
    Usually
    under 0.5%
    vs Ziggs
    4.3%
    +4.3 pts
  • Doran's RingHealth PotionHealth PotionRefillable Potion
    Doran's Ring + Health Potion + Health Potion + Refillable PotionStarting items
    Usually
    0.7%
    vs Ziggs
    4.3%
    +3.6 pts

Best Locke Build vs Ziggs

Usual Locke build (Mid)

83.3% win rate · 24 games

Against Ziggs

Not enough matchup-specific build data: only 3 of 17 Locke games against Ziggs carried a complete build, which is too few to recommend an item path from. Use Locke's standard build instead.

  • Skill priority: Q > E > W — the same as usual.

Builds are ranked by the lower edge of their win rate range, not the raw win rate, so a build seen in a handful of wins never outranks a proven one.

Best Locke Runes vs Ziggs

Usual Locke runes (Mid)

ElectrocuteElectrocute
Domination
Sudden ImpactGrisly MementosTreasure Hunter
Precision
Cut DownTriumph
Adaptive Force (offense)Adaptive Force (flex)Health (defense)

51.0% win rate · 1,605 games

Against Ziggs

Too few games for a matchup-specific rune page yet — use the usual page.

MetaBot Desktop

Plan your Locke draft in Draft Lab

Draft Lab lays out both teams lane by lane with live matchup win rates, damage profiles and game-phase lean, and suggests picks and bans from current meta data.

  • Full 5v5 draft board
  • Lane matchup win rates
  • Pick and ban suggestions
Draft Lab in MetaBot Desktop

Locke matchup data for League of Legends patch 26.20. The table below shows Locke's win rate, gold difference, and performance stats against every champion in the current meta. Click any champion name to see a detailed head-to-head breakdown including the best Locke build, runes, laning stats, and early vs late game analysis for that specific matchup.

Other Locke Matchups

Win rate and games for each matchup. Lists are ranked by the edge of the 95% range so small samples cannot top them; matchups with at least 50 games only.

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Help us maintain accuracy! If you notice incorrect stats, missing data, or any issues, your feedback directly improves the quality of our data for the entire community.

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Locke vs Ziggs FAQ - Patch 26.20

Who wins Locke vs Ziggs?

Current data slightly favors Locke, but the sample is too limited for a strong conclusion: Locke wins 52.2% of 23 games (95% range 33.0–70.8%).

What is Locke's win rate against Ziggs?

Locke wins 52.2% of 23 Mid games against Ziggs on patch 26.20 (95% range 33.0–70.8%). Based on both champions' overall Mid win rates, 45.1% would be expected.

Does Locke counter Ziggs?

Not clearly. Locke wins 52.2% of 23 games against Ziggs, and the 95% range (33.0–70.8%) includes 50%, so neither champion reliably counters the other on current data.

Who wins lane, Locke or Ziggs?

There are not enough games with a 15-minute snapshot yet (21) to say who wins lane.

Does Locke outscale Ziggs?

There are too few games of each length to tell yet.

When is Ziggs strongest against Locke?

On current data there is no stage of the game where Ziggs is ahead of Locke beyond the margin of error.

What should Locke build against Ziggs?

There are not enough games for a matchup-specific core, so use Locke's usual Mid core: Stormsurge, Lich Bane, Mejai's Soulstealer. The biggest change against Ziggs: Lich Bane (88.6% usually, 73.9% here).

What runes should Locke use against Ziggs?

Use Locke's usual Electrocute page (Domination + Precision); there are too few games for a matchup-specific page.